CSE 114, Computer Science 1 Stony Brook University http://www.cs.stonybrook.edu/~cse114 Introduction to Computers, Programs, and Java
CSE 114, Computer Science 1 Stony Brook University
http://www.cs.stonybrook.edu/~cse114
Introduction to Computers, Programs, and Java
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What do you need to get started? Blackboard account
http://blackboard.stonybrook.edu
SINC Sites: http://www.sinc.sunysb.edu/helpdesk/labs.shtml
Java 2 v. 1.7 (a.k.a. Java 7) http://java.sun.com/javase/downloads API: http://java.sun.com/javase/7/docs/api The Java Tutorial: http://java.sun.com/docs/books/tutorial
Eclipse IDE: http://www.eclipse.org/downloads Learn to use the debugger
Liang’s student Web site: http://www.cs.armstrong.edu/liang/intro9e
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Tools for Writing Java Programs Integrated Development Environment (IDE) combines writing, compiling, running and debugging Java code
into a single application Eclipse, NetBeans, etc. makes coding efficient and organized
Alternative approach: the bare minimum editor edit Java source code in a text editor (ex: Notepad or Pico) compile source code into .class files from command line: javac can be tedious poor interactivity
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How does it work? Java Source Code you write this ProgramName.java files
Compiler Program Build - included in the Eclipse IDE OR Command: javac ProgramName.java results Java Executable Code ProgramName.class files - not humanly readable
Java Virtual Machine – runs Java programs Run - included in the Eclipse IDE OR command: java ProgramName 4
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What is a Computer?
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A computer consists of a CPU, memory, hard disk, monitor, printer, and communication devices.
CPU
e.g., Disk, CD, and Tape
Input Devices
e.g., Keyboard, Mouse
e.g., Monitor, Printer
Communication Devices
e.g., Modem, and NIC
Storage Devices
Memory
Output Devices
Bus
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CPU
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CPU
e.g., Disk, CD, and Tape
Input Devices
e.g., Keyboard, Mouse
e.g., Monitor, Printer
Communication Devices
e.g., Modem, and NIC
Storage Devices
Memory
Output Devices
Bus
• central processing unit (CPU)
•retrieves instructions from memory and executes them
•the CPU speed is measured in megahertz (MHz)
• 1 megahertz = 1 million pulses per second
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Memory
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CPU
e.g., Disk, CD, and Tape
Input Devices
e.g., Keyboard, Mouse
e.g., Monitor, Printer
Communication Devices
e.g., Modem, and NIC
Storage Devices
Memory
Output Devices
Bus
•stores data and program instructions for CPU to execute
•ordered sequence of bytes (8 bits – binary base unit)
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How Data is Stored?
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What’s binary? a base-2 number system
What do humans use? base-10 Why?
Why do computers like binary? electronics easier to make hardware that stores
and processes binary numbers than decimal numbers
more efficient: space & cost
.
.
. 2000 2001 2002 2003 2004
.
.
. 01001010 01100001 01110110 01100001 00000011
Memory content
Memory address
Encoding for character ‘J’ Encoding for character ‘a’ Encoding for character ‘v’ Encoding for character ‘a’ Encoding for number 3
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Number Systems
0, 1 0, 1, 2, 3, 4, 5, 6, 7 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B, C, D, E, F
binary octal
decimal
hexdecimal
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• Computers use binary numbers internally because storage devices like memory and disk are made to store 0s and 1s.
• A number or a text inside a computer is stored as a sequence of 0s and 1s. • Each 0 and 1 is called a bit (short for binary digit)
• Binary numbers are not intuitive, since we use decimal numbers in our daily life.
• When you write a number like 20 in a program, it is assumed to be a decimal number.
• Internally, computer software is used to convert decimal numbers into binary numbers, and vice versa.
