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Game Design Workshop. About The Workshop Started in 2001 Started in 2001 Hands-on Hands-on Focused on iteration Focused on iteration Grounded in a formal.

Dec 18, 2015

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Page 1: Game Design Workshop. About The Workshop Started in 2001 Started in 2001 Hands-on Hands-on Focused on iteration Focused on iteration Grounded in a formal.

Game Design Workshop

Page 2: Game Design Workshop. About The Workshop Started in 2001 Started in 2001 Hands-on Hands-on Focused on iteration Focused on iteration Grounded in a formal.

Game Design WorkshopGame Design Workshop

Page 3: Game Design Workshop. About The Workshop Started in 2001 Started in 2001 Hands-on Hands-on Focused on iteration Focused on iteration Grounded in a formal.

About The WorkshopAbout The Workshop

•Started in 2001Started in 2001•Hands-onHands-on•Focused on iterationFocused on iteration•Grounded in a formal approach Grounded in a formal approach •Intended to be open-endedIntended to be open-ended

Page 4: Game Design Workshop. About The Workshop Started in 2001 Started in 2001 Hands-on Hands-on Focused on iteration Focused on iteration Grounded in a formal.

What It’s NOT about…What It’s NOT about…

•How to get a job as a game designerHow to get a job as a game designer•How to write a design documentHow to write a design document•Where game ideas “come from” Where game ideas “come from” •How to get your game fundedHow to get your game funded•How to use a level editorHow to use a level editor

Page 5: Game Design Workshop. About The Workshop Started in 2001 Started in 2001 Hands-on Hands-on Focused on iteration Focused on iteration Grounded in a formal.

In Other Words...In Other Words...

•It’s not about the BusinessIt’s not about the Business(Getting a job, pitching a game, getting funded)(Getting a job, pitching a game, getting funded)

•It’s not about the ProfessionIt’s not about the Profession(Writing documents, tracking bugs, using tools)(Writing documents, tracking bugs, using tools)

•It’s about the CraftIt’s about the Craft(Making games that are fun)(Making games that are fun)

Page 6: Game Design Workshop. About The Workshop Started in 2001 Started in 2001 Hands-on Hands-on Focused on iteration Focused on iteration Grounded in a formal.

What You’ll be DoingWhat You’ll be Doing

•Playing gamesPlaying games•Analyzing gamesAnalyzing games•Critiquing gamesCritiquing games•Modifying gamesModifying games•Refining gamesRefining games

Page 7: Game Design Workshop. About The Workshop Started in 2001 Started in 2001 Hands-on Hands-on Focused on iteration Focused on iteration Grounded in a formal.

Schedule Overview

●10am-6pm both days●Lunch from 12:15-1:45●Coffee breaks at 11am & 4pm●2-3 hour design exercisesInfo and signups at gdc.8kindsoffun.com

Page 8: Game Design Workshop. About The Workshop Started in 2001 Started in 2001 Hands-on Hands-on Focused on iteration Focused on iteration Grounded in a formal.

The Faculty

●Jonathan Hamel● Crystal Dynamics/Eidos

●Jeb Havens● Google

●Robin Hunicke● Thatgamecompany

●Frank Lantz● Zynga

●Marc LeBlanc● Electrified Games

●Andrew Leker● Electrified Games

●Stone Librande● EA/Maxis

●Art Min● Rumble Entertainment

●Tim Stellmach● As Himself

Page 9: Game Design Workshop. About The Workshop Started in 2001 Started in 2001 Hands-on Hands-on Focused on iteration Focused on iteration Grounded in a formal.

A Few Ground RulesA Few Ground Rules

•Please stay for both daysPlease stay for both days•PvE, not PvPPvE, not PvP•Save the “meta-discussion” for the very endSave the “meta-discussion” for the very end•Turn the laptop offTurn the laptop off

Last but not least…Last but not least…

Page 10: Game Design Workshop. About The Workshop Started in 2001 Started in 2001 Hands-on Hands-on Focused on iteration Focused on iteration Grounded in a formal.

Fail Fast!

Page 11: Game Design Workshop. About The Workshop Started in 2001 Started in 2001 Hands-on Hands-on Focused on iteration Focused on iteration Grounded in a formal.

TestTest AnalyzeAnalyze

ReviseRevise

Fail Fast!

Page 12: Game Design Workshop. About The Workshop Started in 2001 Started in 2001 Hands-on Hands-on Focused on iteration Focused on iteration Grounded in a formal.

Follow the Fun!

TestTest AnalyzeAnalyze

ReviseRevise

Fail Fast!

Page 13: Game Design Workshop. About The Workshop Started in 2001 Started in 2001 Hands-on Hands-on Focused on iteration Focused on iteration Grounded in a formal.

TED Talk: Marshmallow ChallengeTED Talk: Marshmallow Challenge

Page 14: Game Design Workshop. About The Workshop Started in 2001 Started in 2001 Hands-on Hands-on Focused on iteration Focused on iteration Grounded in a formal.

Channel your inner kindergartener…

Page 15: Game Design Workshop. About The Workshop Started in 2001 Started in 2001 Hands-on Hands-on Focused on iteration Focused on iteration Grounded in a formal.

Let’s Play!

Rock, Paper, Scissors vs. MAHK

Page 16: Game Design Workshop. About The Workshop Started in 2001 Started in 2001 Hands-on Hands-on Focused on iteration Focused on iteration Grounded in a formal.

Break Into Rooms

Rock 236Paper 220Scissors 224

Page 17: Game Design Workshop. About The Workshop Started in 2001 Started in 2001 Hands-on Hands-on Focused on iteration Focused on iteration Grounded in a formal.

