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Gamestorming: A playbook for innovators, rulebreakers, and changemakers by Dave Gray, Sunni Brown, James Macanufo Presented by Bethany Huseman
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Gamestorming: A playbook for innovators, rulebreakers, and changemakers by Dave Gray, Sunni Brown, James Macanufo Presented by Bethany Huseman.

Dec 25, 2015

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Page 1: Gamestorming: A playbook for innovators, rulebreakers, and changemakers by Dave Gray, Sunni Brown, James Macanufo Presented by Bethany Huseman.

Gamestorming: A playbook for innovators, rulebreakers, and changemakers

by Dave Gray, Sunni Brown, James Macanufo

Presented by Bethany Huseman

Page 2: Gamestorming: A playbook for innovators, rulebreakers, and changemakers by Dave Gray, Sunni Brown, James Macanufo Presented by Bethany Huseman.

About the Authors

Dave Gray: founder of XPLANE, a consulting and design firm that focuses on information-driven communications

Sunni Brown: owns BrightSpot I.D. “We work with clients using visuals that go straight to the brain”1

James Macanufo: a consultant at XPLANE

21. http://sunnibrown.com/about/

Page 3: Gamestorming: A playbook for innovators, rulebreakers, and changemakers by Dave Gray, Sunni Brown, James Macanufo Presented by Bethany Huseman.

Why Gamestorming matters

Generate creativity

Solve problems through play

Increase the productivity of groups

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Page 4: Gamestorming: A playbook for innovators, rulebreakers, and changemakers by Dave Gray, Sunni Brown, James Macanufo Presented by Bethany Huseman.

Main goals of the games

Introduce people to each otherBrainstorm ideasExplore ideasPick solutions

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Page 5: Gamestorming: A playbook for innovators, rulebreakers, and changemakers by Dave Gray, Sunni Brown, James Macanufo Presented by Bethany Huseman.

What I plan to cover

What is a game?

Details about artifacts and goals

Four main steps of gamestorming

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Page 6: Gamestorming: A playbook for innovators, rulebreakers, and changemakers by Dave Gray, Sunni Brown, James Macanufo Presented by Bethany Huseman.

What is a Game?

Gamespace: Alternate worldBoundaries: A beginning and an endRules for interactionArtifacts: Items to hold ideas and

track progressGoal: How to know the game is over

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Page 7: Gamestorming: A playbook for innovators, rulebreakers, and changemakers by Dave Gray, Sunni Brown, James Macanufo Presented by Bethany Huseman.

Ways to Organize Artifacts

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Page 8: Gamestorming: A playbook for innovators, rulebreakers, and changemakers by Dave Gray, Sunni Brown, James Macanufo Presented by Bethany Huseman.

And Yet Another Way

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Page 9: Gamestorming: A playbook for innovators, rulebreakers, and changemakers by Dave Gray, Sunni Brown, James Macanufo Presented by Bethany Huseman.

Fuzzy Goals

In information work, goals should be fuzzy

Give a sense of direction and purpose

Three characteristics of a good fuzzy goal◦Something players are passionate

about◦More tangible◦Progressive

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Page 10: Gamestorming: A playbook for innovators, rulebreakers, and changemakers by Dave Gray, Sunni Brown, James Macanufo Presented by Bethany Huseman.

Four Stages for Gamestorming

PrepareOpen the gameExploreClose the game

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Page 11: Gamestorming: A playbook for innovators, rulebreakers, and changemakers by Dave Gray, Sunni Brown, James Macanufo Presented by Bethany Huseman.

Prepare: the 7 P’s

Purpose: Why do this?Product: What task or result will be

achieved?People: Who needs to be there?Process: What is the agenda?Pitfalls: What could go wrong?Prep: Things that need to be done

in advancePractical concerns: Where, when

and food? 11

Page 12: Gamestorming: A playbook for innovators, rulebreakers, and changemakers by Dave Gray, Sunni Brown, James Macanufo Presented by Bethany Huseman.

Open the GameExplain rulesIntroduce players to each otherGenerate and develop themes,

ideas and details

Do not criticize or be skeptical in this stage

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Page 13: Gamestorming: A playbook for innovators, rulebreakers, and changemakers by Dave Gray, Sunni Brown, James Macanufo Presented by Bethany Huseman.

Exploring

Create conditions that will allow new things to emerge

Look for patternsTry to see things in new waysBuild and test

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Page 14: Gamestorming: A playbook for innovators, rulebreakers, and changemakers by Dave Gray, Sunni Brown, James Macanufo Presented by Bethany Huseman.

Closing

Critique and selectWhat is important?What can be done?What is the priority?Close everything that you opened

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Page 15: Gamestorming: A playbook for innovators, rulebreakers, and changemakers by Dave Gray, Sunni Brown, James Macanufo Presented by Bethany Huseman.

Now What?

Do gamestorming oftenBecome familiar with the gamesTry new things regularly

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Page 16: Gamestorming: A playbook for innovators, rulebreakers, and changemakers by Dave Gray, Sunni Brown, James Macanufo Presented by Bethany Huseman.

Questions?

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Page 17: Gamestorming: A playbook for innovators, rulebreakers, and changemakers by Dave Gray, Sunni Brown, James Macanufo Presented by Bethany Huseman.

Credits All content and ideas came from Gray, D., Brown, S., &

Mancanufo, J. (2010) Gamestorming : a playbook for innovators, rulebreakers, and changemakers. Sebastopol, CA: O’Reilly.

Fuzzy goal, opening, exploring, and closing illustrations are copied from those done by the authors.

Illustrations for ways to arrange the information came from p. 33-39 of Gray, D., Brown, S., & Mancanufo, J. (2010) Gamestorming : a playbook for innovators, rulebreakers, and changemakers. Sebastopol, CA: O’Reilly.

Company blurbs of the author’s businesses came from the book, and from S. Brown’s website http://sunnibrown.com/about/ viewed April. 6, 2011.

Many of the questions were verbatim from the book. Questions image from ClipArt

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