Number Systems
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• The digits in the decimal number system are 0, 1, 2, 3, 4, 5, 6, 7, 8, and 9. • A decimal number is represented using a sequence of one or more of these digits. • The value that each digit in the sequence represents depends on its position. • A position in a sequence has a value that is an integral power of 10. • e.g., the digits 7, 4, 2, and 3 in decimal number 7423 represent 7000, 400, 20, and 3, respectively:
• We say that 10 is the base or radix of the decimal number system. • The base of the binary number system is 2 since the binary number system has two digits • The base of the hex number system is 16 since the hex number system has sixteen digits.
103
7 4 2 3
102 101 100
0123 103102104107 ×+×+×+×=
3204007000 +++= 7423=
Number Systems
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• Binary numbers tend to be very long and cumbersome: • For example: 101010101010
• Hexadecimal numbers are often used to abbreviate binary numbers: • For example: AAA
• The hexadecimal number system has 16 digits: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B, C, D, E, and F.
• The letters A, B, C, D, E, and F correspond to the decimal numbers 10, 11, 12, 13, 14, and 15.
Number Systems
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Binary Numbers => Decimals
Given a binary number the equivalent decimal value is
10 in binary = 2 in decimal
1010 in binary = 10 in decimal
01221 ... bbbbbb nnn −−
01221 222...222 01221 ×+×+×++×+×+× −−−− bbbbbb nnn
nnn
021 1 +×
0212021 23 +×+×+×
10101011 in binary
= 171 in decimal
121202120212021 234567 +×+×+×+×+×+×+×
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Decimals => Binary • To convert a decimal number d to a binary number is to find the binary digits.. such that
• These numbers can be found by successively dividing d by 2 until the quotient is 0. The remainders are For example, the decimal number 123 is 1111011 in binary. The conversion is conducted as follows:
01221 ,,,...,,, bbbbbb nnn −−
01221 222...222 01221 ×+×+×++×+×+×= −−−− bbbbbbd nnn
nnn
01221 ,,,...,,, bbbbbb nnn −−
123 2
61
122 1
b0
61 2
30
60 1
b1
30 2
15
30 0
b2
15 2
7
14 1
b3
Remainder
Quotient
7 2
3
6 1
b4
3 2
1
2 1
b5
1 2
0
0 1
b6
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Windows Calculator The Windows Calculator is a useful tool for performing number conversions. To run it, choose Programs, Accessories, and Calculator from the Start button.
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Hexadecimals => Decimals
• The hexadecimal number system has sixteen digits: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B, C, D, E, and F. • The letters A, B, C, D, E, and F correspond to the decimal numbers 10, 11, 12, 13, 14, and 15. • Given a hexadecimal number The equivalent decimal value is
01221 161616...161616 01221 ×+×+×++×+×+× −−−− hhhhhh nnn
nnn
7F in hex 15167 1 +× = 127 in decimal
FFFF in hex = 65535 in decimal 15161516151615 23 +×+×+×
01221 ... hhhhhh nnn −−
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To convert a decimal number d to a hexadecimal number is to find the hexadecimal digits such that
01221 161616...161616 01221 ×+×+×++×+×+×= −−−− hhhhhhd nnn
nnn
These numbers can be found by successively dividing d by 16 until the quotient is 0. The remainders are For example, the decimal number 123 is 7B in hexadecimal. The conversion is conducted as follows:
01221 ,,,...,,, hhhhhh nnn −−
nnn hhhhhh ,,,...,,, 12210 −−
123 16
7
112 11
h0
7 16
0
0 7
h1
Remainder
Quotient
Decimals => Hexadecimals
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0000 0 0 0001 1 1 0010 2 2 0011 3 3 0100 4 4 0101 5 5 0110 6 6 0111 7 7 1000 8 8 1001 9 9 1010 A 10 1011 B 11 1100 C 12 1101 D 13 1110 E 14 1111 F 15
Binary Hex Decimal To convert a hexadecimal number to a binary number, simply convert each digit in the hexadecimal number into a four-digit binary number.
