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Designing Cross-Media Entertainment Christy Dena Perth LAMP
51

Designing Cross-Media Entertainment - Christy Dena

May 13, 2015

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Gary Hayes

Insights into new forms across many media types and platforms from Christy Dena at the 3rd LAMP residential in Perth 2006
Christy Dena’s current blog & podcast: www.UniverseCreation101.com
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Page 1: Designing Cross-Media Entertainment - Christy Dena

Designing Cross-MediaEntertainment

Christy Dena

Perth LAMP

Page 2: Designing Cross-Media Entertainment - Christy Dena

Marketing

Tec

hnol

ogy

Content

Businesswww.Cross-MediaEntertainment.com

• Media companies merging to become conglomerates(eg: AOL Time Warner)

• Cross-Media ownership rules(policies to prevent media ownership concentration)

• Augmenting: providing additional, complementary & contradictoryinformation in different platforms

• Stretching: distributing a plot across platforms

• Interoperability: create-once, publishanywhere, everywhere (COPA/E)

• Multi-platform: can run on any OS (Linux,Windows, Mac); hardware; or game console

•Tracking: software that tracks the usage ofa message across online and offline media

• Integrated Marketing: the right mixof media to reach & communicate amessage

• Reaching fragmented consumersthrough multi-platform campaigns

• Aggregated Media Buy: offering allplatforms in a media buy

Audiences

• Audience Fragmentation

• SIMM: simultaneous media usage/mediameshing/concurrent media usage/polychronic

• Contextual Use: audiences use each platform according toaffordances

• Repurposing: republishing the same content on each platform

• Altering: Editing and redesigning content according to the affordances & limitations of each platform

• Adapting: providing versions of your property in different formats and platforms

Cross-Media

Page 3: Designing Cross-Media Entertainment - Christy Dena

5 Ways to ProduceCross-Media Content

Repurposing

Altering

Adapting

Augmenting

Stretching

Page 4: Designing Cross-Media Entertainment - Christy Dena

Repurposing

Republishing the same contenton each platform

Page 5: Designing Cross-Media Entertainment - Christy Dena

Forget the Rules

www.forgettherules.com

Page 6: Designing Cross-Media Entertainment - Christy Dena

Random Place

www.randomplace.com

Page 7: Designing Cross-Media Entertainment - Christy Dena

Why Repurpose?

• You don’t have an audience, you haveaudiences over different platforms;

• Your audiences have differentplatform preferences;

• Use platforms contextually;• Surround sound effect;• Internet = global reach, traditional platforms

are monetised & respected by producers…

OZWeb = 14mill

Mobile = 17millDig TV = 820,000

Page 8: Designing Cross-Media Entertainment - Christy Dena

Altering

Editing and redesigning contentin the same style

according to the affordances& limitations of each platform

Page 9: Designing Cross-Media Entertainment - Christy Dena

Conspiracy

Nominated for‘Mobile

InnovationAward’ in the

2005 MEFMobile

EntertainmentAwards

Page 10: Designing Cross-Media Entertainment - Christy Dena

Why Alter?

• Specific to affordances & limitations ofplatform;

• Surround sound effect;

• Attracts new audiences;

• Unique product = new advertising portal;

• Rewards existing audiences;

Page 11: Designing Cross-Media Entertainment - Christy Dena

Adapting

Providing versions of yourproperty/storyworld

in different formats and platforms

Page 12: Designing Cross-Media Entertainment - Christy Dena

Lord of the Rings

Page 13: Designing Cross-Media Entertainment - Christy Dena

The Tulse Luper Suitcases,Peter Greenaway, 2003/…

Page 14: Designing Cross-Media Entertainment - Christy Dena

The Tulse Luper Suitcases,Peter Greenaway, 2003/…

• Three feature films

• TV series

• 92 DVD's & CD-Roms

• travellingexhibitions

• 2+ books

• 21+ websites

“The whole projectis an attempt to

make a gatheringtogether of today's

languages, toplace them

alongside oneanother and get

them toconverse....”

Page 15: Designing Cross-Media Entertainment - Christy Dena

The Tulse Luper Journey

“This game is part ofthe search for acrossover format thatbreaks the boundariesand rules that have beenimposed by film, theatre,books, games and othertraditional media.”

