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Gamification

Mar 10, 2016

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Nicholls State University Fall 2013 EDTL 509
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Page 1: Gamification
Page 2: Gamification

Gamification

Nicholls State University Fall 2013 EDTL 509

Jamie McWilliams

Kala Poche

Page 3: Gamification

What does that mean?

:

1)

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2) -

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In relation to education…

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,

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Serious Games v. Edutainment

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Advantages 1) 2) 3) 4) & 5) 6) 7) 8)

Disadvantages 1)

2) 3)

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Effect on Student Motivation

&

&

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Gamification and Standards

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Keys to Gamifying your Classroom

1) 2) 3)

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Finding Your Own Games

4) .

5)

6)

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Bibliography

A Proto. (2011, September 28). The Gamified Classroom. Part 1: The Unique Obstacles. Retrieved from http://www.gamification.co/2011/09/28/the-gamified-classroom/

Barnes, J. (2013, June 06). 3 Keys To Gamification For Education. Information Week. Retrieved

from http://www.informationweek.com/education/instructional-it/3-keys-to-gamification-for-education/240154798

D. Langridge. (2012, December 18). Consumerization, Gamification and 21st Century Skills – A

vision of the future of Education. [Web log comment]. Retrieved from http://www.publishingtechnology.com/2012/12/consumerization-gamification-and-21st-century-skills-a-vision-of-the-future-of-education/

E. Gopin. (2012, October 29). Is it Gamification, or Game Based Learning? Retrieved from http://www.brain-basedlearning.com/is-it-gamification-or-game-based-learning/ Graesser, A. (2013). Evolution of advanced learning technologies in the 21st century. Theory

into Practice, 52(1), 93-101. doi: 10.1080/00405841.2013.795446 Lee, J. J. & Hammer, J. (2011). Gamification in Education: What, How, Why Bother? Academic

Exchange Quarterly, 15(2). Retrieved from http://www.gamifyingeducation.org/files/Lee-Hammer-AEQ-2011.pdf

Mellacker, R., Witherspoon, L., & Tom, W. (2013). Active learning: Educational experiences

enhanced through technology-driven active gamplay. The Journal of Educational Research, 105(5), 352-359. doi: 10.1080/00220671.2012.736429

Olson, C. K. (2010). Children’s Motivations for Video Game Play in the Context of Normal

Development. American Psychological Association, Vol. 14, No. 2, 180 –187. DOI: 10.1037/a0018984

Sparks, S. (2013, August 7). Scholars craft new approaches to teaching fractions. Education

Week, 6. Retrieved from http://www.edweek.org/ew/articles/2013/08/07/37fractions-2.h32.html

Salter, A. (2011, August 30). Games in the classroom.ProfHacker: Tips about teaching,

technology, and productivity, Retrieved from http://chronicle.com/blogs/profhacker/games-in-the-classroom-part-1/35596

Zaino, J. (2013, July 22). The pros and cons of gamification in the classroom. EdTech

Magazine, Summer(13), Retrieved from http://www.edtechmagazine.com/higher/article/2013/07/pros-and-cons-gamification-classroom

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