To convert a binary number to a hexadecimal, convert every four binary digits from right to left in the binary number into a hexadecimal number. For example,
1 1 1 0 0 0 1 1 0 1
D 8 3
Hexadecimals <=> Binary
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Memory: What goes in each memory segment?
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Stack Segment temporary variables declared inside methods removed from memory when a method returns
Heap Segment for dynamic data (whenever you use new) data for constructed objects persistent as long as an existing object variable
references this region of memory
Global Segment data that can be reserved at compile time global data (like static data)
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How objects are stored? You must understand that in Java, every object variable stores
a memory addresses 32 bit numbers (4 bytes)
These addresses point to memory locations where the
objects’ data is stored
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So Hardware stores 0s & 1s
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0101010101010101010101010101 … Data is byte addressable we can access or change any byte (group of 8 bits) independently as
needed
How do we store text? Numerically (using its code) Each character is stored in memory as a number Standard character sets: ASCII & Unicode ASCII uses 1 byte per character
‘A’ is 65
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Programming Languages
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Machine Language Assembly Language High-Level Language
A program called assembler is used to convert assembly language programs into machine code For example, to add two numbers, you might write an instruction in assembly code like this: ADDF3 R1, R2, R3
… ADDF3 R1, R2, R3 …
Assembly Source File
Assembler
… 1101101010011010 …
Machine Code File
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Programming Languages
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Machine Language Assembly Language High-Level Language
assembly: Far easier to use than binary BUT: not very user friendly, very low-level operations, programming is time consuming High Level programming Languages (HLL): – more user friendly, easy to use – more flexible – platform independent
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Popular High-Level Languages
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COBOL (COmmon Business Oriented Language)
FORTRAN (FORmula TRANslation)
BASIC (Beginner All-purpose Symbolic Instructional Code)
Pascal (named for Blaise Pascal)
Ada (named for Ada Lovelace)
C (whose developer designed B first) Visual Basic (Basic-like visual language developed by Microsoft)
Delphi (Pascal-like visual language developed by Borland)
C++ (an object-oriented language, based on C)
C# (a Java-like language developed by Microsoft)
Java
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Compiling Source Code
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What’s a compiler? A software program Input: High Level Language source code Output: Assembly Code
It is typically integrated with an assembly together they can make an executable or binary program
Compiler Source File Machine-language File Linker Executable File
Library Code
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Operating Systems
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The operating system (OS) is a program that manages and controls a computer’s activities Windows XP, Vista or 7 MacOS Android
User
Application Programs
Operating System
Hardware
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Why Java?
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Java is somewhat different Java has a principle, “write once, run anywhere”
What does that mean? Platform independence for compiled Java code
How? The Java Virtual Machine
Java programs are compiled into Java bytecode bytecode is executed by the Java Virtual Machine
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Java, JVM, Web, and Beyond
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Java Virtual Machine A program that runs Java programs and manages
memory for Java programs Why? Each platform is different (Mac/PC/Linux/etc.)
Java can be used to develop Web applications. Java Applets Java Web Applications Java can also be used to develop applications for hand-
held devices such as Palm and cell phones
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Examples of Java use: PDA and Cell Phone
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JDK Versions
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JDK 1.02 (1995) JDK 1.1 (1996) JDK 1.2 (1998) JDK 1.3 (2000) JDK 1.4 (2002) JDK 1.5 (2004) a. k. a. JDK 5 or Java 5 JDK 1.6 (2006) a. k. a. JDK 6 or Java 6 JDK 1.7 (2011) a. k. a. JDK 7 or Java 7
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JDK Editions
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Java Standard Edition (J2SE) J2SE can be used to develop client-side standalone
applications or applets.
Java Enterprise Edition (J2EE) J2EE can be used to develop server-side
applications such as Java servlets and Java ServerPages.
Java Micro Edition (J2ME). J2ME can be used to develop applications for mobile
devices such as cell phones.
Our textbook uses J2SE to introduce Java programming.
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A Simple Java Program
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//This program prints Welcome to Java! public class Welcome { public static void main(String[] args) { System.out.println("Welcome to Java!"); } }
Listing 1.1
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Creating, Compiling, and Running Programs
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Source Code
Create/Modify Source Code
Compile Source Code i.e., javac Welcome.java
Bytecode
Run Byteode i.e., java Welcome
Result
If compilation errors
If runtime errors or incorrect result
public class Welcome { public static void main(String[] args) { System.out.println("Welcome to Java!"); } }
… Method Welcome() 0 aload_0 … Method void main(java.lang.String[]) 0 getstatic #2 … 3 ldc #3 <String "Welcome to Java!"> 5 invokevirtual #4 … 8 return
Saved on the disk
stored on the disk
Source code (developed by the programmer)
Byte code (generated by the compiler for JVM to read and interpret, not for you to understand)
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pfodor@sparky ~$ pico Welcome.java //This program prints Welcome to Java! public class Welcome { public static void main(String[] args) { System.out.println("Welcome to Java!"); } } pfodor@sparky ~$ javac Welcome.java pfodor@sparky ~$ java Welcome Welcome to Java!
Running Programs from command line
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Compiling and Running Java from the Command Window
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Set path to JDK bin directory set path=c:\Program Files\java\jdk1.6.0\bin check Java path
Set classpath to include the current directory set classpath=.
Compile javac Welcome.java
Run java Welcome
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Running Programs in Eclipse
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Supplements on the Companion Website
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See Supplement I.B for installing and configuring JDK
See Supplement I.C for compiling and running Java from the command window for details
See Supplement II.D for installing and using Eclipse IDE
http://www.cs.armstrong.edu/liang/intro9e
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Trace a Program Execution
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//This program prints Welcome to Java! public class Welcome { public static void main(String[] args) { System.out.println("Welcome to Java!"); } }
Enter main method
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//This program prints Welcome to Java! public class Welcome { public static void main(String[] args) { System.out.println("Welcome to Java!"); } }
Execute statement
Trace a Program Execution
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//This program prints Welcome to Java! public class Welcome { public static void main(String[] args) { System.out.println("Welcome to Java!"); } }
print a message to the console
Trace a Program Execution
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Anatomy of a Java Program
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Comments Reserved words Modifiers Statements Blocks Classes Methods The main method
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Comments
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Line comment: A line comment is preceded by two slashes (//) in a line. Paragraph comment: A paragraph comment is enclosed between /* and */ in one or multiple lines.
javadoc comment: javadoc comments begin with /** and end with */. They are used for documenting classes, data, and methods. They can be extracted into an HTML file using JDK's javadoc command.
Three types of comments in Java.
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Reserved Words
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Reserved words or keywords are words that have a specific meaning to the compiler Cannot be used for other purposes in the program Example: class the word after class is the name for the class
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Java Vocabulary Words (Keywords) abstract,assert,boolean,break,byte, case,catch,char,class,const,continue,default,do,double,else,enum,extends,false,final,finally,float,for,goto,if,implements,import,instanceof,int,interface,long,native,new,null, package,private,protected,public, return,short,static,strictfp,super, switch,synchronized,this,throw, throws,transient,true,try,void, volatile,while
http://java.sun.com/docs/books/tutorial/java/nutsandbolts/_keywords.html 45
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Modifiers
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Java uses certain reserved words called modifiers that specify the properties of the data, methods, and classes and how they can be used Examples: public, static, private, final, abstract, protected A public datum, method, or class can be accessed by other programs A private datum or method cannot be accessed by other programs
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Statements
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A statement represents an action or a sequence of actions
System.out.println("Welcome to Java!"); is a statement to display the greeting "Welcome to Java!"
