DIGITAL STORYTELLING: CHAPTERS 13 & 14 PRESENTED BY: IMELDA VALDIVIESO, TERESA KOKKAS, MELANIE BIBLE, BRIAN BEGG, KUSUM BOODHUN-NUNKOO, CHRIS CATHLINE From: Digital Storytelling in the Classroom by Jason Ohler
May 19, 2015
DIGITAL STORYTELLING: CHAPTERS 13 & 14PRESENTED BY: IMELDA VALDIVIESO, TERESA KOKKAS, MELANIE BIBLE, BRIAN BEGG, KUSUM BOODHUN-NUNKOO, CHRIS CATHLINEFrom: Digital Storytelling in the Classroom by Jason Ohler
AGENDA
Chapter 13: VIDEOHardware/Software requiredChapter 14: Media Grammar ImagesAudio/MusicEditing, transitions, and special
effectsQuestions or Comments
FINDING AND BUYING STUFF HARDWARE:
Reasonably recent computer Digital camera▪ Zoom capacity, removable memory, flash, view screen, usb capability
Flatbed scanner Desktop microphone Wireless microphone Other microphones▪ Boom mike▪ Shotgun mike▪ Flat conference mike
A video camera A music keyboard Other hardware (ex. cell phones, iPods, joysticks…etc)
FINDING AND BUYING STUFF
SOFTWARE Movie or Media Editing Software Audio-Editing Software Music Software Green Screen Software DVD Mastering Software Other Software
CHAPTER 14:Media Grammar for Teachers
Grammar is “a set of guidelines for the use of any language or medium that facilitates effective communication.”
“Bumps” in digital stories are similar to grammatical errors in essays. Readers stumble on bumps which hinder the smooth reading of an essay.Examples of factors that can end up being media bumps if not used effectively• Images• Audio•Music • Editing
IMAGES
“ A picture is worth a thousand words”
Images should be used effectively
i.e. The picture should be:
(i) clear and focused(ii) well-lit(iii) appropriately composed(iv) arriving at the appropriate time
THE PICTURE :
The picture should not:
Be blurredMake the audience
feel dizzyBe at odds with
the story.detract from the
experience of the story.
Pictures used in digital stories must “ support the story, be in focus, well-lit, well-composed, and well-selected.”
The Grammar of Using Audio
YES Narration is to be
clear Narration should
include emotion and inflection of the voice
NO• Narration should not be
overpowered by music or lyrics
• Narrator should not speak too fast, nor too slow
• Audio helps tell the story
• Audio is sometimes more important than the image
The Grammar of Using Music
Bad Example:- too many lyrics- song does not relate to
story- pace is too fast- song clutters narration
Good Example:- No lyrics to overpower the
narration
- even pace
- appropriate for the topic
• Music helps to set the mood or evoke an emotion
• Music selection ought to be appropriate
Grammar of Editing, Transitions, and Titling in Digital Stories
• Transitions help the flow between two images. • Effects are like transitions but happen only to a specific image rather than between
images.• Variety of effects and transitions; from subtle (like soft focus) to the purposely
obtrusive (pictures flipping end over end). • The goal in using effects is to make sure they are supportive and unobtrusive.
• Seamless Transitions, Unobtrusive Effects• Viewers should not notice edition• When is an unsubtle effect okay? When it supports the story so well that you do not
notice it.
• Clear Titles• Titles need to be clear and stable long enough to read.
• Clear Citations• Every digital story needs a clear citation page that cites the sources for all the
images, sounds, music, and other media used in the story that are not original.
The Grammar of Organization in Digital Stories
Media piece should flow unobtrusively, grammar should be well paced and employs effective rhythm.
Recommends that the teacher focus on two basic elements: structure and pacing.
Structure
“How did I get here?” Non-supportive image or scene changes, extraneous information and sub-plots, and poorly
edited narrative can also easily destabilize structure. The most serious infraction of structure is simply a weak or poorly constructed story. In terms of the story core, all problems and questions should be clearly connected and solved by
the end of the piece.
Effective Pacing
Good organization doesn’t ensure flow. Instead, flow is primarily dependent upon good pacing. A story’s pacing and rhythm often determine the audience’s interest and direct viewer’s sense
of expectation. Good pacing doesn’t mean consistent pacing. Changing pace is often an effective way to
support the action of the story. Infractions come in a number of varieties e.g. a digital story can spend too much time on one
part of the narrative, leaving little time for the other parts.
Goal is always effective communication!
THE END
QUESTIONS OR COMMENTS??