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Designing for the customer experience Enhancing the learner journey through the use of mobile apps
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Designing for the customer experience

Apr 15, 2017

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Page 1: Designing for the customer experience

Designing for the customer experience• Enhancing the learner journey through

the use of mobile apps

Page 2: Designing for the customer experience

Designing for the user experience• Enhancing the learner journey through

the use of mobile apps

In this presentation we are going to consider;• The CONTEXT for including an app to

enhance the user experience (UX)• How to PLAN the brief for

commissioning an app development project

• How to PROMOTE heritage values beyond the visit experience

Page 3: Designing for the customer experience

Context: Who are the targets users?

18-35 year olds

Page 4: Designing for the customer experience

Context: App versus mobile/responsive website

• Both are designed for use on a smartphone

• Both are updatable• Both are resource

rich virtual environments

Similarites

Page 5: Designing for the customer experience

Context: App versus mobile/responsive website

• An app does not require a wifi connection

• An app is faster and can use smartphone native capabilities

• An app can be used to gather valuable customer experience data

Differences

Page 6: Designing for the customer experience

Context: Development costs

Page 7: Designing for the customer experience

Context: Smartphone usage: Apps V Web

Page 8: Designing for the customer experience

Context: Mobile usage. Smartphone V Tablet viewing

Page 9: Designing for the customer experience

Context: Some examples of apps for Heritage

Page 10: Designing for the customer experience

…another one

Page 11: Designing for the customer experience

… and another one

Page 12: Designing for the customer experience

… and another one

Actually, that’s enough context

Page 13: Designing for the customer experience

Planning: The three ‘P’s• PROBLEM – how can a collection

of artifacts and/or values be communicated to an audience?

• PEOPLE – who are the target user audience and how do they communicate with the world

• PROJECT – how can a chosen mode of communication be used to enhance the user experience (UX)?

Not counting the one in Planning

Page 14: Designing for the customer experience

Planning: Storytelling – combining logic with emotion

We hear statistics but we feel stories

Page 15: Designing for the customer experience

Planning: Storytelling

What are your narrative threads?

(UX)

Narrative Visuals

InformationEn

gage

EnlightenExplain

Page 16: Designing for the customer experience

Planning: The storming of the brain

Grouping content into themes or narratives

The mapping of the mind?

Page 17: Designing for the customer experience

Planning: The storming of the brain

Functional grouping to navigate content

A personal journey through a

collection?

Page 18: Designing for the customer experience

Planning: The storming of the brain

A set of themed journeys

I remember how I built

this museum?

Page 19: Designing for the customer experience

Planning: Wireframing

Professional development

Page 20: Designing for the customer experience

Planning: Wireframing

Interacting with exhibits

Page 21: Designing for the customer experience

… almost done

To infinity and beyond….

Page 22: Designing for the customer experience

Promote:

Datamining

Page 23: Designing for the customer experience

Promote:

Datamining

• Data analysis enables the owner to model, test, and classify user behaviour

• Predictive forecasting enables the owner to make improvements based on user behaivior

Page 24: Designing for the customer experience

Promote: Extending the user experience

Consistent continuing compelling experiences

Page 25: Designing for the customer experience

Promote: Extending the user experience

Datamining

• Push notifications let your application notify a user of new messages or events even when the user is not actively using your application.

Page 26: Designing for the customer experience

Promote: Extending the user experience

predictive

• Push notifications 

“We noticed you are back again. Would you like to see what’s new?”

Page 27: Designing for the customer experience

Planning: Testing Fundamentals

• Does this app give me value?

• What about the usability factor? Is it easy to use?

• Is it appealing to the eyes and pleasant to use?