Top Banner
6th Summer School AACIMP - Kyiv Polytechnic Institute (KPI) - National Technical University of Ukraine, 8-20 August 2011 Cooperative Game Theory. Operations Research Games. Applications to Interval Games Lecture 6: Coalitional Games with Interval-Type Payoffs: A Survey Sırma Zeynep Alparslan G¨ ok uleyman Demirel University Faculty of Arts and Sciences Department of Mathematics Isparta, Turkey email:[email protected] August 13-16, 2011
62

Coalitional Games with Interval-Type Payoffs: A Survey

May 11, 2015

Download

Education

SSA KPI

AACIMP 2011 Summer School. Operational Research Stream. Lecture by Sırma Zeynep Alparslan Gok.
Welcome message from author
This document is posted to help you gain knowledge. Please leave a comment to let me know what you think about it! Share it to your friends and learn new things together.
Transcript
Page 1: Coalitional Games with Interval-Type Payoffs: A Survey

6th Summer School AACIMP - Kyiv Polytechnic Institute (KPI) - National Technical University of Ukraine, 8-20 August 2011

Cooperative Game Theory. Operations ResearchGames. Applications to Interval Games

Lecture 6: Coalitional Games with Interval-Type Payoffs: ASurvey

Sırma Zeynep Alparslan GokSuleyman Demirel University

Faculty of Arts and Sciences

Department of Mathematics

Isparta, Turkey

email:[email protected]

August 13-16, 2011

Page 2: Coalitional Games with Interval-Type Payoffs: A Survey

6th Summer School AACIMP - Kyiv Polytechnic Institute (KPI) - National Technical University of Ukraine, 8-20 August 2011

Outline

Introduction

Cooperative interval games

Classes of cooperative interval games

Economic and OR situations with interval data

Handling interval solutions

Final remarks and outlook

References

Page 3: Coalitional Games with Interval-Type Payoffs: A Survey

6th Summer School AACIMP - Kyiv Polytechnic Institute (KPI) - National Technical University of Ukraine, 8-20 August 2011

Introduction

Introduction

I This lecture is based on the book

Cooperative Interval Games: Theory and Applications

by Alparslan Gok published by

Lambert Academic Publishing (LAP).

I For more information please see:http://www.morebooks.de/store/gb/book/cooperative-interval-games/isbn/978-3-8383-3430-1

The book is the PhD thesis of Alparslan Gok entitled

Cooperative interval games

from Middle East Technical University, Ankara-Turkey.

Page 4: Coalitional Games with Interval-Type Payoffs: A Survey

6th Summer School AACIMP - Kyiv Polytechnic Institute (KPI) - National Technical University of Ukraine, 8-20 August 2011

Introduction

Motivation

Game theory:

I Mathematical theory dealing with models of conflict andcooperation.

I Many interactions with economics and with other areas suchas Operations Research (OR) and social sciences.

I Tries to come up with fair divisions.

I A young field of study:The start is considered to be the book Theory of Games andEconomic Behaviour by von Neumann and Morgernstern(1944).

I Two parts: non-cooperative and cooperative.

Page 5: Coalitional Games with Interval-Type Payoffs: A Survey

6th Summer School AACIMP - Kyiv Polytechnic Institute (KPI) - National Technical University of Ukraine, 8-20 August 2011

Introduction

Motivation continued...

I Cooperative game theory deals with coalitions whichcoordinate their actions and pool their winnings.

I The main problem: How to divide the rewards or costs amongthe members of the formed coalition?

I Generally, the situations are considered from a deterministicpoint of view.

I Basic models in which probability and stochastic theory play arole are: chance-constrained games and cooperative gameswith stochastic/random payoffs.

Page 6: Coalitional Games with Interval-Type Payoffs: A Survey

6th Summer School AACIMP - Kyiv Polytechnic Institute (KPI) - National Technical University of Ukraine, 8-20 August 2011

Introduction

Motivation continued...

Idea of interval approach:

I In most economic and OR situations rewards/costs are notprecise.

I Possible to estimate the intervals to which rewards/costsbelong.

Why cooperative interval games are important?

I Useful for modeling real-life situations.

Aim: generalize the classical theory to intervals and apply it toeconomic situations and OR situations.

I In this study, rewards/costs taken into account are notrandom variables, but just closed and bounded intervals ofreal numbers with no probability distribution attached.