Every statement in Java ends with a semicolon (;)
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A pair of braces in a program forms a block that groups components of a program.
public class Test { public static void main(String[] args) { System.out.println("Welcome to Java!"); } }
Class block
Method block
Blocks
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Variable, class, and method names What’s an API? Application Programming Interface a library of code to use
Names (variables, classes, and methods) From 2 sources:
your own classes, variables, and methods the Sun (or someone else’s) API
Your Identifiers (Names) – Why name them? they are your data and commands you’ll need to reference them elsewhere in your program int myVariable = 5; // Declaration ... // Using the variable myVariable = myVariable + 1;
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Rules for Identifiers Should contain only letters, numbers, & ‘_’ Cannot begin with a digit Uppercase and lowercase letters are considered to be
different characters $ is allowed, but only for special use. Examples: Legal: myVariable, my_class, my4Variable Illegal: 4myVariable, my class, my!Variable, @#$myClass
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Common Java Naming Conventions Variables & Methods start with lower case letters: x, toString
Classes start with upper case letters: Person Variables and Class identifiers should generally be nouns Method identifiers should be verbs
Use Camel notation: myVariable, MyClass Although it is legal, do not begin with ‘_’ (underscore).
Use descriptive names: LinkedList, compareTo area = PI * radius * radius;
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Variables In a program, they store data
Primitives store single pieces of data (ex: char) char letter = 'A';
Objects store multiple pieces of data (ex: String) String text = "ABCDEFG"; All Java variables must have a declared type A variable’s type determines: what kind of value the variable can hold how much memory to reserve for that variable
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Java’s Primitive Types Integers (whole numbers) byte–1 byte (-128 to 127)
short –2 bytes (-32768 to 32767)
int–4 bytes (-2147483648 to 2147483647)
long–8 bytes (-9223372036854775808 to 9223372036854775807)
Real Numbers float–4 bytes
double–8 bytes
char–2 bytes stores a single character (Unicode 2)
boolean–stores true or false (uses 1-bit or byte) 53
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Variables Must be declared before being assigned values public void methodWithGoodDeclaration()
{
double salary;
salary = 20000.0;
System.out.println("Salary is " + salary);
}
public void methodWithBadDeclaration()
{
salary = 20000.0;
double salary;
System.out.println("Salary is " + salary);
} 54
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Variables Must be initialized before being referenced public void methodWithGoodReference()
{
double salary;
salary = 20000.0;
double raise = salary * 0.05; // 5% raise
System.out.println("Raise is " + raise);
}
public void methodWithBadReference()
{
double salary; // Salary has no value.
double raise = salary * 0.05;
System.out.println("Raise is " + raise);
} 55
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Variables A variable gets a value in an assignment statement (discussed
later).
Variable = some_value or
an expression Undefined Variables Compiler error If a variable does not occur on the left in an assignment
statement before its use in an expression, then it is probably undefined
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Variables Should only be declared once public void methodWithGoodDeclaration()
{
double salary = 20000.0;
System.out.println("Salary is " + salary);
salary = 60000.0;
System.out.println("Salary is " + salary);
}
public void methodWithBadDeclaration()
{
double salary = 50000.0;
System.out.println("Salary is " + salary);
double salary = 60000.0; // Second declaration
System.out.println("Salary is " + salary);
} 57
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Variables Variables can be declared and initialized at once
char yesChar = 'y'; String word = "Hello!"; double avg = 0.0, stdDev = 0.0; char initial3 = 'T'; boolean completed = false;
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Variables Variables can only be used inside the block { …} or
scope that they themselves are declared public void methodWithGoodScope()
{
double x = 5.0;
if (x > 0.0)
System.out.println("x is " + x);
} // x is in scope here.
public void methodWithBadScope()
{
double y = 100.0;
if (y > 0.0)
{
double x = 5.0;
}
System.out.println("x " + x); // x is not in scope
} 59
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Variables The Assignment Statement variable = expression;
What does it do? Solves/evaluates expression first Assigns resulting value to the variable
Exercise: What’s the output? int x = 5; x = x + x + x + 10; System.out.print(x); ?