“The Tulse Luper Journey. Is it a game, a movie, or something else?”

gamewww.tulseluperjourney.com

Page 16: Designing Cross-Media Entertainment - Christy Dena

The Tulse Luper Suitcases,Peter Greenaway, 2003/…

• Three feature films

• TV series

• 92 DVD's & CD-Roms

• travellingexhibitions

• 2+ books

• 21+ websites

“The whole projectis an attempt to

make a gatheringtogether of today's

languages, toplace them

alongside oneanother and get

them toconverse....”

Page 17: Designing Cross-Media Entertainment - Christy Dena

New Media Arts

a-life art | advergaming | ascii art | alternate reality gaming | animated poem | audioart | blog fiction | bot fiction | code poetry | collaborative writing | computer

games | computer hypertext | conversational adventures | digital cinema | digitalinstallation | digital text | e-books | electronic literature / e-literature / e-lit |electronic poetry | e-poetries | email fiction | enhanced television | ergodicliterature | expressive ai | first-generation hypertexts | flash fiction | fractal

holopoetry | game art | hypertext | hypertext fiction | hypertext poems | hypertextpoetry | holopoetry | hyperpoem | hyperpoetry | insyn | interactive cinema |

interactive comics | interactive drama / idrama | interactive fiction / if | interactivestories | interactive storytelling | interactive television | ITV | immersive games |lag art | locative arts | locative media | location-based media | literary hypertext |

machinima | mobile art | mobile media | mobisodes | net.art | networkedperformance | new media installation | new media text | online game | persuasive

gaming | pervasive gaming | pervers-ive gaming | phone art | political games |powerpoint art | public play | robot art | runaway game | second-generation

hypertexts | serious games | serious hypertext | sms art | software art | tacticalmedia | telepresence art | text game | text adventure | transgenic art | transmedia

storytelling | unfiction | video art | video game | videotext animated poem | visualpoetry | vrart | vrml poems | webisodes

to name a few…

Page 18: Designing Cross-Media Entertainment - Christy Dena

Why Adapt?

• Audiences have different formatpreferences;

• Attracts new audiences;

• Provides new ways to experience thestoryworld;

Page 19: Designing Cross-Media Entertainment - Christy Dena

Augmenting

Providing additional, complementary &contradictory information

in different platforms

Page 20: Designing Cross-Media Entertainment - Christy Dena

The Matrix

Page 21: Designing Cross-Media Entertainment - Christy Dena

Hollyoaks, Channel 4

Page 22: Designing Cross-Media Entertainment - Christy Dena

Hollyoaks, Channel 4• You can watch highlights of recent episodes by

checking out HOLLYOAKS Bitesize;• Behind the scenes of the show in

HOLLYOAKS XTRA;• Download HOLLYOAKS Weekender: brand

new mobile-only episodes boasting exclusivestorylines.

• SMS from characters• Hollyfiction (fan fiction)• Advice from a character ‘dear becca’• Polling• Wallpapers, screensavers• Tiny overview of previous and upcoming

episodes• Listing of music played during episodes

www.hollyoaks.com/

Page 23: Designing Cross-Media Entertainment - Christy Dena

Why Augment?

• Satisfies & Rewards fans;

• Attracts new audiences;

• Provides new ways to experience thestoryworld;

• Creates depth;

• Persists engagement;

• Drives audiences across platforms…

Page 24: Designing Cross-Media Entertainment - Christy Dena

Stretching

Distributing plot/message across platforms

Page 25: Designing Cross-Media Entertainment - Christy Dena

Homicide

Homicide.com(ep. 113)Aired 5th Feb, 1999,NBC The Homicide crossover is another

milestone in showing "that we can reallyexpand the horizons of what's possible,"Tom Hjelm says. "The end game? In my

perfect world, every show would haveproducers from the online side sitting

down at the same table with the rest ofthe creative team. Interactive elementsshould be built into every show we do."

www.inplainsite.com,Apr 27, 1999,

Internet Archive

Homicide:Second Shift3rd, 4th & 11th Feb, 1999

http: //www.nbc.com/homicide

Page 26: Designing Cross-Media Entertainment - Christy Dena

Alternate Reality Games

Art of the Heist (Audi)• 500,000 story participants• 2 million unique visitors to AudiUSA.com• 45 million+ PR impressions (McKinney-Silver) The Beast (Microsoft & Dreamworks):• 3 million+ players all over the world• With ‘well over 300 million impressions through coverage in mainstream media’ • Best Idea, New York Times Magazine• Best Website, Entertainment Weekly• Best Advertising Campaign, Time MagazineI Love Bees (Microsoft):• 2 million+ players worldwide• “[w]idespread coverage in the gaming press and beyond, including stories in the New York Times, CNN,

the Australian Broadcasting Corporation, Wired, La Presse, and the London Times”• $125 million opening day [of Halo 2] eclipsed “Spider-Man” record for biggest opening weekend box office

take (Becker, 2004)• Best Games-Related Site, Webby Award, 2005• Innovation Award, Game Develops Choice Awards, Game Developer Awards, 2005

