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Finding a Job and Carving your Niche in a Quickly Globalizing Video Game Industry Susan Gold International Game Developer’s Association Education Special Interest Group, Chair GarageGames, Inc. Academic Coordinator
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Page 1: GDC China 2007

Finding a Job and Carving your Niche in a Quickly Globalizing Video Game Industry

Susan GoldInternational Game Developer’s AssociationEducation Special Interest Group, Chair

GarageGames, Inc.Academic Coordinator

Page 2: GDC China 2007

It Starts with an Education

Education gives you a foot in the door– responsibility– timelines– understanding differences– networking– broad understanding of the discipline

• pique of interest• explore a variety of ideas and theories• development of portfolio

Page 3: GDC China 2007

That said...

Many members of industry do not hold degrees

Page 4: GDC China 2007

The type of person industry is looking to hire is :

Shaped

Page 5: GDC China 2007

Breadth

Versed in all aspects of industry, be it their subject or expertise or that of team members.

Page 6: GDC China 2007

Breadth

Having a sense of history within the medium.

Page 7: GDC China 2007

Breadth

Plays games and knows the market.

Page 8: GDC China 2007

Breadth

Studies the classics as well as modern readingto better understand culture

Page 9: GDC China 2007

Breadth

Has passion for video games & has the abilityto collaborate.

Page 10: GDC China 2007

Breadth

Game StudiesGame DesignGame ProgrammingVisual DesignAudio DesignInteractive StorytellingGame ProductionBusiness of Gaming

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Breadth

Depth

Top in area of expertise, well read, honed skill.

Page 12: GDC China 2007

Breadth

Depth

Programmer or Artist - be excellent in one area, know what you like to do.

Page 13: GDC China 2007

IGDA Education SIG

http://www.igda.org/education

Page 14: GDC China 2007

Curriculum Knowledge Base

http://www.igda.org/index.php/Curriculum_Knowledge_Base

Page 15: GDC China 2007

Syllabi

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Key Component: Soft Skills

Speaking & Communication Writing Collaboration

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Interdisciplinary Work & Courses

The ability to understand and work with a team of different disciplines

Acknowledging and respecting those disciplines

Communication Skills Breadth of Medium

Page 18: GDC China 2007

Types of Programs

Many different types of programs Based on many different types of disciplines

– CS– Design– Film– Sound & Music– Architecture, etc..

Philosophies– Experimental design focused– Industry pipeline focused– Research oriented– Serious Games

Page 19: GDC China 2007

Portfolio

Demo Reels– Only your best

• artwork• mods• game design documents

– identify what it is you did if collaborative work

• NO Audio

Online Presence– your own website

• easy to navigate• contact information

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Code

Make Sure it is Clean– get rid of erroneous code– redundant code

Online Presence– participate in forums and discussions– get work into conferences or magazines & journals– share your game(s)

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Play Games

Know what is happening in the industry– Gamastura http://www.gamastura.com– 1 Up http://www.1up.com– EGM http://egm.1up.com– Games for Windows– Game Informer http://www.gameinformer.com

• RSS Feeds• Blogs of Designers

– Personal Favorites

• Kokatu http://www.kotaku.com/• The Escpaist http://www.escapistmagazine.com

Page 22: GDC China 2007

Breaking In

http://www.igda.org/breakingin/

Page 23: GDC China 2007

Networking

Attend local conferences Attend local IGDA meetings Internships

Page 24: GDC China 2007

Thank you

Susan Gold

IGDA Education SIG, chair

[email protected]