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Variables The Assignment Statement variable = expression;
What does it do? Solves/evaluates expression first Assigns resulting value to the variable
Exercise: What’s the output? int x = 5; x = x + x + x + 10; System.out.print(x); 25
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Variables Assignment Compatibility: The variable and expression should be the same type if not, you may get a compiler error.
Examples: int sumGrades, gradeX, gradeY; gradeX = 1; sumGrades = 1473; sumGrades = 1472 + 1; sumGrades = 1472 + gradeX; sumGrades = true; // ILLEGAL
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Variables What about mixing numeric types?
Are these assignment statements ok?
int x = 5;
long y = x;
double z = y; What about these?
double a = 6.5;
long b = a;
int c = b;
byte <short <int <long <float <double
No assigning big types to little types OR real types to integer types
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Variables Type Casting as a type override temporarily change a data type to another type (type_name), example: (int) no type casting to/from boolean Examples: double myReal = 10.0; int badInt = myReal; int goodInt = (int)myReal;
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Arithmetic Operators + Addition - Subtraction * Multiplication / Division % Modulo/Remainder (integer operands only) int x = 5; int y = 10; int z = 2; int num1 = (x + y) * z; System.out.println(num1); ?
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Arithmetic Operators + Addition - Subtraction * Multiplication / Division % Modulo/Remainder (integer operands only) int x = 5; int y = 10; int z = 2; int num1 = (x + y) * z; System.out.println(num1); 30
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Arithmetic Operators Multiplication (*) has higher precedence over addition (+). int x = 5; int y = 10; int z = 2; int num1 = x + y * z; System.out.println(num1); ?
Whenever in doubt, go with explicit use of parentheses. My Advice: avoid rules of precedence int r2d2c3po = 3 * 4 + 5 / 6; //12 int r2d2c3po2 = (3 * (4 + 5))/ 6; //4
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Arithmetic Operators Multiplication (*) has higher precedence over addition (+). int x = 5; int y = 10; int z = 2; int num1 = x + y * z; System.out.println(num1); 25
Whenever in doubt, go with explicit use of parentheses. My Advice: avoid rules of precedence int r2d2c3po = 3 * 4 + 5 / 6; //12 int r2d2c3po2 = (3 * (4 + 5))/ 6; //4
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Arithmetic Operators Division Operator - evaluate full expression first double average = 100.0/8.0; //12.5 average = 100.0/8; //12.5 average = 100/8; //12.0 int sumGrades = 100/8; //12 sumGrades = 100.0/8.0; //ERROR sumGrades = (int)100.0/8.0; //ERROR sumGrades = (int)(100.0/8.0); //12 int fifty_percent = 50/100; //0 double fiftyPercent = 50/100; //0.0 fiftyPercent = 50.0/100.0; //0.5
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Arithmetic Operators The modulo/remainder % operator Produces division remainders
int remainder = 100 % 8; System.out.println(remainder); ?
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(c) Pearson Education, Inc. & P.Fodor (CS Stony Brook)
Arithmetic Operators The modulo/remainder % operator Produces division remainders
int remainder = 100 % 8; System.out.println(remainder); 4
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(c) Pearson Education, Inc. & P.Fodor (CS Stony Brook)
Arithmetic Operators ++ Increment by one -- Decrement by one += Increment by specified amount -= Decrement by specified amount *= Multiply by specified amount /= Divide by specified amount int x = 5, y = 15, z = 25;
x = x + 1;
y++;
z += 1;
System.out.println(x); ?
System.out.println(y); ?
System.out.println(z); ? 72
(c) Pearson Education, Inc. & P.Fodor (CS Stony Brook)
Arithmetic Operators ++ Increment by one -- Decrement by one += Increment by specified amount -= Decrement by specified amount *= Multiply by specified amount /= Divide by specified amount int x = 5, y = 15, z = 25;
x = x + 1;
y++;
z += 1;
System.out.println(x); 6
System.out.println(y); ?
