Love Joy Surprise Sadness Anger Fear Affection Lust Longing Adoration Liking Fondness Attraction Caring Tenderness Compassion Sentimentality Love Beijing Digital Entertainment Jam – Jul 13, 2007 Plus Eight Star Ltd Mobile & Internet Business Consulting China, Japan & South Korea www.plus8star.com Emotions in Digital Entertainment Benjamin Joffe | +8* | Plus Eight Star Ltd
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Love
Joy
Surprise
Sadness
Anger
Fear
Affection
Lust
Longing
Adoration
Liking
Fondness
Attraction
Caring
Tenderness Compassion
Sentimentality Love
Beijing Digital Entertainment Jam – Jul 13, 2007
Plus Eight Star LtdMobile & Internet Business Consulting
China, Japan & South Korea
www.plus8star.com
Emotions in Digital Entertainment
Benjamin Joffe | +8* | Plus Eight Star Ltd
Benjamin JOFFE
Me
本杰明
4 years
1 year
2 years
www.plus8star.com
Mobile and Internet
China | Japan | South Korea
„Innovation Arbitrage‟
他山之石,可以攻玉
?why am I here
2reasons
1Experience
with a visionary mobile startupin Japan
Mobile
Massively
Multiplayer
Ubiquitous
Location-Based
Role-Playing Game
(MMMULBRPG?)
(1999)
Collection + Communication
Me
Released in Japan in 2003
No sound
No animation
No 3D
No PK
?why did users like it
Lots of communication
&
Pleasure of
linking with and discovering
both real and virtual world
3D view (web interface) –
www.mogimogi.comNation-wide 3D maps can be
used to spot :
- rare items
- players and NPCs
- special locations (e.g. shops)
Me
Current
“Virtual Shops”
Strong media recognition (2004)
Mobiles usually connect us
with people we know
Me
Location-based services
can connect us with strangers
who share „connectivity‟
Me
Position gives a strong sense
of reality
Me
Company sold in 2005
Environmental reasons- no marketing
- network speed
- cost of data
- (first venture)
Difficulty to communicate
a new feeling
2Share
an idea about possible futuresfor digital entertainment