Page 7: Coalitional Games with Interval-Type Payoffs: A Survey

6th Summer School AACIMP - Kyiv Polytechnic Institute (KPI) - National Technical University of Ukraine, 8-20 August 2011

Introduction

Interval calculus

I (R): the set of all closed and bounded intervals in RI , J ∈ I (R), I =

[I , I], J =

[J, J], |I | = I − I , α ∈ R+

I addition: I + J =[I + J, I + J

]I multiplication: αI =

[αI , αI

]I subtraction: defined only if |I | ≥ |J|

I − J =[I − J, I − J

]I weakly better than: I < J if and only if I ≥ J and I ≥ J

I I 4 J if and only if I ≤ J and I ≤ J

I better than: I � J if and only if I < J and I 6= J

I I ≺ J if and only if I 4 J and I 6= J

Page 8: Coalitional Games with Interval-Type Payoffs: A Survey

6th Summer School AACIMP - Kyiv Polytechnic Institute (KPI) - National Technical University of Ukraine, 8-20 August 2011

Cooperative interval games

Classical cooperative games versus cooperative intervalgames

I < N, v >, N := {1, 2, ..., n}: set of players

I v : 2N → R: characteristic function, v(∅) = 0

I v(S): worth (or value) of coalition S

GN : the class of all coalitional games with player set N

I < N,w >, N: set of players

I w : 2N → I (R): characteristic function, w(∅) = [0, 0]

I w(S) = [w(S),w(S)]: worth (value) of S

IGN : the class of all interval games with player set NExample (LLR-game): Let < N,w > be an interval game withw({1, 3}) = w({2, 3}) = w(N) = J < [0, 0] and w(S) = [0, 0]otherwise.

Page 9: Coalitional Games with Interval-Type Payoffs: A Survey

6th Summer School AACIMP - Kyiv Polytechnic Institute (KPI) - National Technical University of Ukraine, 8-20 August 2011

Cooperative interval games

Arithmetic of interval games

w1,w2 ∈ IGN , λ ∈ R+, for each S ∈ 2N

I w1 4 w2 if w1(S) 4 w2(S)

I < N,w1 + w2 > is defined by (w1 + w2)(S) = w1(S) + w2(S).

I < N, λw > is defined by (λw)(S) = λ · w(S).

I Let w1,w2 ∈ IGN such that |w1(S)| ≥ |w2(S)| for eachS ∈ 2N . Then < N,w1 − w2 > is defined by(w1 − w2)(S) = w1(S)− w2(S).

Classical cooperative games associated with < N,w >

I Border games: < N,w > and < N,w >

I Length game: < N, |w | >, where |w | (S) = w(S)− w(S) foreach S ∈ 2N .

Page 10: Coalitional Games with Interval-Type Payoffs: A Survey

6th Summer School AACIMP - Kyiv Polytechnic Institute (KPI) - National Technical University of Ukraine, 8-20 August 2011

Cooperative interval games

Preliminaries on classical cooperative games< N, v > is called a balanced game if for each balanced mapλ : 2N \ {∅} → R+ we have∑

S∈2N\{∅}

λ(S)v(S) ≤ v(N).

The core (Gillies (1959)) C (v) of v ∈ GN is defined by

C (v) =

{x ∈ RN |

∑i∈N

xi = v(N);∑i∈S

xi ≥ v(S),∀S ∈ 2N

}.

Theorem (Bondareva (1963), Shapley (1967)): Let < N, v > be ann-person game. Then, the following two assertions are equivalent:

(i) C (v) 6= ∅.(ii) < N, v > is a balanced game.

Page 11: Coalitional Games with Interval-Type Payoffs: A Survey

6th Summer School AACIMP - Kyiv Polytechnic Institute (KPI) - National Technical University of Ukraine, 8-20 August 2011

Cooperative interval games

Selection-based solution concepts

Let < N,w > be an interval game.

I v is called a selection of w if v(S) ∈ w(S) for each S ∈ 2N .

I Sel(w): the set of selections of w

The core set of an interval game < N,w > is defined by

C (w) := ∪{C (v)|v ∈ Sel(w)} .

Page 12: Coalitional Games with Interval-Type Payoffs: A Survey

6th Summer School AACIMP - Kyiv Polytechnic Institute (KPI) - National Technical University of Ukraine, 8-20 August 2011

Cooperative interval games

Selection-based solution conceptsAn interval game < N,w > is strongly balanced if for eachbalanced map λ it holds that∑

S∈2N\{∅}

λ(S)w(S) ≤ w(N).

Proposition: Let < N,w > be an interval game. Then, thefollowing three statements are equivalent:

(i) For each v ∈ Sel(w) the game < N, v > is balanced.(ii) For each v ∈ Sel(w), C (v) 6= ∅.(iii) The interval game < N,w > is strongly balanced.

Proof: (i)⇔ (ii) follows from Bondareva-Shapley theorem.(i)⇔ (iii) follows using w(N) ≤ v(N) ≤ w(N) and∑

S∈2N\{∅}

λ(S)w(S) ≤∑

S∈2N\{∅}

λ(S)v(S) ≤∑

S∈2N\{∅}

λ(S)w(S)

for each balanced map λ.

