GALA conference 2017 ORGANIZATIONAL STRUCTURE GALA’16 was an event organized by the Serious Games Society. The organization structure is the following: General Chair: João Dias (INESC-ID and Instituto Superior Técnico, Universidade de Lisboa, Portugal) Program Chairs: Pedro A. Santos (INESC-ID and Instituto Superior Técnico, Lisboa, Portugal) Remco C. Veltkamp (Utrecht University, The Netherlands) Demo Chair: Jannicke Baalsrud Hauge (BIBA, Germany/ KTH, Sweden) Tutorial Chair: Carolina Islas Sedano (University of Eastern Finland, Finland) Program Committee: Anissa All (University of Gent, Belgium) Alessandra Antonaci (ITD-CNR, Italy) Sylvester Arnab (Coventry University, Uk) Aida Azadegan (The Open University, UK) Jannicke Baalsrud Hauge (BIBA, Germany/ KTH, Sweden) Per Backlund (Högskolan i Skövde, Sweden)
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GALA conference 2017
ORGANIZATIONAL STRUCTURE
GALA’16 was an event organized by the Serious Games Society. The organization structure is the
following:
General Chair:
João Dias (INESC-ID and Instituto Superior Técnico, Universidade de Lisboa, Portugal)
Program Chairs:
Pedro A. Santos (INESC-ID and Instituto Superior Técnico, Lisboa, Portugal)
Remco C. Veltkamp (Utrecht University, The Netherlands)
Instituto Superior Técnico (Alameda) Avenida Rovisco Pais,
1049-001 Lisboa
PROGRAM OVERVIEW
Day 1, December 5 9:30 Registration: Receçao
9:45 TUTORIAL 1 FAtiMA: Implementing emotional behavior in social agents for Serious
Games Samuel Mascarenhas, João Dias
Instituto Superior Técnico, Universidade de Lisboa Location: Room 01.1
11:00 Break 11:10 TUTORIAL 2
Exploiting the practice theory to design a social chatbot
Manuel Gentile Istituto per le Tecnologie Didattiche, Consiglio Nazionale delle Richerce
Location: Room 01.1 13:00 Lunch
14:00 TUTORIAL 3 Introduction to Machine Learning techniques and its application in
Pedagogical Systems Francisco Melo
Instituto Superior Técnico, Universidade de Lisboa Location: Room 01.1
15:30 Break
15:40 TUTORIAL 4 Automated discourse analysis with ReaderBench: going beyond
surface chat assessments Gabriel Gutu
Faculty of Automatic Control and Computers, University “Politehnica” of Bucharest Location: Room 01.1
17.30 End of tutorials
Day 2, December 6
09:00 Registration: Receção Poster Hanging
09:30 Welcome by the chairs.
09:45 KEYNOTE: Serious games analytics as a crossroads between learning analytics, big data and traditional game analytics.
Dr. Pablo Moreno Escuela Superior de Ingeniería y Tecnologia, Universidad Internacional de La Rioja
Introduction: João Dias
Session 1 Augmented and Virtual Reality Session chair: Pedro Santos
10:30 Felix Emmerich, Roland Klemke and Thomas Hummes Design Patterns for Augmented Reality Learning Games
10:50 Peter Winzer, Ulrike Spierling, Erik Massarczyk and Kathrin Neurohr Learning by Imagining History: Staged Representations in Location-based Augmented
Reality
11:10 Coffee Break
Session 2 Games in Education and Training Session chair: Francesco Bellotti
Poster Session Hall 02
11:30 Manuel Ninaus, Kristian Kiili, Robert S. Siegler and Korbinian Moeller Data driven design decisions to improve game-based learning of fractions
11:50 Esther Kuindersma, Jelke van der Pal, Jaap van den Herik and Aske Plaat Building a game to build competencies
12:10 Laura Freina, Rosa Maria Bottino, Lucia Ferlino and Mauro Tavella Training of Spatial Abilities with Digital Games: Impact on Mathematics Performance of
Primary School Students
12:30 Lunch Room 02.3
Session 3 Gamification I Session chair: Kristian Kiili
14:00 Guillaume Bonvin and Eric Sanchez Social Engagement in a Digital Role-Playing Game dedicated to Classroom Management
14:20 Heinrich Söbke and Laura Weitze Students’ Choices: A Comparative Study of a Gamified and a Non-gamified Question-
based Learning App in Graduate Education
14:40 Alessandra Antonaci, Roland Klemke, Christian M. Stracke and Marcus Specht Towards Implementing Gamification in MOOCs
15:00 Alessandra Antonaci, Daria Peter, Roland Klemke, Tim Bruysten, Christian M. Stracke and Marcus Specht
gMOOCs – Flow and Persuasion to Gamify MOOCs
15:20 Coffee Break
Session 4 Methods and Tools I Session chair: Riccardo Berta
15:40 Steven de Rooij and Hylke W. van Dijk A game-based development method of experiential learning for aspiring professionals
16:00 Marco Granato, Davide Gadia, Dario Maggiorini and Laura Anna Ripamonti Emotions Detection Through the Analysis of Physiological Information During Video
Games Fruition
16:20 Pierre-Yves Gicquel, Sebastien George, Pierre Laforcade and Iza Marfisi-Schottman Design of a Component-Based Mobile Learning Game Authoring Tool
16:40 Alysson Diniz Dos Santos, Francesco Strada and Andrea Bottino Investigating the design and evaluation of educational games under the lens of Player
Experience
17:00 SGS Assembly
20:00 GALA DINNER, Casa de Linhares, Fado Restaurant
Day 3, December 7 9:00 Registration: Receção
9:15 KEYNOTE: Can social robots play a role in Serious Games?
