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Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. Bring Your Own Device A Presentation for Educators
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Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. Bring Your Own Device A Presentation.

Mar 30, 2015

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Page 1: Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. Bring Your Own Device A Presentation.

Copyright © 2012 Intel Corporation. All rights reserved.* Other names and brands may be claimed as the property of others.

Bring Your Own Device

A Presentation for Educators

Page 2: Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. Bring Your Own Device A Presentation.

Copyright © 2012 Intel Corporation. All rights reserved.* Other names and brands may be claimed as the property of others.

Objectives

• Define the characteristics of today’s students

• Examine a 21st century learning environment

• Explore BYOD in the classroom• Develop strategies for

implementing BYOD

Page 3: Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. Bring Your Own Device A Presentation.

Copyright © 2012 Intel Corporation. All rights reserved.* Other names and brands may be claimed as the property of others.

Which words best describe your

students?

Page 4: Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. Bring Your Own Device A Presentation.

Copyright © 2012 Intel Corporation. All rights reserved.* Other names and brands may be claimed as the property of others.

Today’s Students

• They are digital natives

• They live in a multimedia world

• Their media is all color

• They prioritize visual learning

• They demand creativity

• They learn best through trial and error

• They constantly connect and collaborate

• They access information that is live and linked

Page 5: Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. Bring Your Own Device A Presentation.

Copyright © 2012 Intel Corporation. All rights reserved.* Other names and brands may be claimed as the property of others.

What should learning look like in the 21st century?

Page 6: Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. Bring Your Own Device A Presentation.

Copyright © 2012 Intel Corporation. All rights reserved.* Other names and brands may be claimed as the property of others.

21st Century Learning is…

Students live in a world with anytime, anywhere access to information at their fingertips.

Mobile

Page 7: Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. Bring Your Own Device A Presentation.

Copyright © 2012 Intel Corporation. All rights reserved.* Other names and brands may be claimed as the property of others.

21st Century Learning is…

Technology has provided our students with a social, collaborative world. They thrive on teamwork and figuring things out with their friends.

Collaborative

Page 8: Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. Bring Your Own Device A Presentation.

Copyright © 2012 Intel Corporation. All rights reserved.* Other names and brands may be claimed as the property of others.

21st Century Learning is…

Today’s students want to connect with others in real time through social media and mobile devices.

Connected

Page 9: Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. Bring Your Own Device A Presentation.

Copyright © 2012 Intel Corporation. All rights reserved.* Other names and brands may be claimed as the property of others.

21st Century Learning is…

Today’s students are equal parts consumer and creator. They download and view audio and video, then create their own to upload and share with others. They are used to having multimedia tools at their fingertips, and they are adept at using these tools to express their creativity.

Multimedia

Page 10: Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. Bring Your Own Device A Presentation.

Copyright © 2012 Intel Corporation. All rights reserved.* Other names and brands may be claimed as the property of others.

21st Century Learning is…

Constant change requires independent learners with new skills for changing work environments: critical thinking, collaboration, creativity, and communication.

Constantly Changing

Page 11: Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. Bring Your Own Device A Presentation.

Copyright © 2012 Intel Corporation. All rights reserved.* Other names and brands may be claimed as the property of others.

21st Century Learning is…

New Skills and Literacies• Critical Thinking and Problem

Solving • Collaboration across Networks and

Leading by Influence • Agility and Adaptability • Initiative and Entrepreneurialism • Effective Oral and

Written Communication • Accessing and

Analyzing Information • Curiosity and

Imagination

New Skills and Literacies

Page 12: Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. Bring Your Own Device A Presentation.

Copyright © 2012 Intel Corporation. All rights reserved.* Other names and brands may be claimed as the property of others.

21st Century Learning is…

Students live in a world where they can learn anywhere, any time and from anyone.

Physical and Virtual Learning Spaces

Page 13: Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. Bring Your Own Device A Presentation.

Copyright © 2012 Intel Corporation. All rights reserved.* Other names and brands may be claimed as the property of others.

21st Century Learning is…

Page 14: Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. Bring Your Own Device A Presentation.

Copyright © 2012 Intel Corporation. All rights reserved.* Other names and brands may be claimed as the property of others.

We have a clear vision of 21st century learning, but how do we get there?

Page 15: Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. Bring Your Own Device A Presentation.

Copyright © 2012 Intel Corporation. All rights reserved.* Other names and brands may be claimed as the property of others.

Bring Your Own Device

PROS

• Device for every student, anytime access

• Parent-financed• Devices typically

up-to-date• No cost for

upgrades or repairs

CONS

• Lack of uniformity of devices and platforms

• Uncontrolled network access

• Requires a robust network infrastructure with large bandwidth

• Limitations of mobile devices

Page 16: Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. Bring Your Own Device A Presentation.

Copyright © 2012 Intel Corporation. All rights reserved.* Other names and brands may be claimed as the property of others.

Comparing technology integration models

(Click to play video)

Page 17: Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. Bring Your Own Device A Presentation.

Copyright © 2012 Intel Corporation. All rights reserved.* Other names and brands may be claimed as the property of others.

Learning anytime, anywhere without schedule or access restrictionsParent- financed, allowing schools to devote much-needed funding to other programs or technologiesPersonalized devicesDevices are commonly more up-to-date with newer featuresNo repairs or maintenanceCost-effective, works with decreasing technology budgetsAllows for immediate application in the classroomCompetitive pricing of tablets, smartphones, and laptop computers- BYOD a viable option for many familiesReplicates a technology-rich environment already common in higher education and businessFlexibility- support different learners with different needs

BYOD Benefits

Page 18: Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. Bring Your Own Device A Presentation.