System.out.println(z); ? 73
(c) Pearson Education, Inc. & P.Fodor (CS Stony Brook)
Arithmetic Operators ++ Increment by one -- Decrement by one += Increment by specified amount -= Decrement by specified amount *= Multiply by specified amount /= Divide by specified amount int x = 5, y = 15, z = 25;
x = x + 1;
y++;
z += 1;
System.out.println(x); 6
System.out.println(y); 16
System.out.println(z); ? 74
(c) Pearson Education, Inc. & P.Fodor (CS Stony Brook)
Arithmetic Operators ++ Increment by one -- Decrement by one += Increment by specified amount -= Decrement by specified amount *= Multiply by specified amount /= Divide by specified amount int x = 5, y = 15, z = 25;
x = x + 1;
y++;
z += 1;
System.out.println(x); 6
System.out.println(y); 16
System.out.println(z); 26 75
(c) Pearson Education, Inc. & P.Fodor (CS Stony Brook)
Increment and Decrement Operators, cont.
76
int i = 10; int newNum = 10 * i++;
int newNum = 10 * i; i = i + 1;
Same effect as
int i = 10; int newNum = 10 * (++i);
i = i + 1; int newNum = 10 * i;
Same effect as
(c) Pearson Education, Inc. & P.Fodor (CS Stony Brook)
Scientific Notation Floating-point literals can also be specified in scientific
notation: E (or e) represents an exponent and it can be either in
lowercase or uppercase
Examples 1.23456e+2 = 1.23456e2 = 123.456 1.23456e-2 = 0.0123456
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(c) Pearson Education, Inc. & P.Fodor (CS Stony Brook)
Classes
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A class is a template or blueprint for objects A program is defined by using one or more classes public class ClassName
{
public static void main(String[] args)
{
// ClassName PROGRAM’S POINT OF ENTRY
// THIS PROGRAM’S INSTRUCTIONS
// START HERE
}
}
(c) Pearson Education, Inc. & P.Fodor (CS Stony Brook)
Methods
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A method is a collection of statements that performs a sequence of operations It is used by invoking a statement with arguments System.out.println("Welcome to Java!");
(c) Pearson Education, Inc. & P.Fodor (CS Stony Brook)
main Method
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The main method provides the control of program flow.
ClassName is executable because it has a main method we can compile and then run it
Not all classes require main methods only those classes that initiate program execution require a main method
public class ClassName { public static void main(String[] args) {...} }
(c) Pearson Education, Inc. & P.Fodor (CS Stony Brook)
Our first program: HelloWorldApp.java /**
* HelloWorldApp is a Java application
* that simply displays "Hello World!“ in the
* Java console.
*/
public class HelloWorldApp
{
public static void main(String[] args)
{
System.out.println("Hello World!");
// Statement above displays "Hello World!"
}
}
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(c) Pearson Education, Inc. & P.Fodor (CS Stony Brook)
Homework 1
Homework 1 won't be not graded Learn submission of homework
through Blackboard as an assignment
82
(c) Pearson Education, Inc. & P.Fodor (CS Stony Brook)
> notepad Welcome.java //This program prints Welcome to Java! public class Welcome { public static void main(String[] args) { System.out.println("Welcome to Java!"); } } > javac Welcome.java > java Welcome Welcome to Java!
Homework: Implement&TestWelcome.java
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(c) Pearson Education, Inc. & P.Fodor (CS Stony Brook)
import java.util.Scanner;
public class ChangeMaker
{
public static void main(String[] args)
{
int change, rem, qs, ds, ns, ps;
System.out.print("Input change amount (1-99): ");
Scanner input = new Scanner(System.in);
change = input.nextInt();
qs = change / 25;
rem = change % 25;
ds = rem / 10;
rem = rem % 10;
ns = rem / 5;
rem = rem % 5;
ps = rem;
System.out.print(qs + " quarters," + ds + " dimes,");
System.out.println(ns + " nickels and" + ps + " pennies");
}
}
Homework: Implement ChangeMaker Eclipse
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