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Game Design for Product Ideas and UI Design Pietro Polsinelli @ppolsinelli
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Game Design for Product Ideas and UI Design

Aug 17, 2014

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Game Design for Product Ideas and UI Design: we consider game design as a tool for design. Not as as an "add on" (= gamification), but a deep analysis tool.
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Page 1: Game Design for Product Ideas and UI Design

Game Design for

Product Ideas and UI

Design

Pietro Polsinelli

@ppolsinelli

Page 2: Game Design for Product Ideas and UI Design

Game + X = ?

Examples

Page 3: Game Design for Product Ideas and UI Design

In this merging of two different fields games are more and

more used as one of the poles. Why? Feasibilty, culture,

hype.

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Games for change

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Games for change

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Oh how nice it is to work as a

slave for this multinational

http://unmanned.molleindustria.org/

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Playfied solutions

“Gamification”. Bottle bank arcade. Somemtimes, unhealthy psychological consequences.

Techniology of “fitting better”: technology for control (Foucault).

Game play is instrumental to an external goal. 7

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http://thegamebible.com/

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Cargo Bot http://twolivesleft.com/CargoBot/

Videogames are ideal for transmitting formal rules through concrete examples. This can cover a lot of

ground.

Also probe – test – rethink – probe cycle.

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Search energy in a 3D environment.

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The dark side

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No narrative ideal, no purpose beyond monetization. Lenses in a skeleton: The Sims Social.

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Measure, measure, measure.

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Addiction by Design Natascha Schull

http://gelconference.com/videos/2008/natasha_schull

97% is given by the slot machine – study IT

Page 15: Game Design for Product Ideas and UI Design

Gaming as tool is not

gamification, is not art

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Not this approach.

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Opportunity &

problems

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Finding job for game creators is non trivial. And its also quite expensive.

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GAMES ARE EXPENSIVE...

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Game design for

Uis: examples

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Page 24: Game Design for Product Ideas and UI Design

Game

design as

a UI tool

This is the usage we are focusing.

Page 25: Game Design for Product Ideas and UI Design

Problem:

RAI Cinema -> people love

movies, people don’t go to

movies.

Make them play “movie writer”.

Melt-a-Plot: UI design includes motivation.

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Problem:

Integrating social tools in the

enterprise (like anything else) is

conceptually complex and

practically hard.

Social Business Toolkit

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Meet this “thing”. Reactions?

Social Business Game - ideas 29

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We have a complex theme, a friendly approach. We basically have this problem: the cards are on the

surface. And the alternative is not very friendly. It is a learning problem.

Social Business Game - ideas 30

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One way to see “make it a game”.

Social Business Game - ideas 31

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Koster – Deterding definition of fun.

Social Business Game - ideas 32

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“Fun is

about

learning in

a context

where there

is no

pressure”

But in school there is, and there has to be, pressure. There is here a dynamic.

http://www.youtube.com/watch?feature=player_embedded&v=x5YtkTw4wn4#!

Social Business Game - ideas 33

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http://codingconduct.cc/Pawned

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(See mockup.)

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Turning into a strategy game

activates a feedback loop – only

the digital game can give this is a

practical, feasible way.

Why a game.

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Engine core is the action / task relationship.

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The technologuy of cranes up to the Renaissance.

#renaissanceCranes : not likely to become the most

popular tag today.

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Problem:

History of technologycould be

fun, is not fun (a general problem

of didactics).

Genio game and toys.

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Leonardo game escaping commonplaces. Also ambition of

expressing the “fermento” of the age, and for it to be

educational.

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Simple strategy in a complex universe.

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Strategy and simple fun.

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My twitter stream is mostly dedicated to game design:

http://twitter.com/ppolsinelli

A blog on game design http://designagame.eu