Page 13: Coalitional Games with Interval-Type Payoffs: A Survey

6th Summer School AACIMP - Kyiv Polytechnic Institute (KPI) - National Technical University of Ukraine, 8-20 August 2011

Cooperative interval games

Interval solution conceptsI (R)N : set of all n-dimensional vectors with elements in I (R).The interval imputation set:

I(w) =

{(I1, . . . , In) ∈ I (R)N |

∑i∈N

Ii = w(N), Ii < w(i), ∀i ∈ N

}.

The interval core:

C(w) =

{(I1, . . . , In) ∈ I(w)|

∑i∈S

Ii < w(S), ∀S ∈ 2N \ {∅}

}.

Example (LLR-game) continuation:

C(w) =

{(I1, I2, I3)|

∑i∈N

Ii = J,∑i∈S

Ii < w(S)

},

C(w) = {([0, 0], [0, 0], J)} .

Page 14: Coalitional Games with Interval-Type Payoffs: A Survey

6th Summer School AACIMP - Kyiv Polytechnic Institute (KPI) - National Technical University of Ukraine, 8-20 August 2011

Classes of cooperative interval games

Classical cooperative games (Part I in Branzei, Dimitrovand Tijs (2008))

< N, v > is convex if and only if the supermodularity condition

v(S ∪ T ) + v(S ∩ T ) ≥ v(S) + v(T )

for each S ,T ∈ 2N holds.< N, v > is concave if and only if the submodularity condition

v(S ∪ T ) + v(S ∩ T ) ≤ v(S) + v(T )

for each S ,T ∈ 2N holds.

Page 15: Coalitional Games with Interval-Type Payoffs: A Survey

6th Summer School AACIMP - Kyiv Polytechnic Institute (KPI) - National Technical University of Ukraine, 8-20 August 2011

Classes of cooperative interval games

Convex and concave interval games

I < N,w > is supermodular if

w(S) + w(T ) 4 w(S ∪ T ) + w(S ∩ T ) for all S ,T ∈ 2N .

I < N,w > is convex if w ∈ IGN is supermodular and|w | ∈ GN is supermodular (or convex).

I < N,w > is submodular if

w(S) + w(T ) < w(S ∪ T ) + w(S ∩ T ) for all S ,T ∈ 2N .

I < N,w > is concave if w ∈ IGN is submodular and |w | ∈ GN

is submodular (or concave).

Page 16: Coalitional Games with Interval-Type Payoffs: A Survey

6th Summer School AACIMP - Kyiv Polytechnic Institute (KPI) - National Technical University of Ukraine, 8-20 August 2011

Classes of cooperative interval games

Illustrative examples

Example 1: Let < N,w > be the two-person interval game withw(∅) = [0, 0], w({1}) = w({2}) = [0, 1] and w(N) = [3, 4].Here, < N,w > is supermodular and the border games are convex,but |w | ({1}) + |w | ({2}) = 2 > 1 = |w | (N) + |w | (∅).Hence, < N,w > is not convex.Example 2: Let < N,w > be the three-person interval game withw({i}) = [1, 1] for each i ∈ N,w(N) = w({1, 3}) = w({1, 2}) = w({2, 3}) = [2, 2] andw(∅) = [0, 0].Here, < N,w > is not convex, but < N, |w | > is supermodular,since |w | (S) = 0, for each S ∈ 2N .

Page 17: Coalitional Games with Interval-Type Payoffs: A Survey

6th Summer School AACIMP - Kyiv Polytechnic Institute (KPI) - National Technical University of Ukraine, 8-20 August 2011

Classes of cooperative interval games

Example (unanimity interval games):

Let J ∈ I (R) such that J � [0, 0] and let T ∈ 2N \ {∅}. Theunanimity interval game based on T is defined for each S ∈ 2N by

uT ,J(S) =

{J, T ⊂ S[0, 0] , otherwise.

< N, |uT ,J | > is supermodular, < N, uT ,J > is supermodular:

T ⊂ A,T ⊂ BT ⊂ A,T 6⊂ BT 6⊂ A,T ⊂ BT 6⊂ A,T 6⊂ B

uT ,J(A ∪ B) uT ,J(A ∩ B) uT ,J(A) uT ,J(B)J J J JJ [0, 0] J [0, 0]J [0, 0] [0, 0] J

J or [0, 0] [0, 0] [0, 0] [0, 0].

Page 18: Coalitional Games with Interval-Type Payoffs: A Survey

6th Summer School AACIMP - Kyiv Polytechnic Institute (KPI) - National Technical University of Ukraine, 8-20 August 2011

Classes of cooperative interval games

Size monotonic interval games

I < N,w > is size monotonic if < N, |w | > is monotonic, i.e.,|w | (S) ≤ |w | (T ) for all S ,T ∈ 2N with S ⊂ T .

I SMIGN : the class of size monotonic interval games withplayer set N.

