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East to West: how to maximize monetization when operating a mobile game in different markets October 2014, Emma Povkhan
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East to west how to maximize monetization when operating a mobile game in different markets emma povkhan

Jul 18, 2015

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Page 1: East to west how to maximize monetization when operating a mobile game in different markets   emma povkhan

East to West: how to maximize monetization when operating a mobile game in different markets

October 2014, Emma Povkhan

Page 2: East to west how to maximize monetization when operating a mobile game in different markets   emma povkhan

Introducing the Speaker

Aeria Games Europe GmbH - ProSiebenSat.1 Games GmbH - Confidential 2

EMMA POVKHAN

• Portfolio of free-to-play mobile games

• 7+ years of monetizing freemium products

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Introducing SevenGames

Aeria Games Europe GmbH - ProSiebenSat.1 Games GmbH - Confidential 3

Access to TV

Access to IP

Ownership of additional digital reach

The combination of Aeria and ProSieben Games has created the leading publisher in Europe

International portfolio

World leading monetization

Free-to-play pioneer

Top 3 player in Europe

World class operations

Unparalleled marketing power +TV

International communityof 80m gamers

+ = SevenGames

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Our New Global Footprint

4

We continue our presence in Europe, the U.S. and Asia

North America26 million users

South America14 million users

Europe*42 million users

Berlin, GermanyGlobal HQ of merged entity

Seoul, KoreaNew office in Seoul opened in September

*Including Turkey and RussiaLocalized games offered by Aeria Games

Aeria Games Europe GmbH - ProSiebenSat.1 Games GmbH - Confidential

San Francisco, USANew office planned to open in Q4 2014

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Portfolio Overview

5

Our portfolio comprises 50+ immersive games across PC, browser and mobile platforms

PC Client

Browser

Mobile

Aeria Games Portfolio Overview

ProSiebenSat.1 Games Portfolio Overview

Newin

2014

Aeria Games Europe GmbH - ProSiebenSat.1 Games GmbH - Confidential

Newin

2014

Newin

2014

Newin

2014New

in2014

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Asian Developers: True Innovators

6Aeria Games Europe GmbH - ProSiebenSat.1 Games GmbH - Confidential

Pioneering and dominating in free-to-play games on PC

Strong mobile platform presence since existence of feature phones

Asia has always been a major source of innovation in games

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Asian Games: Amazing Metrics

Aeria Games Europe GmbH - ProSiebenSat.1 Games GmbH - Confidential 7

Stronger retentiondue to focus

on live events

Global success of Asian games is a good example of supreme performance

Stronger ARPPUdue to committed

core gamers

Stronger ARPUdue to well adopted

payment options

$19.52 $21.60

$26.72

$32.46

$-

$5.00

$10.00

$15.00

$20.00

$25.00

$30.00

$35.00

Q1 2013 Q1 2014

United States China

Download Ranks

Below 1,500

Top Grossing

Ranks

Above 100

*In U.S. App Store, May 2013 to Oct 25, 2014 *Digital Game Sales: April 2014 | ★ SuperData*Mobile Data Brief: May 2014 | ★ SuperData

Rage of Bahamut Puzzle and Dragons

M-ARPU $11.89

Clash of Clans

M-ARPU $1.31

Candy Crush Saga

M-ARPU $0.75

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Asian Success: East vs. West

8

Yet Asian games have not really gained full traction in Western mobile markets

Western

Countries

U.S.A.

UK

Australia

Germany

Canada

France

Italy

Switzerland

Russia

Netherlands

Asian

Countries

Japan

South Korea

China

Taiwan

Western Markets – Top 5 Grossing Apps

iPhone, Nov 2013

Asian Markets – Top 5 Grossing Apps

iPhone, Nov 2013

Main Inhibitors

Different tastes in art style and presentation

Different levels of audience sophistication

Different role of OTT platforms (WeChat, Line, Kakao)

Aeria Games Europe GmbH - ProSiebenSat.1 Games GmbH - Confidential

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Our Success: Immortalis Case Study

9

In 2013 we‘ve successfully launched Japanese Top 20 game “Guardian Battle“, adapting it to fit 100+ Western markets

Art Style Communication Monetization Game Engine

=

JapanMarketGuardian Battle

WesternMarketsImmortallis

Remains

Unchanged

Aeria Games Europe GmbH - ProSiebenSat.1 Games GmbH - Confidential

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Success Story: Results in the West

10Aeria Games Europe GmbH - ProSiebenSat.1 Games GmbH - Confidential

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#2 Top Grossingin Germany

#3 Top Grossing in France

#47 Top Grossing in the US

#20 Top Grossing in Canada

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Case Study: Overview

11

We’ve maximized performance by working around psychological, sociological and economical differences

