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Game Director / User Experience Designer / Technical Architect
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VR is coming sooner than you think!!
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We already have crossed the line
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In 2016 there will be 5 consumer VR platforms on the market
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Consumer VR Hardware 2016!!!!
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What works well in VR?
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VR / AR Convergence
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What's Changed? Why now?
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What works in VR?
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PresenceThe single most important thing in every VR experience
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Sight, look around you, visual exploration
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Users should need and want to look around in the world
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Closer items have more impact
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There are many ways to use that impact
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Many layers of depth can add to presence
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What does not work in VR?
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Don’t mess with the inner ear
When our senses dedicated to presence disagree the body responds by attempting to remove any potential toxins we me may have swallowed
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If you do break the rules, break them wisely
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Alternate Approaches
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Plan for a range of input possibilities
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So many options...
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Mapping user intent
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Give the user a way to project their intentions
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How do we express and interact in the real world
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Gaze based interactions
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Mapping user intent byonly show what’s right
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Tomato Presence!our focus become what we interact with
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It’s even more important in social experiences
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What about user interfaces?
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You need find somewhere to put itHint ( not your face )
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Here is a lesson I learned the hard way
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Dealing with depth can be tough
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It needs to be contextual
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Simplifying interactions
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Gestures usually suck
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Computers look for single conditionsUsers explore what’s possible
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Needs to be obvious & reliable
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Focus on user intent via oversimplification & automation
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Design for the hardware
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UI can reinforce the behavior
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Test, Fail, Rebuild, Improve, Learn
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HOW TO CONNEC WITHARTIST,DESIGNERS & DEVSIN TORONTO?
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TorontoVR is a monthly event for the VR community in Toronto where we can share, discuss, connect and explore the potential of Virtual Reality!
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RSVP for the next event @ http://www.meetup.com/TorontoVR/
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Thanks For Coming Out!
Questions?