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TAIPEI | SEP. 21-22, 2016 Kinthy Koo Technical Manager, Media and Entertainment, Hong Kong & Taiwan, Autodesk. Future of Making Things in Media & Entertainment FOMT - Design Visualisation with V.R. and Game
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Future of Making Things in Media & Entertainment FOMT - Design Visualisation with V.R. and Game

Apr 16, 2017

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Page 1: Future of Making Things in Media & Entertainment FOMT - Design Visualisation with V.R. and Game

TAIPEI | SEP. 21-22, 2016

Kinthy Koo Technical Manager, Media and Entertainment, Hong Kong & Taiwan, Autodesk.

Future of Making Things in Media & Entertainment FOMT - Design Visualisation with V.R. and Game

Page 2: Future of Making Things in Media & Entertainment FOMT - Design Visualisation with V.R. and Game

© 2014 Autodesk

Agenda

▪ Traditional Visualisation vs V.R. ▪ Trend of V.R. & A.R. and focus industries. ▪ How difficult of making V.R content? ▪ The V.R. Pipeline Workflow with Autodesk Solution

Page 3: Future of Making Things in Media & Entertainment FOMT - Design Visualisation with V.R. and Game

© 2016 Autodesk, Inc. All rights reserved.

Traditional Visualisation vs V.R.

Page 4: Future of Making Things in Media & Entertainment FOMT - Design Visualisation with V.R. and Game

© 2016 Autodesk, Inc. All rights reserved.

Courtesy of Neoscape

Page 5: Future of Making Things in Media & Entertainment FOMT - Design Visualisation with V.R. and Game

© 2016 Autodesk, Inc. All rights reserved.

Page 6: Future of Making Things in Media & Entertainment FOMT - Design Visualisation with V.R. and Game

© 2016 Autodesk, Inc. All rights reserved.

Workflow and Issue

High resolution

Animatable

Frequently changed specification

Increase outsourcing

No internal skill and tips

Outsourcing cost

Photorealistic

Less budget

Rapidly change

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© 2016 Autodesk, Inc. All rights reserved.© 2015 Autodesk

▪ Save time to check each visual

▪ Keep photo real quality

▪ Can see design data from any perspective

▪ Meeting with owner(Portable)

Requirement for Design Visualization

Need tablet device support and interactive

design review

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© 2016 Autodesk, Inc. All rights reserved.

Trend & Focus Industries

Page 9: Future of Making Things in Media & Entertainment FOMT - Design Visualisation with V.R. and Game

© 2016 Autodesk, Inc. All rights reserved.

VR/AR Market size

Page 10: Future of Making Things in Media & Entertainment FOMT - Design Visualisation with V.R. and Game

© 2016 Autodesk, Inc. All rights reserved.© 2015 Autodesk

Autodesk Stingray

Professional GAME

Professional Design

Visualization

• Most modern core architecture

• Visualization platform not only game but also Architect , Robotics ….

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© 2016 Autodesk, Inc. All rights reserved.

V.R. Difficult?

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© 2016 Autodesk, Inc. All rights reserved.

Digital Content Creation

V.R. &

Interactive

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© 2016 Autodesk, Inc. All rights reserved.

Pipeline workflow for V.R.

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© 2016 Autodesk, Inc. All rights reserved.

▪ Streamline interoperation with content creation tools

▪ PBS Physical Based Shader, Global illumination, screening effect.

▪ Lua Script with FLOW. No hardcore programming.

▪ V.R. teleport template available for end users.

Highlight

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TAIPEI | SEP. 21-22, 2016

THANK YOU