Top Banner
Did Facebook Eat the Casual Game Market? Eric von Coelln IGDA NYC Pecha Kucha Night October 27, 2009 Blog: http://eric.voncoelln.com - Twitter: EVCinNYC
20

Did Facebook Eat The Casual Game Market?

Jun 14, 2015

Download

EVCinNYC

This presentation was given to the New York Chapter of the International Game Developers Association (IGDA) on October 27, 2009. I tried to synthesize several of the downward trends in the casual PC download game market over the last year and how Facebook is quickly capturing the traditional casual player demographic compared to other large portals like Pogo. The intention was to make developers in the casual PC download game market aware of the declining market and the potential of the fast-growing Facebook platform as an alternative.
Welcome message from author
This document is posted to help you gain knowledge. Please leave a comment to let me know what you think about it! Share it to your friends and learn new things together.
Transcript
Page 1: Did Facebook Eat The Casual Game Market?

Did Facebook Eat the Casual Game Market?

Eric von Coelln IGDA NYC Pecha Kucha Night

October 27, 2009

Blog: http://eric.voncoelln.com - Twitter: EVCinNYC

Page 2: Did Facebook Eat The Casual Game Market?

Who is this guy?

2005-2008

2008-2009

2001-2005

1997-2001

Page 4: Did Facebook Eat The Casual Game Market?

22 million daily active userson Facebook

30% in the US6.6 million daily active usersin the US on ONE application

Page 5: Did Facebook Eat The Casual Game Market?

Daily US Visitors – August 2009

Pogo.com 5,500,000

Yahoo Games 1,100,000

MSN Games 463,000

Games.com 422,000

Big Fish Games 410,000

Addicting Games 389,000

King.com 323,000

Miniclip.com 320,000

Shockwave not available

Wildgames.com 297,000iWin 237,000Wordlwinner 231,000Popcap.com 157,000Gamehouse/Real Arcade 210,000

10,059,000

22 million daily active userson Facebook

30% in the US6.6 million daily active usersin the US on ONE application

Vs.

Page 6: Did Facebook Eat The Casual Game Market?
Page 7: Did Facebook Eat The Casual Game Market?

Facebook Quickly Getting Older, More Female

• Traditional Casual Gamer• Heavily Female• Skews Heavily older• Plays more in browser than Download

55-65 45-54 35-44

Feb-09

717,260 1,377,440 3,598,800 Sep-09 3,284,500 5,913,360 8,659,040

458% 429% 241%

Page 12: Did Facebook Eat The Casual Game Market?

Facebook Distribution Option$25K/dayper millionDaily Users

-- Sean RyanLoki Partners

Page 13: Did Facebook Eat The Casual Game Market?

Don’t Get Me Wrong…

• Different Type of Game– Take advantage of viral nature– Monetization has to be core part of design

• Requires more of a Continual Service Model– Different infrastructure – scale, payments– Facebook changes rules sometimes– Frankly more like an MMO

Plus…

Page 14: Did Facebook Eat The Casual Game Market?

Zynga Dominates Everything…

Page 15: Did Facebook Eat The Casual Game Market?

They Used to Be Small Too

0%

5%

10%

15%

20%

25%

30%

35%

40%

Soci

al G

ame

Stick

y Fa

ctor

™ (D

AU

/MA

U)

Daily Active User divided by Monthly Active User

Social Game Sticky Factor

See more about the Sticky Factor at http://www.insidesocialgames.com/2009/10/27/the-sticky-factor-creating-a-benchmark-for-social-gaming-success/

Page 16: Did Facebook Eat The Casual Game Market?

Key Learning From Zynga’s Quest

0%

5%

10%

15%

20%

25%

30%

35%

40%

Soci

al G

ame

Stick

y Fa

ctor

™ (D

AU

/MA

U)

Gifting Launched

Achievements Launched

First Loot Offering

Page 17: Did Facebook Eat The Casual Game Market?

Cross Promotion Key to Success

Page 18: Did Facebook Eat The Casual Game Market?

Join Together to Cross Promote

Page 19: Did Facebook Eat The Casual Game Market?

Facebook a Direct Model to Explore$25K/dayper millionDaily Users

-- Sean RyanLoki Partners

Page 20: Did Facebook Eat The Casual Game Market?

No New York Companies…Yet?

Twitter: @EVCinNYCBlog:

http://eric.voncoelln.com