(All stats from 42 Entertainment unless otherwise indicated)

Page 27: Designing Cross-Media Entertainment - Christy Dena

The BeastMicrosoft & Dreamworks, 2001

• Described by Internet Life magazine asthe ‘Citizen Kane of onlineentertainment’ [Stewart, S]

• Played by over 3 million people (evenlymale and female) all over the world;

• With ‘well over 300 million impressionsthrough coverage in mainstream mediasuch [as] Time Magazine, CNN, and USAToday, as well as from niche outlets suchas Slashdot, Wired, and Ain't it CoolNews’ [4orty 2wo Entertainment]

• Awards:– Best Idea (New York Times Magazine)– Best Website (Entertainment Weekly)– Best Advertising Campaign (Time

Magazine)

Page 28: Designing Cross-Media Entertainment - Christy Dena

ReGenesis Extended Reality GameXenophile Media, 04-06

www.regenesistv.com

Canadian New Media Award for BestCross-Platform Project of 2004

FITC Design & Technology Awardfor Excellence in Convergence

Page 29: Designing Cross-Media Entertainment - Christy Dena

Lost, ABC

Page 30: Designing Cross-Media Entertainment - Christy Dena

Lost > Sites

www.lostlinks.com

Page 31: Designing Cross-Media Entertainment - Christy Dena

Lost ARG: The Lost Experience

“When you're up against a juggernaut like'American Idol' of course the ratings are going to

take a hit, but we're still performing well,"

"But we're going to continue to put our resourcesbehind our programs to keep people engaged.

"It's something we have to do . . .it's a competitive world, and we don'ttake for granted that 'Lost' is a hit."

[Mike Benson, ABC's senior VP/marketing, NYTimes]

Page 32: Designing Cross-Media Entertainment - Christy Dena

Why Stretch?

• Drives audiences across platforms;• Unique, exotic;• Challenging;• Prob = losing audiences, unfinished plot;• Approach:

– Dependant;– Self-sufficient;– Clustered

Page 33: Designing Cross-Media Entertainment - Christy Dena

Call to Action Cycle

1. Primer: prepare and motivate theaudience to act

2. Referral: provide them with the meansand instructions on how and when to act

3. Reward: acknowledgeand recompense their action

Page 34: Designing Cross-Media Entertainment - Christy Dena

Finding Neverland

Page 35: Designing Cross-Media Entertainment - Christy Dena

Dove’s Campaign for Beauty

Sunday 5th Feb, 200645sec TVC

Page 36: Designing Cross-Media Entertainment - Christy Dena

Visual acknowledgement in that theimages on the webpage match thegirls in the ad, so I know I'm in theright place.

I can donate to the fund, whichallows me to follow through onmy intention to help (if that is whatgoing to the website means).

I can watch the ad and email it to afriend.

There is also the opportunity toshare my views in the forum anddownload a pdf of a "mother-daughter workbook".

The reward with this site isobviously very personal as well, inwanting to help a young girl feelbeautiful the visitor is also wantingthemself to feel beautiful now, andeven is helping the girl they were.

Help Dove help young girls

"feel good about themselves“

and "see how beautiful”

they are.

Provides a link to do so with:

"help us, get involved

at campaignforrealbeauty.com“

URL is 'in-story'

Good reason to act, bundling a

mouse-click with activisim and

self-esteem.

In this referral, going to the

website is not about finding out

more, or getting the last bit of a

sequence, it is a statement, a

personal affirmation.

'Campaign for Real Beauty' ad

(45 sec) calls for your

assistance in letting young

women improve their self-

esteem and feel beautiful.

Motivations are distributed

throughout the ad, building

with the statement (super): "let's

change their minds"

(referring to girls who feel ugly).

The primer is a heart-wrencher

that is calling for action from the

beginning, not just at the end of

the ad.