Prof. Ana Paiva Instituto Superior Técnico, Universidade de Lisboa
Introduction: Remco C. Veltkamp
Session 5 Gamification II Session chair: Manuel Ninaus
10:00 Peter Bußwolder and Andreas Gebhardt Investigating Motivation in Gamification - Results from an Experimental Pilot Study
10:20 Darina Dicheva, Keith Irwin and Christo Dichev OneUp Learning: A Course Gamification Platform
10:40 Coffee Break Session 6 Games for Special Children
Session chair: Jannicke Baalsrud-Hauge
11:00 Verónica Lizeth Amado Sánchez, Oscar Iván Islas Cruz, Edgar Armando Ahumada Solorza, Iván Alejandro Encinas Monroy, Karina Caro and Luis A. Castro
BeeSmart: A Gesture-based Videogame to Support Literacy and Eye-hand Coordination of Children with Down Syndrome
11:20 Hanan Makki Zakari, Matthieu Poyade and David Simmons Sinbad and The Magic Cure: A Serious Game for Children with ASD and Auditory
Hypersensitivity
11:40 Heiko Holz, Katharina Brandelik, Jochen Brandelik, Benedikt Beuttler, Alexandra Kirsch, Jürgen Heller and Detmar Meurers
Prosodiya A Mobile Game for German Dyslexic Children
12:00 Lunch and Live Demos, Room 02.3
Session 7 Methods and Tools II Session chair: Esther Kuindersma
13:40 Richard Lackes, Markus Siepermann and Georg Vetter The Effect of Uncertainty and Quality Perception on the Usage of Forecasting Tools - A
Game Based Analysis 14:00 Jannicke Baalsrud Hauge, Ioana Andreea Stefan, Antoniu Stefan, Massimiliano
Cazzaniga, Pau Yanez, Tomasz Skupinski and Francois Mohier Exploring context-aware challenges in gamified pedagogical settings
Session 8 Games for Health Session chair: Alessandro De Gloria
14:20 Teresa de La Hera Conde-Pumpido Identifying different persuasive gaming approaches for cancer patients
14:40 Sergio Valdivia, Robin Blanco, Alvaro Joffre Uribe Quevedo, Lina Maria Peñuela Calderon, David Rojas and Bill Kapralos
A Spinal Column Exergame for Occupational Health Purposes
15:00 Coffee Break
Session 9 Persuasive Games Session chair: Manuel Gentile
15:20 Jonathan van 'T Riet, Annika Meeuwes, Laura Van der Voorden and Jeroen Jansz
Investigating the effects of a persuasive digital game on immersion, identification, and willingness to help
15:40 Ruud Jacobs, Stefan Werning, Jeroen Jansz and Julia Kneer
Procedural Arguments of Persuasive Games: An Elaboration Likelihood Perspective
16:00 Best Paper and Best Game Awards Cerimony
16:20 Wrapping up
END OF THE CONFERENCE
Poster Session: December 6
Manuel Gentile, Salvatore Perna, Giuseppe Città, Simona Ottaviano, Valentina Dal Grande and Mario
Allegra. Using the Educational Potential Mapper to design an adaptive Serious Game: the “uManager”
case study.
Edward Oates. Serious Games for Participatory Design, Crowdsourcing and Remote Usability Testing.
André Antunes, Rui Neves Madeira, Gabriela Postolache and Octavian Postolache. NUIbased Serious
Game Platform towards Personalized Therapy with “Special Children”.
Fernando Cassola, José Iria, Hugo Paredes, Leonel Morgado, Antonio Coelho and Filipe Soares. Using
Choreographies to support the gamification process on the development of an application to reduce
electricity costs.
Drew Crecente and Ruud Jacobs. Gaming Against Violence: An Exploratory Evaluation through
Mechanical Turk of the Efficacy of Persuasive Digital Games in Improving Unhealthy Relationship
Attitudes.
Mario Andres Vargas Orjuela, Alvaro Joffre Uribe Quevedo, David Rojas, Bill Kapralos and Byron Perez-
Gutierrez. A VR Cardiac Auscultation Examination Game.
Robert Pratten, Why So Serious? A transmedia design approach that combines entertainment and
pedagogical goals
Best Paper Award
Laura Freina, Rosa Maria Bottino, Lucia Ferlino and Mauro Tavella - Training of Spatial Abilities with Digital Games: Impact on Mathematics Performance of Primary School Students
Proceedings
The proceedings of the conference have been published in the Springer LCNS series and are available at: https://www.springer.com/us/book/9783319719399 Selected best papers will be published in extended version in the International Journal of Serious Games (journal.seriousgamessociety.org).