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Presented by: Monica Cornetti
10

Gamification Design for Learning - Totally Awesome Training Overview

Feb 14, 2017

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Page 2: Gamification Design for Learning - Totally Awesome Training Overview

Page 2

Lecture 5%

Audiovisuals 20%

Discussion 50%

Practice by doing 75%

Teaching others 90%

Page 3: Gamification Design for Learning - Totally Awesome Training Overview

What is lacking in your training?

Or your organization’s training?

Page 4: Gamification Design for Learning - Totally Awesome Training Overview

A

W

E

S

O

M

E

llow participants to practice skills

hat, Why, and How for each activity

nliven classroom learning

timulate discussion and debate

pportunity to foster attitudes

atch a variety of learning styles

ngage, connect and bring them back

Page 5: Gamification Design for Learning - Totally Awesome Training Overview

What?

• What did they do, observe? • What feelings did they have

during the experience?

Page 6: Gamification Design for Learning - Totally Awesome Training Overview

So What?• What are the implications of the

activity?

Page 7: Gamification Design for Learning - Totally Awesome Training Overview

Now What?• What steps can you take to

apply what you learned?

Page 8: Gamification Design for Learning - Totally Awesome Training Overview

1. Objective – what do you want to achieve

2. Knowledge or Skills – Too complicated? Not challenging enough?

3. Placement – Easy Hard

4. Type – Ice Breaker, Energizer, Illuminator, Problem Solving, Case Study, Roll Play, etc.

5. Format – Individual, Dyads, Triads, Group

Page 9: Gamification Design for Learning - Totally Awesome Training Overview

6. Setting – Physical environment

7. Materials – Props or No Props?

8. Time Allotment – Instruction, Set-up, Activity, and Debrief

9. Key Points – What do you want participants to do?

10. Debrief – Did activity achieve objectives

Page 10: Gamification Design for Learning - Totally Awesome Training Overview

Monica Cornetti