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Games and Playfulness for Communities Dr. Kate Raynes-Goldie
41

Games and Playfulness for Communities

May 10, 2015

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Slides from a workshop I ran for the Department of Transport's (Western Australia) Travelsmart program, which promotes sustainable commuting.
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Page 1: Games and Playfulness for Communities

Games and Playfulness for Communities

Dr. Kate Raynes-Goldie

Page 2: Games and Playfulness for Communities

Icebreaker game

• What was fun?

• What was not fun?

• What would you change?

Page 3: Games and Playfulness for Communities

Who am I?

now that you’ve all met each otherfirst off, been car free since 2007 (hurrah!) and a living smart facilitator, so this is close ot my heartbeen making community focused games since 2007, gentrification, gaming privacy and also teach game design and run workshops

Page 4: Games and Playfulness for Communities

This morning

• Community games intro

• Examples of game-supported behavioral change

• Play some games

• Game debrief

• Making our own games

Page 5: Games and Playfulness for Communities

Questions please!

left time for questions as we go

Page 6: Games and Playfulness for Communities

What are community games?

Page 7: Games and Playfulness for Communities

Urban games

Street games

Pervasive games

Locative gamesBig games

Alternate Reality Games

thinking beyond video games as games

Page 8: Games and Playfulness for Communities

board gamesexertion games and exergaming

social and casual games

immersive and interactive theatre

Phygital gamesgames for change

Page 9: Games and Playfulness for Communities

Community focus

• In communities

• For communities

• With communities

• World as the game board

Page 10: Games and Playfulness for Communities

Supporting behavioral change with games and

play• Rewards

• Spectacles

• Simulations

• Combination of one or more

Page 11: Games and Playfulness for Communities

Some examples

• Wide variety of genres, but more focus on physicality, community and accessibility

• Playful experiences

• More than just video games!

Thinking like a game designer, inspiration from many sourcesgames as games

Page 12: Games and Playfulness for Communities

Rewards

Page 13: Games and Playfulness for Communities

Why?

• Gamification (game elements to make boring things fun)

• Behavioral change uses game elements

• Feedback, encouragement, progress, rewards

Page 14: Games and Playfulness for Communities

My QuitBuddy

Page 15: Games and Playfulness for Communities

Chromaroma

• Uses Oyster card (like TransPerth card)

• Collect and own places, like Foursquare

• Rewards for various activities/behaviours

Page 16: Games and Playfulness for Communities

Simulations

Page 17: Games and Playfulness for Communities

Why?

• Get over initial hurdle

• Empathy, an alternative perspective

• Spectrum of realism

Page 18: Games and Playfulness for Communities

Situation Rooms

Page 19: Games and Playfulness for Communities

Zombies, Run!

zombie simulatorother end of the spectrumobviously has rewards toocombination rewards and simulation

Page 20: Games and Playfulness for Communities

Gentrification: The Game

combination spectacle and simulation

Page 21: Games and Playfulness for Communities

Spectacles

Page 22: Games and Playfulness for Communities

Why?

• Get attention for message or cause

• Accessible

• Intriguing, gets pass cynicism

Page 23: Games and Playfulness for Communities

No Pants Subway Ride

• A social game of flouting conventions

• viral spread of message

• Agents, missions and an App

Page 24: Games and Playfulness for Communities

Train Mafia

combination spectacle and simulation

Page 25: Games and Playfulness for Communities

Let’s play some games!

Page 26: Games and Playfulness for Communities

Gargoyles

• Fun?

• Not fun?

• What to change?

Page 27: Games and Playfulness for Communities

Spaceteam

• Fun?

• Not fun?

• What to change?

Page 28: Games and Playfulness for Communities

A bit more on Gargoyles

• Jaime Woo’s first game

• No technology

• Low entry barrier for creation and play

• Spectacle and game

similarly space team was created by one indie dev. obviously you need coding and game skills, but it isn’t a triple A game which have budgets in the millions.

Page 29: Games and Playfulness for Communities

Making our own games

• A game like Gargoyles or Spaceteam, but for promoting public transport?

• Simulation, rewards, spectacle?

Page 30: Games and Playfulness for Communities

Some tips to get you started

• Start with experience, goal or story (rather than tech)

• Work with stakeholders and communities

Page 31: Games and Playfulness for Communities

Playtesting

• Effective, fun games

• Co-creating with stakeholders and communities

Page 32: Games and Playfulness for Communities

Start making games

• Game Design Workshop

• Adapt existing games

Page 33: Games and Playfulness for Communities

adapting existing games, being inspired by existing games

Page 34: Games and Playfulness for Communities

Thinking like a game designer

• Highly interdisciplinary

• Kids in the playground

• Is it really any different than writing, making music or filmmaking?

a bit on my story

Page 35: Games and Playfulness for Communities

“I am a game designer”(Schell 2008)

Page 36: Games and Playfulness for Communities

Resources

Page 37: Games and Playfulness for Communities

Ludocity.org

• Free, open source pervasive games

• Can be adapted

Page 38: Games and Playfulness for Communities

Let’s Make Games

• Perth-based

• Workshops, events, Facebook group

• Largely video game based: letsmakegames.org

Page 39: Games and Playfulness for Communities

Playup Perth!

• Free

• Every 2 months

• Next one this Saturday (March 1, 1pm in Fremantle: playupperth.eventbrite.com.au)

Page 40: Games and Playfulness for Communities

Emotional Play

• March 4, 6-9pm, FTI (Fremantle)

• Workshop and lecture: emotionalplay.eventbrite.com.au

Page 41: Games and Playfulness for Communities

Thanks!

[email protected]

atmosphereindustries.com

@oceanpark