Disruptive Media Learning Lab and STEM/STEAM dmll.org.uk @disrupt_learn @sarnab75
Disruptive Media Learning Lab and STEM/STEAM
dmll.org.uk @disrupt_learn @sarnab75
#disrupt_learn
Moving away from a linear-broadcast-space
CC BY-NC-ND 2.0Photo and story by Jordan
Arseno.
hybrid-spacecollaborative-curated
#disrupt_learn
Exploratory
Learning is becoming more pervasive
Understanding motivation
poetpainter.com
(Amy Jo Kim, MFW15)
Various perspectiveshttp://dmll.org.uk/projects/
Game Design Thinking
Adaptable duration
Gamify.org.ukAmy Jo Kim, MFW15
#GChangers
Trans-Disciplinarity and Co-Creation/Design
: with TaleBlazer (MIT)
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H2020 BEACONING Project (beaconing.eu)
• Start date: 01-01-2016
• Coordinator: Coventry University, UK
• 15 partners
• 9 countries: UK, SP, DE, RO, FR, PT, IT, PO, FR
• Budget: EUR 5,902,772.13
• Duration: 36 months
• H2020 ICT-20-2015: Technologies for better human learning and teaching
www.beaconing.eu
LEARNING SHOULD BE...
Anytime anywhere
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Pervasive and
context-aware
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Problem based
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Gamified
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Accessible
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Analyzable/ traceable
(learning analytics)
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…and based on innovative contentand validated through large-scale
pilots
dmll.org.uk@disrupt_learn#disruptEdu#GChangers