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Dr.E. Mestheneos 11 th February 2014, Brussels “SERIOUS GAMES” – INNOVATIVE AND INCLUSIVE SOLUTIONS TO SUPPORT ACTIVE AND HEALTHY AGEING
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Dr.E. Mestheneos 11 th February 2014, Brussels “SERIOUS GAMES” – INNOVATIVE AND INCLUSIVE SOLUTIONS TO SUPPORT ACTIVE AND HEALTHY AGEING.

Jan 03, 2016

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Page 1: Dr.E. Mestheneos 11 th February 2014, Brussels “SERIOUS GAMES” – INNOVATIVE AND INCLUSIVE SOLUTIONS TO SUPPORT ACTIVE AND HEALTHY AGEING.

Dr.E. Mestheneos 11th February 2014,

Brussels

“SERIOUS GAMES” – INNOVATIVE AND INCLUSIVE SOLUTIONS TO SUPPORT ACTIVE AND HEALTHY AGEING

Page 2: Dr.E. Mestheneos 11 th February 2014, Brussels “SERIOUS GAMES” – INNOVATIVE AND INCLUSIVE SOLUTIONS TO SUPPORT ACTIVE AND HEALTHY AGEING.

Issues :

loneliness and associated illnesses e.g. depression

pharmaceutical adherence intergenerational learning and

cooperation accessibility diet exercise – body and brain physical and mental ill health and

frailty

2

New technologies to support older people

Page 3: Dr.E. Mestheneos 11 th February 2014, Brussels “SERIOUS GAMES” – INNOVATIVE AND INCLUSIVE SOLUTIONS TO SUPPORT ACTIVE AND HEALTHY AGEING.

ISSUES• Older people not digital natives

• High rates of digital literacy ( age and education related )

Changes : EU and national efforts to reduce the digital gap Interfaces more user friendly – continuous change The older population is more educated but LLL/ take up

often difficult especially for the least educate

Page 4: Dr.E. Mestheneos 11 th February 2014, Brussels “SERIOUS GAMES” – INNOVATIVE AND INCLUSIVE SOLUTIONS TO SUPPORT ACTIVE AND HEALTHY AGEING.

Serious Games

1. Motivation is serious e.g. to stimulate,

exercise

2. Mindful

3. Requires use of brains- stimulating memory, knowledge, mathematical capacities etc.

4. Promotes sociability – games element.

5. They require time, attention and practice in order for them to be played

Page 5: Dr.E. Mestheneos 11 th February 2014, Brussels “SERIOUS GAMES” – INNOVATIVE AND INCLUSIVE SOLUTIONS TO SUPPORT ACTIVE AND HEALTHY AGEING.

Serious Games

1. Motivation is serious e.g. to stimulate,

exercise

2. Mindful

3. Requires use of brains- stimulating memory, knowledge, mathematical capacities etc.

4. Promotes sociability – games element.

5. They require time, attention and practice in order for them to be played

Page 6: Dr.E. Mestheneos 11 th February 2014, Brussels “SERIOUS GAMES” – INNOVATIVE AND INCLUSIVE SOLUTIONS TO SUPPORT ACTIVE AND HEALTHY AGEING.

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Suggested guidelines1. Design for the general population- not for “the other”. Game

writing literature gives designers guidelines on how to get people involved; older people the same as the general adult population.

2. Games must be either intuitive or provide easily understood game rules.

3. They must have a story as do normal games- something happens and players gets involved in it, identify with heroes, princesses, have a good time, get engaged. Includes games showing someone is getting smarter/ better in brain.

Page 7: Dr.E. Mestheneos 11 th February 2014, Brussels “SERIOUS GAMES” – INNOVATIVE AND INCLUSIVE SOLUTIONS TO SUPPORT ACTIVE AND HEALTHY AGEING.

4. A serious game must be seriously attractive, keeping older people's attention and interest. 5. Attracts visually and intellectually. (research needed on what older people like) 6. Never serves a serious game as being “good for you”. People must have fun and replay the game7. A serious game offers some kind of support e.g via Forums, so there is also a social aspect. 8. A good game does not raise issues about yourself, you identify with another personna and can play with equanimity.9. A challenge in finding characters and stories for gamesEnsure backstage material and underlying aims not visible. If you cannot do this, you will fail.

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More guidelines

Page 8: Dr.E. Mestheneos 11 th February 2014, Brussels “SERIOUS GAMES” – INNOVATIVE AND INCLUSIVE SOLUTIONS TO SUPPORT ACTIVE AND HEALTHY AGEING.

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More guidelines• Most older people not users or players of ICT

games – few advisors.

• Use early adopters

• Use social media

• Stress the social aspect

• Do not imply that the player needs help, is sick – resented and unpopular.

• Brain research – Resistance to change https://www.youtube.com/watch?v=FFYnVmGu9ZI&feature=share&fb_ref=share

Page 9: Dr.E. Mestheneos 11 th February 2014, Brussels “SERIOUS GAMES” – INNOVATIVE AND INCLUSIVE SOLUTIONS TO SUPPORT ACTIVE AND HEALTHY AGEING.

Secretariat 111 rue FroissartB - 1040 Bruxellestél. : +32 2 280 14 70fax : +32 2 280 15 22

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