EXPERIENTIA L LEARNING PETER DEPIETRO WITH GAMES AND SOCIAL MEDIA
Jan 12, 2015
EXPERIENTIAL LEARNING
PETER DEPIETRO
WITH GAMES AND SOCIAL
MEDIA
WHAT IS A ?GAME
?COMMUNICATIONS MEDIUM
?EDUCATIONAL TOOL
?WAY TO MOTIVATE
YES
ENGAGE THE PLAYER !
KEY ELEMENTS
GAME DESIGN
CORE MECHANICSINTERACTIVITYSTORYTELLING
KEY ELEMENTS
1CORE MECHANICS
HOW ?
THE POWER OF GAMES
CHOOSERS AND
CHOOSEES
CASE STUDY:
LEARNING BYPLAYING GAMES
2INTERACTIVITY
WHY ?
ACTIVITY
THEORY
EMOTIONAL BENEFIT
PRACTICAL BENEFIT
BALANCE
EMOTIONALPRACTICAL
FAIR
GAME BALANCE
RESULTS
LEARNING BY PLAYING
WHAT ISSOCIAL
?MEDIA
?COMMUNICATIONS MEDIUM
?EDUCATIONAL TOOL
?WAY TO MOTIVATE
YES
SOCIAL MEDIAAND
COLLABORATIVE
LEARNING
CASE STUDY:
INTERACTING WITHLITERATURE ON
LOGO PRESENTED FOR EDUCATIONAL, NON-COMMERCIAL USE ONLY
SOCIAL MEDIA
EXPERIENTIAL LEARNING
ENGAGE THE STUDENT !
READ BLINK
PONDER THE TEXT
TAKE EXAM ON
KEY ELEMENTS
CREATE A UNIQUE ACCOUNT
FRIEND THE PROFESSOR
POST A REPRESENTATIVE
PHOTO
BRING REQUIRED LAPTOP
EXAM SETUP
15 (OF 30) STUDENTS3 STUDENTS ANSWER QUESTION BY POSTING ON PROFESSOR’S FACEBOOK WALL
EXAM PHASE I
CONT.
3 ADDITIONAL STUDENTS LIKE THE ANSWERS THEY BELIEVE TO BE CORRECT AND ADD COMMENT
EXAM PHASE I
15 (OF 30) STUDENTS1 STUDENT ANSWERS QUESTION BY POSTING TO WALL14 STUDENTS LIKE THE ANSWER IF CORRECT
EXAM PHASE II
RESULTS
LEARNING BY INTERACTING
MOVING FORWARD
EXPERIENTIAL LEARNING
PUSH
BOUNDARIES OFTECHNOLOGY INEDUCATION
INVENT NEW TEACHING PROCESSES
`
INTEGRATETECHNOLOGY WITH
PROCESSES
`
PRODUCEMEANINGFUL,
CONSEQUENTIAL,INNOVATIVE...
EXPERIENTIAL LEARNING
EXPERIENTIAL LEARNING
PETER DEPIETRO
WITH GAMES AND SOCIAL
MEDIA