Gamification In Education Randall Fujimoto GameTrain Learning, Inc.
GamificationIn
Education
Randall FujimotoGameTrain Learning, Inc.
GamificationIn Education
•What
•Where
•Why
•How
Gamification=
Adding a game layer to a non-game process
What
Games We Playhttp://www.youtube.com/watch?v=1AJpKt6UP08
What
Jesse Schell @ DICE 2010http://www.youtube.com/watch?v=9NzFCfZMBkU
What
Gamification IndustryStatistics
• $242 million (2013)
$2.8 billion (2016)
$5.5 billion (2018)¹• 70%+ of Global 2000
organizations - at least
one gamified application²¹ M2Research (2013)² Gartner Group (2011)
Where
•Everyday Life
•Home/Social
•Business
•Education
Everyday Life
Piano Stairs
Everyday Life
Speed Camera Lottery
Everyday Life
Subway Squats
Home/Social
Household Chores
Home/Social
Exercise/Fitness
Home/Social
Driving
SmileDrivehttp://www.youtube.com/watch?v=ImFY-lSkCSM
Home/Social
Relationships
Business
Marketing
Business
Sales Team
Business
Leadership Training
Business
Employee Recognition
Education
K-12 Classrooms
Education
Higher Education
Education
Online Education
Why?
•Gameful Mindset
•Feedback
•Motivation
Gameful Mindset
• PlayGames = Goals + Rules + Play
• Growth Mindset
• Learn From Failure
• Flow
Feedback
•Competency-Based
•Standards-Based Grading
•Constant Formative Assessment
•Digital Badges
Motivation
• Extrinsic (Points/Badges/Leaderboards)
• Intrinsic
• Intrinsic > Extrinsic
Motivation
Malone and Lepper•Challenge•Competence•Control•Fantasy•Competition•Cooperation•Recognition
Motivation
Self-Determination Theory
•Competence
•Autonomy
•Relatedness
Motivation
Daniel Pink’s “Drive”
•Autonomy
•Mastery
•Purpose
How
Methodology
•Learning Objectives
•Rules, Goals, Play
•Intrinsic Motivators
•Start Small and Iterate
How
Ideas
•Team Challenges
•Narrative
•Creative Freedom
•Feedback Mechanisms
Gamification
≠Game-Based Learning
What
Gamification
For Behavior Change For Learning
What
GAME-BASED LEARNING•Educational Games•Video Games•Game Design Projects•Sandbox Games•Transmedia Games•Gamification For Learning
“Learn & Think
like a
GAMER!”
GamificationIn Education
Randall FujimotoGameTrain Learning, Inc.
[email protected]: @gametrainlearn