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GDC 2011 recap

Nov 07, 2014

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spartasoft

Spartasoft's Recap of GDC 2011
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Page 1: GDC 2011 recap
Page 2: GDC 2011 recap

GDC 2011 Awesomeness

Cutting edge lectures Tons of developers in attendance Middleware mayhem Huge Career Pavilion Sweet parties Meet-up with alumni Even more awesome than last year!

Page 3: GDC 2011 recap

Next year? GDC 2012

During Spring Break! (for real this time) Ways to go cheaper:

Conference Associates IGDA Scholarships IGF

Recommendation: Get at least a Main Conference pass if you

can, the sessions are worth it

Page 4: GDC 2011 recap

Let'sDiscuss!

Page 5: GDC 2011 recap

Programming @GDC

Data-Oriented Design The new buzzword on optimization!

AI Summit Navigation meshes and other fun

Graphics Compute shaders, real-time GI

In Attendance: Jon, Shawn, Dillon

Page 6: GDC 2011 recap

Design @GDC

Experimental Gameplay sessions Game Design Challenge Level Design Workshop In Attendance:

Jordan, Andrew, Raleigh, Mike, Ray

Page 7: GDC 2011 recap

Art @GDC

Technical Art rising Full Day tutorial for the first time

Pixar Sessions Lighting talks In Attendance:

Eric, Andrew, Raleigh

Page 8: GDC 2011 recap

Audio @GDC

Audio Boot Camp in pre-conference In Attendance:

Jordan

Page 9: GDC 2011 recap

Production @GDC

Full Day Producer Boot Camp In Attendance:

Ray, Raleigh

Page 10: GDC 2011 recap

Indie Games @GDC

Independent Games Summit: In attendance: Mike

Also: Independent Game Festival IGF Student Showcase

Page 11: GDC 2011 recap

Careers @GDC

Advice from Ray: Career Pavilion first time retrospective [email protected]

Bring business cards Bring resumes Bring confidence Additional thoughts?

Page 12: GDC 2011 recap

Parties @GDC

Plan ahead! This is where making connections beforehand

comes in handy Middleware sponsored parties Some public parties too MSU Alumni meet-up

Page 13: GDC 2011 recap

Anything Else?