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Jacqueline Cawston Dr Sylvester Arnab Dr Alan Richards dmll.org.uk Disruptive Media Learning Lab @disrupt_learn www
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DMLL slides for RevLearning - parts 1 & 2 out of 3

Jan 24, 2017

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Sylvester Arnab
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Jacqueline CawstonDr Sylvester ArnabDr Alan Richards

dmll.org.ukDisruptive Media Learning Lab@disrupt_learn

www

23,000+ studentsc20% international,(from 130+ different countries)400+ under/postgraduate courses Organisational structureSchools & facultiesTrading subsidiaries200m+ campus developmentSignificant international activity Joint ventures across the globe

University of the Year 2015 (Times Higher Education Awards)

Ranked No.15 UK University (Guardian University Guide 2016)

Modern University of the Year for three consecutive years; 2014, 2015 and 2016 (The Times and Sunday Times Good University Guide 2016)

Top University for student satisfaction (The Times and Sunday Times Good University Guide 2016)

95% of graduate are employed or in further study (DLHE Survey 2013/14)

92% of our research was rated as world-leading, internationally excellent or recognised internationally in REF 2014

innovation | experimentation | dissemination

Workshops and Seminars#disruptivebytes#EXPOlight bytes

The GrassTheHillTheHillThe Project RoomsTheOpen CafTheGrassTheWhiteboardsThe Curves RoomThe Wood RoomTheCircles Room

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Who said thisSome are born great, some achieve greatness, and some have greatness thrust upon them.The only thing that interferes with my learning is my educationEducation is the most powerful weapon which you can use to change the world. The function of education is to teach one to think intensively and to think critically. Intelligence plus character - that is the goal of true education."If you don't like something, change it. If you can't change it, change your attitudeWe know what we are, but know not what we may beWilliam ShakespeareAlbert EinsteinNelson MandelaMartin Luther King JrMaya AngelouWilliam Shakespeare

Shakespeare Birthplace Trust

The New Place AR9

Public Domain

www.mandela27.com@Mandela27EU

Robben Island

mandela27.com

mandela27

mandela27

Dr. Frederick Lanchester

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Lanchester Interactive Archive

Buster Keaton bought this16

Lanchester Interactive Archive

Lanchester Interactive Archive

Lanchester Interactive Archive

Lanchester Interactive Archive

Sylvester Arnab, PhDReader in Game Science

Disruptive Media Learning Lab,Coventry University

[email protected]

dmll.org.uk

@sarnab75 #gamification #BeaconingEUThe power of play in pervasive learning

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#disrupt_learnMoving away from a linear-broadcast-spaceCC BY-NC-ND 2.0Photo and story by Jordan Arseno.

Our learning space is getting more hybrid, where the boundaries between digital and physical contexts and spaces are blurring. Experience is more mobile!

hybrid-spacecollaborative-curated#disrupt_learn

SHOur learning space dont seek todistinguish between physical and digital, instead we can engage students in active learning and PRODUCTION wherever they are.

Learning is becoming more pervasive

Pervasive learningBlending spacesBlending contextSeamless learningFlipped spacesFlipped assessment? Challenges

Coventry university looking at four projects

Understanding motivation

Lefunny.net

(Amy Kim Jo)

Holistic and modular

Porto 14-16 June 201632

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: with TaleBlazer (MIT)

The crossings between gamification and pervasive gaming 1) physical experience; 2)mental challenge; 3) social experience; 4) immersion.

Breaking Educational Barriers with Contextualised, Pervasive and Gameful LearningStart date: 01-01-2016

Coordinator: Coventry University, UK

15 partners9 countries: UK, SP, DE, RO, FR, PT, IT, PO, FR

Budget: EUR 5,902,772.13Duration: 36 monthsH2020 ICT-20-2015: Technologies for better human learning and teaching

http://Beaconing.eu

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Extending learning spaces and contexts

Mission AMission BMission CPlay-Lesson path

Integrating technological components

LEARNING SHOULD BE...

Anytime anywhere1

Pervasive and context-aware2

Problem based3

Playful4

Accessible5

Analyzable/ traceable (learning analytics)6and based on innovative contentand validated through large-scale pilots

www.beaconing.eu

Design your learning experienceWhat is your learning experience? discuss 10 minutesChoose your subjectWhat is the problem?What is the difficult subject?What is your aim?What do you want to achieve?What are the messages?Who is your audience? How do you engage with them?

Methodology discuss 5 minutesTech or not?Build or buy?How do you evaluate?

Design - 10 minutesWrite or draw?

Feed back

The New Place AR39

Take awaysFish where the fish swimInvolve the users in the designTech is the tool not the solutionCheck the budget, cut your cloth accordingly

Give a variety of ways in to learningCheck interoperability

Above all check the So what!

The New Place AR40