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Stroop Test Instruction: Quick! Say aloud what color you see in every word, NOT the word you read.
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Educational games 101 (2010)

Jun 13, 2015

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Education

JC Mark Gumban
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Page 1: Educational games 101 (2010)

Stroop TestInstruction:

Quick! Say aloud what color you see in every word, NOT the word you read.

Page 2: Educational games 101 (2010)
Page 3: Educational games 101 (2010)

EducationalGames ---

Page 4: Educational games 101 (2010)

What is it?

-- These are games specifically designed to teach a subject, expand a concept, or reinforce development of knowledge.

Page 5: Educational games 101 (2010)

Types of Educational Games

1.Board Games2.Card Games3.Video Games

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Abstract (benefits)

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-- It can be intrinsically motivating (Hromek & Roffey, 2009; Millians, 1999)

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-- Games can be engaging, as they have the ability of immersion (Pereira & Roque 2009)

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-- Games can create virtual world, and therefore also make it possible to develop situated understandings, shared values and ways of thinking of important communities of practice (Shaffer, Squire, Halverson, & Gee,2005 p.7)

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-- Games allow experimentation with and comparison of several perspectives of one single concept (Gros, 2007; Pereira & Roque, 2009)

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-- Games support various types of representations, e.g. pictures, videos, interactive material and virtual worlds (Pereira & Roque, 2009)

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-- Games can provide contextualized learning (Pereira & Roque, 2009)

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-- Games can provide learning through cooperation, as games can be multiplayer (Gros, 2007)

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-- Games can practice problem solving skills (Gros, 2007)

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-- Games can take individual differences into consideration (Divéky, Jurnečka, Kajan, Omelina & Bieliková, 2007)

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What can Educational

Games do?

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1. Educational games could allow the teenager to geek out.

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 2. Educational games could be a place for peer-to-peer learning.

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3. Educational games could be a safe-place for messing around.

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4.Educational games could be an arena to express one’s identity.

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5. Educational games could let the teenager relate the material in the game to his- or her own life.

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6. Educational games could appeal to teenagers’ wanna-be adult size.

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7. Educational games could be a place to get challenged and increase self-efficacy.

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9. Educational games could be a place where the teenager creates his or her own rules.

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 9. Educational games could be a place where teenagers meet peers.

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Prepared by:Vevnette Jane CabandeTheresa Gey BernadosJC Mark Gumban

Credits to:Toto&NongNate