How Don Draper, Columbus and Clayton Christopher Became Successful* GAMESTORMING By Dave Gray, Sunni Brown & James Macanufo *This slideshow is not endorsed by any of the gentlemen above. Draper is particularly difficult to get
Aug 26, 2014
How Don Draper, Columbus and Clayton Christopher Became Successful*
GAMESTORMINGBy Dave Gray, Sunni Brown & James Macanufo
*This slideshow is not endorsed by any of the
gentlemen above. Draper is particularly
difficult to get ahold of.
1. Understand your audience2. Provide for your audience3. Entertain your audience
I REALLY HATE THAT THIS IS THE EXAMPLE I’M USING BUT GAHD IT’S JUST SO GOOD…
.(https://www.youtube.com/watch?v=UnW3xkHxIEQ)
THE KEYS TO AUDIENCE ENGAGEMENT
TO ENTERTAIN YOU MUST BE CREATIVE
Knowledge workers are OUT
Today’s best and brightest have a foundation of knowledge that is enhanced by creativity
BUT I’M NOT CREATIVE OMG THERE’S NO HOPE
People are always blaming their circumstances for what they are. I don’t believe in circumstances. The people who get on in this world are the people who get up and look for the circumstance they want, and, if they can’t find them, make them.
George Bernard Shaw
And if that doesn’t work out…
BUT I’M NOT CREATIVE
(The answer is whiskey. Always.)
Gamestorming (n): Creating game worlds specifically to explore and examine business challenges, to improve collaboration, and to generate novel insights about the way the world works and what kinds of possibility we might find there.
“BUSINESS, LIKE MANY OTHER HUMAN ACTIVITIES, IS BUILT
AROUND GOALS”TARGET STATE
(GOAL)
CHALLENGE SPACE
INITIAL CONDITIONS
If a team wants to truly create, there is simply no way to precisely define the goal in advance…
…it’s a journey of discovery. You may start out looking for India,
but you end up in THE GREATEST COUNTRY IN THE WORLD
…Mistakeshappen whenthere is a lackof clarity and direction.
Russian Nesting Dolls
Onion
FUZZY GOALS ALLOW ROOM FOR DISCOVERY
CHECK OUT THE DUDE ON THE RIGHT
WITH THE CAPTAIN MORGAN STANCE
FUZZY GOALS MOTIVATE THE GENERAL DIRECTION OF WORK
WITHOUT BLINDING THE TEAM TO OPPORTUNITIES
GAME DESIGNRe
sour
ces
TangibleOutcom
e
GAME DESIGN, CONTINUED
Open Explore
Close
Divergent
Emergent
Convergent
SINGLE OR MULTI GAME
Goal: Constrain presenters while keeping it fun.
What section does this fall into?
PECHA KUCHA
PAIN-GAIN MAP
Goal: Summarize and prioritize the top pains and gains
from an exercise.
What section does this fall into?
START, STOP, CONTINUE
SCIENCE Book Club ? ?
Book Reports ? ?
Monthly Science Meetings
? ?
Stop
Start
Continue
What section does this fall into?
Goal: Brainstorm operational steps for moving forward
WHAT JUST HAPPENED? I’LL TELL YA.
Reso
urce
s =
Gam
esto
rmin
g Bo
ok,
SCIE
NCE
Club
Mem
bers Tangible Outcom
e = Next Steps for SCIENCE Club
Open Explore
Close
Divergent
Emergent
Convergent
Pecha Kucha Pain-Gain
MapStart, Stop,
Continue