Final Year Project 2002 Final Year Project 2002 Building a Large Scale Building a Large Scale Virtual Environment (LSVE) Virtual Environment (LSVE) Wong Ya Ping <[email protected]>, Wong Ya Ping <[email protected]>, Ng Kok Why <[email protected]>, Sylvia Chan Oi Yee <[email protected]> Ng Kok Why <[email protected]>, Sylvia Chan Oi Yee <[email protected]> Traditional (Geometry-based) Modelling and Rendering User Input texture maps, survey data Images Geometry Reflectan ce Light Sources Model Modelling Rendering For Photorealism: Modelling is Hard Rendering is Slow Image-based Modelling and Rendering (IBMR) Images user input, range scans Images “Model” Image-Based Representation Image- Based Modelling Image- Based Rendering For Photorealism: Modelling is Easy Rendering is Faster MMU Virtual Tour - Built using Virtual Reality Modelling Language (VRML). Possible Applications are Virtual Classroom, Virtual Lab, Virtual Exhibition / Museum, Virtual Store for E-Commerce etc. Object-oriented Graphics Engine - Built purely using C++ without other graphics library such as OpenGL.