Creating the Logo 1. Add new text (Shift+A > Text) and type out your company name. 2. Change the font to anything you like. I chose Optimus Princeps . Rotate the font by 90 degress so it’s flat when looked at in front view (Numpad 1). 3. Set Extrude to 0.05, Depth to 0.009, and Resolution to 4.
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Creating the Logo1. Add new text (Shift+A > Text) and type out your company name.
2. Change the font to anything you like. I chose Optimus Princeps. Rotate the font by 90 degress so it’s flat when looked at in front view (Numpad 1).
3. Set Extrude to 0.05, Depth to 0.009, and Resolution to 4.
9. Add a plane and scale and position as shown. This will be used to cast reflections on the text. The text is 100% glossy, so it won’t catch any diffuse light.
10. Add a new material to the plane. Set it to Emission with a Strength of 3.
11. Go to the Object panel and under Ray Visibility, uncheck Camera. This will make the object invisible to the camera.
How to make an object invisible to the camera in Cycles
Oooo… slick. But the text kind of disappears at the bottom. Let’s fix that…
12. Duplicate the plane and place it below the text as pictured. Make a new material, set the strength to 1 and color to slightly yellow (for mo drama yo).
Creating the gemstone reflectionsWithout anything to reflect, the gemstone will be nothing more than a green smudge on your screen. So let’s add some “sparkle” using the background.
18. Go to the node editor and click the World icon in the bottom bar. Add a Checker Texture node and connect it to the background. Set the Scale to 20and Strength to 3.
Much better! Checkerboard wallpapers were like soooo 1970s anyway.
But wait, there’s more! We actually don’t want the checkerboard background to cast any reflections either. Otherwise we’ll run into problems later with our text. So let’s turn off reflections too.
20. Duplicate the previous Mix node and connect as pictured:
How to make a background texture not show up in reflections
21. Select the text and go into edit mode. Select “Pictures” using the box tool (B) and pressP>Selection to make it a separate object.
Creating a “floating particle” background23. Add a Plane, scale it up to cover the grid floor and place below your scene out of view of the camera. Add a Location Keyframe (i) on Frame 1.
24. Go to Frame 10, move the plane above the camera and add another Location Keyframe (i).
25. Go to the f-Curve editor. Delete the X and Y location tracks (as they aren’t needed). Select the Z-Location track and press V>Vector (this will make the animation linear without slowing down).
26. With the plane selected, add a new Particle System.
31. Select the plane again and under the Particle Settings, Render, click Object select the name of the Circle. Alter the size till you have small-ish particles.
32. Go to the Particle settings, enable Rotation and Dynamic. Set the Initial Orientation to 1 and Angular Velocity to Random: 2. This will make the particles gently rotate as they float around.
41. Go back to the main Scene and jump to the compositor. Add another Renderlayer and set the scene to Volumetric Lighting. Add another mix node and connect as shown: