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Introduction to New Media and Interaction Design Valeria Gasik 2013
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Fundamentals of new media

Oct 21, 2014

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Page 1: Fundamentals of new media

Introduction to New Media and Interaction Design

Valeria Gasik 2013

Page 2: Fundamentals of new media

Topics

• What is New Media?

• Interaction Design Fundamentals

• User-centered Design

Page 3: Fundamentals of new media

In your opinion:What is New Media?

Page 4: Fundamentals of new media

Several ways to describe it

Page 5: Fundamentals of new media

New Media technologies are described as the ones with the nature of digital interactivity.

Page 6: Fundamentals of new media

Digital data

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Data

• Nesting vs linearity

• Oversupply? A lot to process!

• Designer’s role?

• Growing in demand: ability to deal with complex systems and extract wisdom from the data

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Technology

Tactus' morphing smartphone

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E-waste

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Digital divide

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New ethics and laws

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Culture

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“There is a tremendous ability for individual users – – to make connections to one another in a way that might allow them to circumvent the conventions of

institutional and closed opportunities.”

Bailey Socha, Barbara Eber-Schmid

http://www.newmedia.org/what-is-new-media.html

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Art

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Games

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Social networks

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Social events

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Fun. “Jam with Chrome”

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Evocation, self-expression

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Mashups, memes

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Interaction Design

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There are many ways to approach a project

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User-centered design

One of the possible approaches

• Focus on the user

• Users as a guide of design

• Designer translates user needs and goals

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Interaction Design

“...shaping digital things for people’s use”

http://interaction-design.org/

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Interaction DesignProcess of designing digital products, services, systems and environments

• User’s needs and goals?

• User’s abilities and limitations?

• The structure and behavior of interactive a system?

• Future challenges?

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Process

1. Personas

2. Scenarios

3. User-Stories

4. (Development, design, testing)

5. (Presentation)

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PersonasPersona is a brief description of a user archetype

• A focused act of designer’s empathetic role-play.

• 2-5 personas (primary, secondary, supplementary)

• Are composed from observation, interviews, etc.

• Serve as a guide to the design process but do not substitute involving real users in the design process

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“Personas, as documents, should work for designers the way scent works for memories of your childhood.”(Alan Cooper)

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“Genshi genbutsu”– Go and see

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Scenarios

Scenarios describe likely interactions between types of users (personas) and the system

• Consists of settings, actors, goals, actions, events and objects

• Aims to mirror the real context and usage

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Scenarios

Laura has a 4-year old dog. In a week Laura is planning to go on a vacation and is looking for a dog sitter.

Laura opens a dog sitter site and looks for a map. She wants to find someone trustful who lives nearby. Laura studies relevant results and sees Ulla’s profile. Laura likes Ulla’s resume and decides to contact her.

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User Stories

Written sequences of actions and events that lead to an outcome

• Good stories are standalone, short and testable

• Bridge between users, designers and developers

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User Stories

“As a user, I want to find reliable dog sitter near by so that I could contact her.”

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User Stories

“As a <role>, I want to <do what > so that I could <benefit how>.”

Page 35: Fundamentals of new media

Thank you!

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Reference suggestion

• Putting people firsthttp://www.experientia.com

• Usability and interface design books

• Interaction Designhttp://interaction-design.org

• Generic Work Processhttp://project.cmd.hro.nl/cmi/hci/toolkit

• Personas and the role of documentationhttp://boxesandarrows.com/personas-and-the-role-of-design-documentation/

• To watch...Everything is a remix, Social network (2010), Black Mirror (2011)