Aeria Games Europe GmbH - ProSiebenSat.1 Games GmbH - Confidential

Art style Game Design

Cultural

referencesPrice points

Communication Gambling

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Art Style: App Icons

12Aeria Games Europe GmbH - ProSiebenSat.1 Games GmbH - Confidential

Japanese Version

ANIME

Western Versions

FANTASY

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Art Style: Card Art

13Aeria Games Europe GmbH - ProSiebenSat.1 Games GmbH - Confidential

Japanese Version Western Versions

Page 14: East to west how to maximize monetization when operating a mobile game in different markets   emma povkhan

Cultural References: Events, Art

14Aeria Games Europe GmbH - ProSiebenSat.1 Games GmbH - Confidential

SAKURA

BLOSSOM

EVENT

Japanese Version Western Versions

QUEEN’SBLADE, MAYOU

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Communication: Simplified UI

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TUTORIAL

Japanese Version Western Versions

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Communication: Simplified UI

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BANNERS

Japanese Version Western Versions

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50%50%

Personal Rewards Guild Rewards

Game Design: Guild vs. Personal

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Japanese Version Western Versions

REWARDS FOR

EVENTS

95%

5%

Personal Rewards Guild Rewards

* Estimated for Raid Event 12, “Black Sun”, comparison of rank #1 in personal reward to rank #1 in guild rewards

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Gambling Mechanisms: Gacha

18Aeria Games Europe GmbH - ProSiebenSat.1 Games GmbH - Confidential

gachapon

vending machines

gacha gacha

coin-operated capsule toys

blind purchase

capsule

"blind box" sets

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Gambling Mechanisms: Gacha

19Aeria Games Europe GmbH - ProSiebenSat.1 Games GmbH - Confidential

gachapon

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Gambling Mechanisms: Gacha

20Aeria Games Europe GmbH - ProSiebenSat.1 Games GmbH - Confidential

Step Gacha in Applibot’s “Chaos Drive”

Gacha Retries in Colopl’s “Pro Baseball PRIDE”

Scratch Gacha in Cygame’s “Rage of Bahamut”

Sugoroku Gacha in Applibot’s “Legend of the Criptids”

12x Gacha seen in Asobism’s “Dragon League X”

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93%

7%

Gambling Direct Sales

Gambling Mechanisms: Gacha

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SALESSHARE

Japanese Version Western Versions

54%

46%

Gambling Direct Sales

*Data for January 1 - Aug 10, 2014. Western version is on example of DE.

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Aggressive Monetization: Prices

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WHALES

Japanese Version Western Versions

CONVERSION

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Success Story: Results in the West

23Aeria Games Europe GmbH - ProSiebenSat.1 Games GmbH - Confidential

D-ARPU $10.27

(IMM FR, 28-Sep-2013)

D-ARPPU $191.9

(IMM FR iOS 16-Apr-2014)

M-ARPPU $262.72

(IMM FR iOS , Oct-2013)

M-ARPU $20.15

(IMM DE, Dec-2013)

Puzzle and Dragons

M-ARPU $11.89

Clash of Clans

M-ARPU $1.31

Candy Crush Saga

M-ARPU $0.75

US Q1 2014

M-ARPPU $21.60

China Q1 2014

M-ARPPU $32.46

*Digital Game Sales: April 2014 | ★ SuperData

Industry KPIs Immortalis KPIs

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BAM! – Battles and Monsters!

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Art Production

25

Style Adaptation Evolution Concepts

Original Card Art

Aeria Games Europe GmbH - ProSiebenSat.1 Games GmbH - Confidential

To facilitate the adaptation of Asian games, we’ve built an internal studio to create art that matches our audiences

EXAMPL

ES

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Aeria Games Europe GmbH - ProSiebenSat.1 Games GmbH - Confidential

BAM! - Battles and Monsters!

26

So far our largest project, featuring hundreds of lovable, silly monsters

• Comic fantasy style

trading card game

• Real-time guild battles

• Launch in Q4 2014

• Devices: iPhone/iPod

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THANK YOU

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Gambling Mechanisms: Gacha

28Aeria Games Europe GmbH - ProSiebenSat.1 Games GmbH - Confidential

BARTLE TEST

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Conversion: 10 Commandments

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1. Create Pay-to-Enjoy Experience

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2. Ensure Maximum Exposure

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3. Talk Newbie-friendly

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4. Keep it if it Works

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5. The Power of Free

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6. Price Perception: Context Matters

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7. Two-step Approach

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8. Adhere to Payment Methods

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9. The Power of Number 9

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10. The Power of Mass Market

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THANK YOU