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1. E-Learning 2.0: bend or illusion
2. Layout Introduction E-learning 2.0 Pedagogical use of web
2.0 Tools Projects Pedagogical bend or mirage Conclusion M.
Laroussi 2
3. Introduction
4. M. Laroussi 4
5. M. Laroussi 5
6. M. Laroussi 6
7. Less than 5,000 hours reading Over 10,000 hours playing
video games 20,000 hours watching TV Computer games, email,
Internet, cell phones and instant messaging are integral parts of
their lives M. Laroussi 7