Communicating Design By Daniel M. Brown Presented by Stanley Chang Ph.D. student, University of Michigan
Oct 21, 2014
Communicating DesignBy Daniel M. Brown
Presented by
Stanley Chang Ph.D. student, University of Michigan
Outline
• About the Author• Introduction• Simple intro. to User Needs Documents • The good of the book
About the Author
Dan BrownIA & User experience design
• Consulting work• Writing and speaking• Commitment to IA communities
Consulting Experience
• Developed user models, interaction models, information architectures, and content models for such clients as First USA, the World Bank, webMethods, and US Airways.
• Developed wireframes and user flows for major applications on USPS.gov, including ZIP Code Lookup, Online Tools, and Carrier Pickup. Designed usability tests and analyzed results to improve applications.
Dan Brown > Speak and Write
Introduction
Structure of the book
• What is deliverable?• Why produce deliverables?
– Consistency of vision– Accountability
– Traceability
• The Ten deliverables• Layers of each deliverable• Tips of presenting • How are they used with other documents?
The Ten Deliverables
• User Needs Documents– Personas, Usability test plan and Usability test
results
• Strategy Documents– Concept models, Content inventories and
Competitive analyses
• Design Documents– Wireframes, Flowcharts, site maps and
screen designs
Deliverable, Like a Cake
• Layer 1• The most important
elements
• Layer2• Enhancement, some
background information• Layer3
• Very further details
Layer Example
• Layer1• Layer2• Layer3
Tips for Presenting Deliverables
• Establish and communicate a purpose
• Decide what you want to get out of the meeting before going into it.
• Think through participant expectations, agendas, and questions
• Invite the minimal number of people possible
• Send materials around before the meeting
• Write up an account of the meeting.
• Take pride in running a good meeting
• For new clients, assume the first meeting won't go well
User Needs Documents
Personas
A summary representation of the system's intended users, often described as real people. Also known as: user profiles, user role definitions, audience profiles.
• Purpose– Help prioritize system features and content that
best support the audience
• Audience– Design team the primary audience
• Context– At the beginning of a project
• Challenges– Summarizing can be tough– Dealing with companies that have done business
successfully for years without personas
Persona > Overview
Persona > Creating > Layer 1
• Name• Motivations and needs• Scenarios
Persona > Creating > Layer 2
• System Feature• Behavior• Quotes
Persona > Creating > Layer 3
• Demographic information• Technology comfort level• Personal background• Photograph
• Recruit for usability test
• Rationalize existing design decisions
• Clients not buying into personas
• No time or resources• Identify extraneous
content• Show how existing
segmentation models are inadequate
Persona > Justification
• Buy-In meeting: Selling the Idea– Only at the very beginning– Show the need for personas– Demonstrate their function
• Feedback meeting: Getting input from the team– Need to be well-structured
• Brainstorm meeting: Building personas Together– Review and then construct
Persona > Presenting > Meeting Purpose
• Priority order approach– Most important persona first
• Steps followed approach– The most popular meeting structure– Explain the process
• Family resemblance approach
Persona > Presenting > Meeting Structure
Family resemblance approach
Family resemblance approach
Personas Tree
• Keep the agenda on track
• Make use of research
• Keep meeting participants engaged
Persona > Presenting > Key Points
• User-Needs Documents– Usability Test Plan– Usability Reports
• Strategy Documents– Competitive Analysis– Concept Model
• Design Documents– Wireframes– Site maps– Flowchart– Screen Designs
Persona > With Other Documents
Usability Test Plan
The usability test plan describes the goals, method, and approach for a usability test.
.
• Purpose– Lay out the approach for a usability test
• Audience– Everyone in the team
• Context– Whenever scheduling usability testing
• Challenge– Creating a multi purpose document but not out of
scope
Usability Test Plan > Overview
Usability Test Plan > Creating > Layer 1
• Test objectives• Test logistics• Test scenarios
Usability Test Plan > Creating > Layer 2
• User profiles and Screener• Pre-test and post-test questions• Script
• Background• Functional details• Expected behaviors
Usability Test Plan > Creating > Layer 3
• Securing buy-in– Go through every aspect of the plan
• Soliciting input• Testing the test
– Mock test – Ensure you can do everything you need to in
the given amount of time
– Potential issues
Persona > Presenting > Meeting Purpose
• Risk of losing sight of objectives• Usability newbies• Methodological questions
Usability Test Plan > Presenting > Key Points
• User-Needs Documents– Persona
– Test results
• Design Documents
Usability Test Plan > With Other Documents
Usability Reports
The usability report is the outcome of a usability test, whose results are compiled into an actionable format.
• Purpose– Highlight the main findings
• Audience– Everyone
• Context– As long as there is a test
• Challenge– The more details you include, the more you need
to explain– Distinguishing between observations and
recommendations
Usability Reports > Overview
Usability Report > Creating > Layer 1
• Test summary• Basic observations• A little context• Next Step
• Summary of observations• Summary of recommendations• Severity level• User quotes
Usability Report > Creating > Layer 2
• Quantitative data• User profiles• Tactical recommendations
Usability Report > Creating > Layer 3
• Inflating severity• Too much or too
little detail
Usability Report > Creating > Risks
• Presenting findings to stakeholders:– They are more concerned about the overall
tenor of the usability tests– Spend more time on the pre- and post-test
questions that shed light on the audience more broadly
• Presenting findings to the design team:– They are more interested in the observations
& solutions
Usability Report > Presenting > Meeting Purpose
• Start with the basics: – Test objectives
– Test method– Logistics
• Summarize the observation first• If have to report findings ASAP
– hold a usability test debriefing
Usability Report > Presenting >
Meeting Structure
• Be objective and honest– Tell the truth
– Offer several explanations why
Usability Report > Presenting > Key
points
Truth
You may face this question…
“what should
we do?"
“I don't solve, I just identify”
• Difficult design problems do not have just one answer
• So, force yourself to think of a couple different approaches for each main design problem
• Explain, and then suggest
This might not work….
• User-Needs Documents– Persona
– Test plan
• Design Documents– Wireframes– Site maps and
flowcharts
The number of users is represented by the weight (thickness)
Usability Reports > With Other Documents
• Strategy Documents– Concept models, Content inventories and
Competitive analyses
• Design Documents– Wireframes, Flowcharts, site maps and
screen designs
The other deliverables….
Please refer to the books
What’s Good about This Book
• Use 3 layers to introduce how to create different documents
• Readers can take advantage of the layer structure to create documents depending on different context
• Provide practical suggestions on meeting strategies
• Great reference book for people new to this field
Thank you