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8/18/2019 Elmo Letrikk http://slidepdf.com/reader/full/elmo-letrikk 1/1  -  2  -  1 INC Worst Nightmare Permanent Wounds Weapons/Gadgets/Powers Range Damage Notes Edges Hindrances Toughness Parry Pace Grit Charisma Gear &Dinero Total Weight Weight Limit Penalty Background Skills Name  4  4  4  4  4  6  6  6  6  6  8  8  8  8  8  10  10  10  10  10  12  12  12  12  12  +  +  +  + A    G       I     L     I    T    Y  A        V             I     G     O      R  R  E   N  G   T  H   -  2  -  1 INC Worst Nightmare Permanent Wounds Weapons/Gadgets/Powers Range Damage Notes Edges Hindrances Toughness Parry Pace Grit Charisma Gear &Dinero Total Weight Weight Limit Penalty Background Skills Name  4  4  4  4  4  6  6  6  6  6  8  8  8  8  8  10  10  10  10  10  12  12  12  12  12  +  +  +  + A    G       I     L     I    T    Y  A        V             I     G     O      R  R  E   N  G   T  H  Pinnacle Entertainment Group grants permission to print this document, in whole or in part, for personal use. Any electronic distribution is strictly forbidden. d6 Guts d6 Knowledge (Chemistry) d6 Knowledge (Occult) d6 Knowledge (Physics) d8 Repair d6 Shooting d6 Stealth d10 Weird Science Backpack Bed roll Boots Cigar x3 Detonation wire (per Duster Fedora 90¢ 96.2 20 4 Cautious Clueless Slowpoke 1 AB (Weird Science) Veteran o’ the Weird Gadgeteer New Power Stealth, Stealth Weird Science Dynamite (2 sticks) (Range 4/8/16, 3d6, Shots 1, SBT; see notes) pencer (.56) (Range 20/40/80, 2d8, Shots 7, AP 2) olt (Ice): Power Points: 1 per missile, Range: 24/48/96, Duration: Instant nvisibility (Eletricity): Power Points: 5, Range: Self, Duration: 3 (1/round)
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Elmo Letrikk

Jul 06, 2018

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Page 1: Elmo Letrikk

8/18/2019 Elmo Letrikk

http://slidepdf.com/reader/full/elmo-letrikk 1/1

- 3   - 2

-  2   

- 1 

 - 1

INC

Worst Nightmare Permanent Wounds

Weapons/Gadgets/Powers Range Damage Notes

Edges

Hindrances

T ou g hness

Parry

Pace

Grit

Charisma

Gear &Dinero

Total Weight

Weight Limit

Penalty

Background

Skills

Name

 4

 4

 4 4

 4

 6

 6

 6

 6

 6

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A   G

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S  M  A  R  T    S  

       V            I    G    O     R

S  T  R  E   N  G  T H

S   P    

I       R   I   T    

- 3   - 2

-  2   

- 1 

 - 1

INC

Worst Nightmare Permanent Wounds

Weapons/Gadgets/Powers Range Damage Notes

Edges

Hindrances

T ou g hness

Parry

Pace

Grit

Charisma

Gear &Dinero

Total Weight

Weight Limit

Penalty

Background

Skills

Name

 4

 4

 4 4

 4

 6

 6

 6

 6

 6

 8

 8

 8

 8

 8

 1 0

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A   G

      I    L     I   T

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S  M  A  R  T    S  

       V            I    G    O     R

S  T  R  E   N  G  T H

S   P    

I       R   I   T    

Pinnacle Entertainment Group grants permission to print this document, in whole

or in part, for personal use. Any electronic distribution is strictly forbidden.

d6 Guts

d6 Knowledge (Chemistry)

d6 Knowledge (Occult)

d6 Knowledge (Physics)

d8 Repair

d6 Shooting

d6 Stealthd10 Weird Science

Backpack

Bed roll

Boots

Cigar x3

Detonation wire (per

Duster

Fedora

90¢

96.2

20

4

Cautious

CluelessSlowpoke

1

AB (Weird Science)

Veteran o’ the Weird

Gadgeteer

New Power

Stealth, Stealth

Weird Science

Dynamite (2 sticks) (Range 4/8/16, 3d6, Shots 1, SBT; see notes)

pencer (.56) (Range 20/40/80, 2d8, Shots 7, AP 2)

olt (Ice): Power Points: 1 per missile, Range: 24/48/96, Duration: Instant

nvisibility (Eletricity): Power Points: 5, Range: Self, Duration: 3 (1/round)