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Creativity and Integration Creating a Digital Learning Environment Ben Smith @edtechben
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Creativity and Tech Integration

Jun 15, 2015

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Education

Ben Smith

How to get your students to be creative.
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  • 1. Creativity and Integration Creating a Digital Learning Environment Ben Smith @edtechben

2. Why this session? http://www.schrockguide.net/bloomin-apps.html 3. Data Collection Analysis Communication Apps Approach Multimedia Reference Journaling Content Based 4. Appfluency 5. Curricular Approach Measuring Annotate Cartoon Gaming Audio & Video Click to Move 6. How can students use the iPad to collect data? 7. Getting to Results 8. How did I get here? 9. Being Vague 10. Instructional Design 11. Culture and Tools 12. Building the Infrastructure 13. 1layerone 14. Questions 15. Who is the "Answerer" I know nothing - Socrates 16. Students Generate 17. UCC 18. Student Generated Problems 19. Interdependence 20. Build Independence 21. Buy-In 22. 2layertwo 23. Tool Chest 24. Example - Infographics 25. Lecture 26. Social 27. When is Done... Done? 28. Teacher as Coworker / Boss 29. Gamification 30. Rubrics Metiri Group - learning.metiri.com 31. Content is NOT Enough 32. Differentiation 33. Classroom 34. Classroom 35. Classroom 36. Beyond the Classroom 37. Celebrate Success 38. End Product 39. 21st Century Learning 40. Transformation - SAMR 41. Is IT Integration? 42. A Taxonomy for Integrating Technology Increasing Levels of Cognition Curriculum mastery deepens Increasing Complexity of Technology Skills Technology choices become autonomous 43. Observing Students are passive spectators of the technology 44. Incorporating Students are leveraging technology to increase productivity 45. Producing Students create a product with a single technology 46. Exploring Students engage in discovery learning prior to formal instruction 47. Collaborating Students interact with peers, instructors, and outside resources 48. Applying Students are guided to combine and integrate technologies 49. Creating Students are making sound choices about the appropriate synthesis of content and technology into a final product 50. Leap One Observing to Incorporating 51. Observing Students are passive spectators of the technology Observing to Incorporating Incorporating Students are leveraging technology to increase productivity 52. Examples Students use the interactive whiteboard to manipulate pictures in a classification activity Students narrate a Discovery Streaming video in lieu of the stock narration Using Inspiration to create chemical element cards that can be manipulated to Create a periodic table When writing an abstract, students must use the formatting features that are built into Word to identify claims and substantiating facts Students create a Diigo or or Delicious page to organize and identify supporting evidence for an experiment or study Observing to Incorporating 53. Leap Two Incorporating to the Triangle 54. Incorporating to the Triangle Incorporating Students are leveraging technology to increase productivity Producing Students create a product with a single technology Exploring Students engage in discovery learning prior to formal instruction Collaborating Students interact with peers, instructors, and outside resources 55. Examples Students podcast observations in lieu of a data table Post a video that displays a scientific principle to Voicethread so that the class can comment and/or predict its law Design an experiment in Google Docs and complete it with your lab group, online Make a movie trailer about a chemical reaction, describing its mathematics and properties In a dramatic or comedic way Students explore the principles of a gas law by engaging in a simulation about that law prior to experimentation Incorporating to the Triangle 56. Leap Three The Triangle to Creating 57. The Triangle Students are guided to use different tools The Triangle to Creating Creating Students are making sound choices about the appropriate synthesis of content and technology into a final product 58. How to Erase Technology Have students move through the taxonomy As students acquire the skills of using a technology. It becomes a tool they may choose The emphasis of an activity shifts from the technology to the cognitive skills students must employ Becomes invisible 59. Inspiring Creativity Creating the Canvas Word, PowerPoint, Inspiration, Wikis, Google Docs Learning to Paint User Created Content: Podcasts, Movies, Animoto, Mapping Creative Process Instructional Design: Be Vague 60. Practices 61. What do iDo? Practice Makes. Created by YETC - 2012 62. Tools for Integration 63. Planning Documents Year Long Plan Being Creative Curriculum Map What are 21st century skills? What are technologies you / your students can use? What are your current integration activities? 64. The resources 65. The NETS as a Lens 66. Performance Indicators 67. Focus Point 68. 10,000 View 69. Example Performance Indicator Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Performance Indicator Students interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media. Performance Indicator Students locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media. 70. Example Moving back to the curriculum planning document, we see that the designing creative activities tool informs the curriculum template 71. Example Using our taxonomy tool, determine the cognitive level to which students will be engaged in the activity. 72. Eliciting Creativity Designing activities that ask students to be creative must begin with the end point in mind. The being creative document will help 73. Ensuring Success In order to allow students to be successful, we must scaffold our activities from a content perspective as well as a technology one The Year Long Plan will help: 74. Assessing Technology Integrated Projects What are the goals / objectives of the project? Curricular Skills Technology Develop a rubric Curriculum Focus should be first Need a rubric area to deal with technology aspect Collaboration Problem Solving Communication 75. Questions Email: [email protected] Website: www.edtechinnovators.com @edtechben