Copyright © 2012 Intel Corporation. All rights reserved.* Other names and brands may be claimed as the property of others.

BYOD Challenges and Considerations

Won’t my students be distracted by their devices? How am I ever going to compete for their attention?

How will I prevent my students from accessing inappropriate sites on their devices?

How will I learn so many different devices?

Teachers have found success with simple signals, such as the words “Devices Down” when they need their students to stop and listen. When the devices are used as an integral part of the learning process, students won’t be distracted- they will be engaged in using them to learn.

Successful BYOD programs have strategies in place to help with classroom management of personal devices. A school AUP can establish and communicate specifically where and when devices can be used, as well as policies for social networking and messaging.

You can rely on students to help one another- they are the technology experts.

Page 19: Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. Bring Your Own Device A Presentation.

Copyright © 2012 Intel Corporation. All rights reserved.* Other names and brands may be claimed as the property of others.

BYOD Challenges and Considerations

• The software that I use won’t work on cell phones or tablets. With so many different platforms and devices in one class, how will we collaborate and share files?

• What about my students who can’t afford a device?

• Will BYOD cause more theft problems?

Web-based software applications work on most platforms and can accommodate common software needs, including photo editing and multimedia presentations, often for free.

Without the cost of supplying a device for every student, schools can apply their technology budget to purchasing a set of devices for loaning. Some BYOD programs ask parents to donate used devices when they purchase new ones, or ask students to share with one another.

Most schools actually report a decrease in theft of devices.

Page 20: Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. Bring Your Own Device A Presentation.

Copyright © 2012 Intel Corporation. All rights reserved.* Other names and brands may be claimed as the property of others.

BYOD Challenges and Considerations

• I’m interested, but I don’t know how to start. It’s overwhelming to think about changing my entire teaching approach.

• I’ve tried using online videos with my class in the computer lab. The videos streamed too slowly and the network kept crashing. If every student in the school has a device, it’s just going to slow down the network even more.

Successful BYOD programs build a network of support for teachers which may include professional development, in-class visits, and lesson demonstrations by instructional technology specialists. There are also BYOD professional communities online for help and advice.

BYOD requires a school to upgrade its network infrastructure to handle the increased demands for bandwidth.

Page 21: Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. Bring Your Own Device A Presentation.

Copyright © 2012 Intel Corporation. All rights reserved.* Other names and brands may be claimed as the property of others.

BYOD in the Classroom

Page 22: Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. Bring Your Own Device A Presentation.

Copyright © 2012 Intel Corporation. All rights reserved.* Other names and brands may be claimed as the property of others.

• Data organization tools• Web-based applications for classroom polling and quick tests• Audio for podcasting and radio broadcasts• Video• QR codes• Digital storytelling• Language learning• Probe attachments for measuring data• Course companion sites

BYOD in the Classroom

Page 23: Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. Bring Your Own Device A Presentation.

Copyright © 2012 Intel Corporation. All rights reserved.* Other names and brands may be claimed as the property of others.

Mike arrives at school with his cell phone in his hand. Already he has connected with three of his friends and made plans to meet up at lunch time. During his first class, the teacher posts a question on the interactive whiteboard. Mike and the other students respond to the question using their cell phones, then view the results in real-time on the board. This starts a class discussion, where Mike pulls his tablet computer out of his backpack to look up information that will support his opinion. At the height of discussion, the bell signals the end of class. The teacher promptly posts the question on the class website discussion forum. Mike reads and responds to his classmates’ continued discussion on his way to the next class.

Meet Mike

Page 24: Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. Bring Your Own Device A Presentation.

Copyright © 2012 Intel Corporation. All rights reserved.* Other names and brands may be claimed as the property of others.

At lunch, Mike asks his friends for their opinions and adds their point of view to the discussion forum. Later that evening, Mike is at home listening to a podcast that he has downloaded. This inspires him to create his own podcast to present and discuss his opinion on the topic. He uploads the podcast to the class website, where his peers promptly receive it on their own mobile devices. They leave comments on the site. The next day, the teacher uses these comments as material to launch a new discussion. Mike eagerly pulls out his cell phone for another real-time poll.

Meet Mike

Page 25: Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. Bring Your Own Device A Presentation.

Copyright © 2012 Intel Corporation. All rights reserved.* Other names and brands may be claimed as the property of others.

• Engaged in learning

• Self-motivated

• Self-directed

• Independent

• Creative

• Collaborative

• Communicative

• A critical thinker

BYOD encourages Mike to be:

Page 26: Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. Bring Your Own Device A Presentation.

Copyright © 2012 Intel Corporation. All rights reserved.* Other names and brands may be claimed as the property of others.

• More engaged and motivated students• Students are held accountable for their learning, puts

them in charge• Encourages continued learning outside of the classroom

walls• Personalized, students tap into their individual learning

preferences• Helps students identify skills that will make them life-long

learners• Gives students a preview of how their future workplaces

will operate

BYOD Educational Impact

Page 27: Copyright © 2012 Intel Corporation. All rights reserved. * Other names and brands may be claimed as the property of others. Bring Your Own Device A Presentation.

Copyright © 2012 Intel Corporation. All rights reserved.* Other names and brands may be claimed as the property of others.

How will you inspire your students and engage them in 21st century learning?