THE FUTURE OF UX Simon Metcalfe UX Designer
Aug 15, 2015
THE FUTURE OF UX Simon Metcalfe!UX Designer
THE FUTURE OF UX
THEMES‣ Micro interactions!‣ Continuity, hand-off and sequential usage!‣ Contextual awareness and proximity!‣ Bridging Digital and Physical experiences
WEARABLES
https://blog.grandcentrix.net/ux-design-for-smartwatches/
SMART WATCHES‣ UK researchers found that smartphone users
estimate spending around 3 hours per day performing 200 tasks using their device!
‣ Smart watches should save you from having to get your phone out, and should not be another distraction themselves!
SMART WATCHES
MICRO INTERACTIONS‣ Keep interactions short and simple!‣ Google recommends keeping smartwatch
tasks to no more than 5 seconds!‣ 2 hands are required to operate a smart
watch!‣ Gestures are more important because of
limited space for UI elements
https://developer.apple.com/watch/human-interface-guidelines/
SMART WATCHES
TINY TARGETS‣ It is recommended to keep targets no
smaller than 10mm!‣ Deleting apps on the Apple Watch requires
tapping the 'x' icons that are about 2mm in diameter!
‣ Consider fat fingers!!‣ Gestures are more important because of
limited space for UI elements
http://www.nngroup.com/articles/smartwatch/
SMART WATCHES
CONTENT‣ Independent content should be created
where possible, instead of truncating existing content!
‣ Content should be minimalistic - short phrases or single words!
‣ Don't use a long word if a short one will do
http://www.nngroup.com/articles/smartwatch/
SMART WATCHES
NAVIGATION‣ Page based navigation, or "Deck of cards" -
essentially a full page version of a carousel!‣ More than 10 pages may be confusing!‣ Horizontal swipe gesture
http://www.nngroup.com/articles/smartwatch/
SMART WATCHES
NAVIGATION‣ Hierarchical or list-based navigation !‣ Pogo-sticking can be a problem
http://www.nngroup.com/articles/smartwatch/
SMART WATCHES
NAVIGATION‣ Force touch (touch and hold) menu!‣ Not context sensitive, the app cannot
determine where the finger is on the screen
http://www.nngroup.com/articles/smartwatch/
SMART WATCHES
NAVIGATION‣ Modal-sheets (dialog boxes) !‣ "Close" button can be renamed!‣ Should not be used as page titles or to
suggest a hierarchal navigation
https://developer.apple.com/watch/human-interface-guidelines/
SMART WATCHES
PREDICTIVE INTELLIGENCE‣ Smart replies, or contextual responses are
based on the content of the message or alert!
‣ Helps to ensure the wearer only needs to make micro interactions with the watch
http://thinkapps.com/blog/design/apple-watch-apps-important-design-principles/
SMART WATCHES
CONTINUITY‣ Handoff - Apple's term for allowing the user to
continue a task on another device!‣ Some apps may handoff data but not the
activity (Google Docs)!‣ Google refers to handoff as "Sequential
usage" in their multi-screen world study.
http://www.nngroup.com/articles/smartwatch/https://www.thinkwithgoogle.com/research-studies/the-new-multi-screen-world-study.html
SMART WATCHES
CONTINUITY‣ Apple have implemented this for phone
calls and texts as well, as part of their "Continuity" system!!
‣ Android does not yet have its own implementation, but there are third party apps
https://www.apple.com/au/ios/whats-new/continuity/
SMART WATCHES
GLANCEABILITY‣ Glanceability - ensure information is
digestible with just a glance !‣ Proximity awareness!‣ Be aware of context - presenting information
at a useful time!‣ Apple has a specific IU pattern / feature
called "Glances" - collections of timely and contextually relevant moments provided by the wearers favourite apps
https://www.apple.com/au/ios/whats-new/continuity/
DIGITAL AND PHYSICAL EXPERIENCES
HEADS-UP DISPLAYS (HUDS)‣ Google Glass was not well accepted!‣ Social awkwardness and privacy concerns!‣ Currently better suited to specific
applications, such as on the road!‣ Augmented reality contact lenses being
developed by Innovega offer a full-screen HUD experience
www.lifehacker.com.au/2015/01/why-google-glass-failed-but-might-still-succeed/http://www.cnet.com/au/news/augmented-reality-contact-lenses-to-be-human-ready-at-ces/
DIGITAL AND PHYSICAL EXPERIENCES
HEADS-UP DISPLAYS (HUDS)‣ Skully P1 combines a rear-view camera,
GPS and hands-free phone with voice commands!!
‣ Forcite ski helmet includes front-facing camera and facilitates live communication (UNSW project, in development)
http://www.cnet.com/au/news/skully-demonstrates-gps-rear-view-camera-in-motorcycle-helmet/https://www.be.unsw.edu.au/content/aussie-student-re-invents-police-motorcycle-helmet-adds-robocop-features
DIGITAL AND PHYSICAL EXPERIENCES
INTERNET OF THINGS (IOT)‣ Consider interusability; the experience
across all touchpoints (devices)!‣ Internet/connectivity can be intermittent
and products must be designed to cope!‣ Users may not tolerate internet-associated
glitches from real world devices!‣ Cross-device user flows should be
consideredhttps://www.safaribooksonline.com/library/view/designing-connected-products/9781449372682/ch01.html
DIGITAL AND PHYSICAL EXPERIENCES
BEACONS‣ Micro-location triggers to deliver new and
more meaningful interactions!‣ Contextually rich experiences !‣ Further bridging of the gap between digital
and physical!‣ Bluetooth 4.0 Low Energy (BLE)!‣ iBeacon protocol standardised by Apple,
but supports Android and Windowshttps://uxmag.com/articles/the-game-changing-nature-of-beacons
https://en.wikipedia.org/wiki/IBeacon
THANK YOU