RewardReferralPrimer

Page 37: Designing Cross-Media Entertainment - Christy Dena

Dove’s Campaign for Beauty

• 7,000 people logged on to the websitewithin 10 minutes of the ad airing[Horovitz, 2006a]

• 1,600% increase between 7pm Sun -2pm Monday as compared to anaverage 24hr period[Horovitz, 2006b]

• 251% increase in daily visits [Hitwise,2006]

Page 38: Designing Cross-Media Entertainment - Christy Dena

Motivations to Act:

Buy

Vote

Information

Choose and ending

Help a character…

Page 39: Designing Cross-Media Entertainment - Christy Dena

Sofia’s DiaryBeActive, Portugal, 2002/…

• Stats (as of 2004)– Website:

• 1.2mill page views/month• 310,000+ unique visits/month• 26,900+ newsletter subscribers

– Mobile:• 600,000+ SMS• 300,000+ calls

– Books:• 45,000 books in 7 months;

– CDs:• 10,000+

– Emails received:• 1,200/week

– Ragazza Readers:• 110,000/month

– Radio Show:• 300,000+ listeners/day

– TV Show: ??

Page 40: Designing Cross-Media Entertainment - Christy Dena

Sofia’s DiaryBeActive, Portugal, 2002/…

• Most used facilities:– Not voting;

– Emails (receives over 1,200 emails per week);

– Subscribe to SMS/MMs service to receive“personal” messages;

– “Sofia’s “fans” prefer that Sofia “decides” theirlives than the other way around.”

Page 41: Designing Cross-Media Entertainment - Christy Dena

Choreography of Rollout

Page 42: Designing Cross-Media Entertainment - Christy Dena

Contact

Page 43: Designing Cross-Media Entertainment - Christy Dena

Rollout Considerations

Narrative Technology

Format

Page 44: Designing Cross-Media Entertainment - Christy Dena

SMS SugarmanWithin 4-6 weeks• 1 month prior to Premier Release:

– 20 three (3) minute “episodes” of the film starts (20 days prior to the Premier Cinema release).– Each subscriber gets a personalised BARCODE

• Premier:– The last 10 episodes (15 minutes) will only be available to be seen at the Ster-Kinekor cinemas

(tbc). Everyone who has downloaded the “episodes” or bought the package can come to theExclusive Premier for free, 3 days before the Cinema release, with their BARCODE;

– Barcoded Mobile TV guests will be given their DVD specials – a discounted voucher etc• Cinema/Theatrical Release:

– The theatrical version will play selected cinemas;– Length of run should be limited to 2 weeks;

• DVD Release:– DVD will release 2 weeks after Cinema release;– Entire Mobile TV version is available at same time;

• Pay TV/M-NET Release:– 1 – 2 weeks after DVD release, the TV version is broadcast

• Free TV Release:– 1 – 2 weeks after Pay TV release

• Internet Release – on www.sugarman.com and www.video.google.com– Interactive Internet version (downloadable and streaming) available on day and date of DVD

release

Page 45: Designing Cross-Media Entertainment - Christy Dena

Art of the H3ist Dissection: Launch

Day One16 March

D2 Day Ten25

March

D3 D4 D5 D6 D7 D8 D11D9 D12 D13 Day 14 29

March

D15 D16 Day 17April 1st

D18 D19 Day 20April 4

Stor

ywor

ldG

amep

lay

Met

a

OfficialLaunch

Break-invideo

Auto ShowIn-gameAds

Storysites

Forums,Trail,Guide,Wikis,Blogs,RSSFeeds

ARGNannounce

Print Ads in: Wired,Esquire, Robb Report,USA Today, The NewYorker…

Blogs: Kuro5hin,MetaFilter, GearLive,Museum of HoaxesPortaGamehughhewitt.com, dailykos,lockergnome, The NewYorker Times...

Day 22April 6

Stolen A3 Blog

Page 46: Designing Cross-Media Entertainment - Christy Dena

Art of the H3ist Dissection > POEs

RabbitHole

Hardcore ARGplayers

Blogs: Kuro5hin,MetaFilter, GearLive,Museum of HoaxesPortaGamehughhewitt.com,dailykos,lockergnome, TheNew Yorker Times...

Print Ads in: Wired,Esquire, Robb Report,USA Today, The NewYorker…

NYC InternationalAutoShow

Atom Films,iFilm

Pivot Point

51%

AudiUSA.commicrosite

Stolen A3BlogNisha Roberts

movie

Trigger Point

Page 47: Designing Cross-Media Entertainment - Christy Dena

Cross-Media Entertainment

www.cross-mediaentertainment.com

Page 48: Designing Cross-Media Entertainment - Christy Dena

Exercise

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