Vocational Dreams to Career Reality: Technology Enhanced Learning for Everyday Connectivity and Practice Dr Niki Lambropoulos HCI Immersive Experience Senior Researcher Dept. of Informatics London South Bank University London, UK 17-18 June 2015, Crowne Plaza Athens Keynote Day 1
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Vocational Dreams to Career Reality: Technology Enhanced Learning for Everyday
Connectivity and Practice
Dr Niki LambropoulosHCI Immersive Experience Senior ResearcherDept. of InformaticsLondon South Bank University London, UK
17-18 June 2015, Crowne Plaza AthensKeynote Day 1
17-18/06/2015 Crowne Plaza Athens
VocTEL & HCI
Vocational Technology Enhanced Learning
Human Computer Interaction for LearningTranslating Theories into Tools
• Diverse Contexts• Diverse Locations• Knowledge & Skills• Competencies in Practice• Community Artefactsvia• Inter-Connectedness &• Pervasive Computingin Everyday Lifelong Learning Practice
About Communities…• Community: a group of people who consciously share a sense of
belonging anchored in common interests and enhanced by social interactions.
• Online community: an online social aggregation that emerges when enough people carry on those public discussions long enough to form relationships. Members’ social interactions are facilitated by ICTs.
• Community of Practice (CoP): a group of people who share a concern or a passion for something they do, and learn how to do it better as they interact regularly.
• Collaborative e-Learning Community (CeLC): a social aggregation that emerges in online courses when enough people carry on progressive dialogues for the purpose of learning.
• Social Network: a social structure made up of a set of actors (such as individuals or organizations) and the dyadic ties between these actors (Wasserman & Faust, 1994). Ties can be based on: friendship, common interests, mutual friends, family members, business, dislikes etc.
• Social Network Platform: an other online service focusing on building and creating networks.
• We are: Friends (Facebook), followers (Twitter), readers (Blog), subscribers (YouTube) etc.
1. Legitimate Peripheral Participation (LPP): The process of social learning that occurs in Communities of Practice containing different levels of participation en route for members’ engagement and practice
2. Participation involves the use of tools: Artefacts used within a cultural practice carry a substantial portion of that practice's heritage. Thus, understanding the technology of practice is a way to connect with the history of practice and participate more directly in its cultural life (Lave & Wenger, 1991)
• Collaborative DUAL Contexts– Diverse and intersected informal and formal W/L
locations & environments = increasing complexity• Collaborative Creativity & Innovation• Sustainable Communities & Networks• Global DUAL Ecosystems– Impact: change your surroundings via the global
Enabling Infrastructures for Training & Evaluation Methodologies e.g. 1. Collaborative Platforms for Open Work/Learning Flow Competencies2. Integrate a number of technologies in an open / standard
architectural framework3. Scalability 4. Gamification (e.g. Project ARTIST for app cloudification)5. ePortfolios for smart archiving6. Blogs, Micro-blogging, Blog archives7. Serious Games for emulating workflows8. Digital Repositories, OER (Open Standards Architecture), MOOCs9. Mobile devices (smart devices, GUI)10. <Other/>
• All of us at KEK - ELTA work systematically to create new avenues of knowledge and development of employees and businesses that want to lead and contribute decisively to a better world.
• It is indeed one way for us responsibility and work to achieve our common goal of 'lifelong learning' and the creation of businesses that "learns" through the development of multiple and varying educational and advisory activities, holistic intervention in people.
• Voc dual contexts: workplace and school– Identify specific needs of dual TEL training – Encounter multiple instances of the "skills gap", that is situations where the
apprentices do not have the opportunity to practice at their workplace the skills that have been defined as objectives by the vocational training system
• Technologies as "bridges" over the skills gap – Improve school effectiveness by connecting workplace experience to classroom
reflective activities. – Support activities that target key cognitive skills (self-regulation, reflection and
abstraction) without disconnecting these skills from the professional context.• Erfahrraum Model (German words "experience" and "space")
– Augment co-present educational interactions– Enable teachers to conduct rich learning activities– Create a shared space to facilitate learning through reflection on experiences
made in different contexts
DUAL-T is a Leading House of the Swiss Federal Office for Professional Education and Technology. The Leading House is chaired by Prof. Pierre Dillenbourg and coordinated by Dr. Beat Schwendimann.
• Entries in a chronological timeline• Each entry is enhanced with a title, description, tags, and comments. Photos can be
annotated to highlight important features• Time for reflection is often limited in the workplace. Learners quickly capture
experiences and use them for later reflection activities• Formal learning journal entries. Learning journal entries can be shared with
supervisors who evaluate and validate the documents• Bridge the gap between school and workplace learning contexts
– From the school to workplace: understand theory and relate it to specific examples of workplace experiences.
– From the workplace to school: • Experiences made in the workplace can be used for reflective activities to build connections to knowledge
learned in school. • Teachers can assign activities, e.g. collect photos in the workplace about a certain topic to be discussed
later in school. • Learner generated entries are used as practical examples to illustrate abstract concepts.
Schwendimann, B. A., Cattaneo, A. A. P., Dehler Zuffrey, J., Gurtner, J. -L., Bétrancourt, M., & Dillenbourg, P. (2015). The 'Erfahrraum': A pedagogical model for designing educational technologies in dual vocational systems. Journal of Vocational Education and Training (JVET)
How does it work?• DUAL Vocational Training System• Stages of DUAL Vocational Training • Vocational Training & Pay• School-based Vocational Training• Combined Vocational Degrees– Combined vocational diploma and university degree
• Brain/Cognitive Plasticity is the ability to learn and improve cognitive skills, like learning to solve problems or when we remember any detail or event.
• Plasticity is the ability of the brain to remodel the connections between neurons. It is on the basis of the processes of memory and learning, but sometimes intervenes to offset the effects of brain injuries establishing new networks.
• These local changes in brain structure depend on the environment and allow the brain to adapt.
• Unique discovery paths in computer-generated 3D W/L ecosystems
• Simplicity, accuracy and ease of providing education • Efficiency by
– right time and right place – rich content with computer-generated 3D imagery– students take control of their own learning – providing opportunities for diverse & authentic training
• Coherence principle for focused material & tasks• Real-time, effective & efficient support