Game/Software Parallels

=

Page 18: Game Design Workshop. About The Workshop Started in 2001 Started in 2001 Hands-on Hands-on Focused on iteration Focused on iteration Grounded in a formal.

The MDA FrameworkThe MDA Framework

Mechanics Dynamics Aesthetics

Page 19: Game Design Workshop. About The Workshop Started in 2001 Started in 2001 Hands-on Hands-on Focused on iteration Focused on iteration Grounded in a formal.

Mechanics

●Cards● Shuffling, Trick-Taking, Bidding

●Shooters● Ammunition, Spawn Points

●Golf● Sand Traps, Water Hazards

Page 20: Game Design Workshop. About The Workshop Started in 2001 Started in 2001 Hands-on Hands-on Focused on iteration Focused on iteration Grounded in a formal.

Room

Dynamics

Page 21: Game Design Workshop. About The Workshop Started in 2001 Started in 2001 Hands-on Hands-on Focused on iteration Focused on iteration Grounded in a formal.

2 3 4 5 6 7 8 9 10 11 12

Chance

in 3

6

Die roll

Dynamics

Page 22: Game Design Workshop. About The Workshop Started in 2001 Started in 2001 Hands-on Hands-on Focused on iteration Focused on iteration Grounded in a formal.

Psychology = Human Dynamics

●Perception ●Attribution Bias●Cognitive Dissonance

Page 23: Game Design Workshop. About The Workshop Started in 2001 Started in 2001 Hands-on Hands-on Focused on iteration Focused on iteration Grounded in a formal.

2 3 4 5 6 7 8 9 10 11 12

Sometimes…

Page 24: Game Design Workshop. About The Workshop Started in 2001 Started in 2001 Hands-on Hands-on Focused on iteration Focused on iteration Grounded in a formal.

The Idea of Dynamics

●Behavior is separate from rules.

●The same behavior can emerge from many different rules.

Page 25: Game Design Workshop. About The Workshop Started in 2001 Started in 2001 Hands-on Hands-on Focused on iteration Focused on iteration Grounded in a formal.

Eight Kinds of “Fun”

● Sensation● Fantasy● Narrative● Challenge● Fellowship● Discovery● Expression● Submission

Page 26: Game Design Workshop. About The Workshop Started in 2001 Started in 2001 Hands-on Hands-on Focused on iteration Focused on iteration Grounded in a formal.

Some examples…

Formulating an “Aesthetic Model”

For each aesthetic goal:●Write a formal definition●List criteria for success●List modes of failure

●Serves as an “aesthetic compass”●These are often reusable

Page 27: Game Design Workshop. About The Workshop Started in 2001 Started in 2001 Hands-on Hands-on Focused on iteration Focused on iteration Grounded in a formal.

Goal: Competition

●Definition: A game is competitive if players are emotionally invested in defeating each other.●Success:

● Players are adversaries.● Players want to win.

●Failure:● A player feels that he can’t win.● A player can’t measure his progress.

Page 28: Game Design Workshop. About The Workshop Started in 2001 Started in 2001 Hands-on Hands-on Focused on iteration Focused on iteration Grounded in a formal.

Goal: Pirate Fantasy

●Definition: A pirate fantasy conforms to the genre conventions of pirate movies, and permits the player to engage in certain kinds of anti-social pirate behavior.

Page 29: Game Design Workshop. About The Workshop Started in 2001 Started in 2001 Hands-on Hands-on Focused on iteration Focused on iteration Grounded in a formal.

Goal: Pirate Fantasy

●Definition: A pirate fantasy conforms to the genre conventions of pirate movies, and permits the player to engage in certain kinds of anti-social pirate behavior. ●Success:

● Empowerment● Independence● Greed● Treachery● Prey upon Weak

• Failure:Failure: VulnerabilityVulnerability CompassionCompassion GenerosityGenerosity

Page 30: Game Design Workshop. About The Workshop Started in 2001 Started in 2001 Hands-on Hands-on Focused on iteration Focused on iteration Grounded in a formal.

Dra

matic

Tensio

n

Narrative Time

Conflict Resolution

Climax

Goal: Drama

Definition: A game is dramatic if:●Its central conflict creates dramatic tension.●The dramatic tension builds towards a climax.

Page 31: Game Design Workshop. About The Workshop Started in 2001 Started in 2001 Hands-on Hands-on Focused on iteration Focused on iteration Grounded in a formal.

Goal: Drama

●Success: ● A sense of uncertainty● A sense of inevitability● Tension increases towards a climax

●Failure:● The conflict’s outcome is obvious (no uncertainty)● No sense of forward progress (no inevitability)● Player doesn’t care how the conflict resolves.

Page 32: Game Design Workshop. About The Workshop Started in 2001 Started in 2001 Hands-on Hands-on Focused on iteration Focused on iteration Grounded in a formal.

Aesthetic Models are an Important Tool

●It’s hard to solve problems we can’t describe.●Especially in a large group.

Page 33: Game Design Workshop. About The Workshop Started in 2001 Started in 2001 Hands-on Hands-on Focused on iteration Focused on iteration Grounded in a formal.

The Point:

●In some sense, it isn’t about this:Mechanics Dynamics Aesthetics

Page 34: Game Design Workshop. About The Workshop Started in 2001 Started in 2001 Hands-on Hands-on Focused on iteration Focused on iteration Grounded in a formal.

The Point:

●It’s about this:

Page 35: Game Design Workshop. About The Workshop Started in 2001 Started in 2001 Hands-on Hands-on Focused on iteration Focused on iteration Grounded in a formal.

The Point:

●This is where game design happens.