I For size monotonic games, w(T )− w(S) is defined for allS ,T ∈ 2N with S ⊂ T .

I CIGN : the class of convex interval games with player set N.

I CIGN ⊂ SMIGN because < N, |w | > is supermodular impliesthat < N, |w | > is monotonic.

Page 19: Coalitional Games with Interval-Type Payoffs: A Survey

6th Summer School AACIMP - Kyiv Polytechnic Institute (KPI) - National Technical University of Ukraine, 8-20 August 2011

Classes of cooperative interval games

I-balanced interval games

< N,w > is I-balanced if for each balanced map λ∑S∈2N\{∅}

λSw(S) 4 w(N).

IBIGN : class of interval balanced games with player set N.

CIGN ⊂ IBIGN

CIGN ⊂ (SMIGN ∩ IBIGN)

Theorem: Let w ∈ IGN . Then the following two assertions areequivalent:

(i) C(w) 6= ∅.(ii) The game w is I-balanced.

Page 20: Coalitional Games with Interval-Type Payoffs: A Survey

6th Summer School AACIMP - Kyiv Polytechnic Institute (KPI) - National Technical University of Ukraine, 8-20 August 2011

Classes of cooperative interval games

Solution concepts for cooperative interval gamesΠ(N): set of permutations, σ : N → N, of NPσ(i) =

{r ∈ N|σ−1(r) < σ−1(i)

}: set of predecessors of i in σ

The interval marginal vector mσ(w) of w ∈ SMIGN w.r.t. σ:

mσi (w) = w(Pσ(i) ∪ {i})− w(Pσ(i))

for each i ∈ N.

Interval Weber set W : SMIGN � I (R)N :

W(w) = conv {mσ(w)|σ ∈ Π(N)} .

Example: N = {1, 2}, w({1}) = [1, 3],w({2}) = [0, 0] and

w({1, 2}) = [2, 3 12 ]. This game is not size monotonic.

m(12)(w)is not defined.w(N)− w({1}) = [1, 1

2 ]: undefined since |w(N)| < |w({1})|.

Page 21: Coalitional Games with Interval-Type Payoffs: A Survey

6th Summer School AACIMP - Kyiv Polytechnic Institute (KPI) - National Technical University of Ukraine, 8-20 August 2011

Classes of cooperative interval games

The interval Shapley valueThe interval Shapley value Φ : SMIGN → I (R)N :

Φ(w) =1

n!

∑σ∈Π(N)

mσ(w), for each w ∈ SMIGN .

Example: N = {1, 2}, w({1}) = [0, 1],w({2}) = [0, 2],w(N) = [4, 8].

Φ(w) =1

2(m(12)(w) + m(21)(w));

Φ(w) =1

2((w({1}),w(N)− w({1})) + (w(N)− w({2}),w({2}))) ;

Φ(w) =1

2(([0, 1], [4, 7]) + ([4, 6], [0, 2])) = ([2, 3

1

2], [2, 4

1

2]).

Page 22: Coalitional Games with Interval-Type Payoffs: A Survey

6th Summer School AACIMP - Kyiv Polytechnic Institute (KPI) - National Technical University of Ukraine, 8-20 August 2011

Classes of cooperative interval games

Properties of solution concepts

I W(w) ⊂ C(w), ∀w ∈ CIGN and W(w) 6= C(w) is possible.Example: N = {1, 2}, w({1}) = w({2}) = [0, 1] andw(N) = [2, 4] (convex).W(w) = conv

{m(1,2)(w),m(2,1)(w)

}m(1,2)(w) = ([0, 1], [2, 4]− [0, 1]) = ([0, 1], [2, 3])m(2,1)(w) = ([2, 3], [0, 1]])m(1,2)(w) and m(2,1)(w) belong to C(w).([ 1

2 , 134 ], [1 1

2 , 214 ]) ∈ C(w)

no α ∈ [0, 1] exists satisfyingαm(1,2)(w) + (1− α)m(2,1)(w) = ([ 1

2 , 134 ], [1 1

2 , 214 ]).

I Φ(w) ∈ W(w) for each w ∈ SMIGN .

I Φ(w) ∈ C(w) for each w ∈ CIGN .

Page 23: Coalitional Games with Interval-Type Payoffs: A Survey

6th Summer School AACIMP - Kyiv Polytechnic Institute (KPI) - National Technical University of Ukraine, 8-20 August 2011

Classes of cooperative interval games

The square operator

I Let a = (a1, . . . , an) and b = (b1, . . . , bn) with a ≤ b.

I Then, we denote by a�b the vector

a�b := ([a1, b1] , . . . , [an, bn]) ∈ I (R)N

generated by the pair (a, b) ∈ RN × RN .

I Let A,B ⊂ RN . Then, we denote by A�B the subset ofI (R)N defined by

A�B := {a�b|a ∈ A, b ∈ B, a ≤ b} .

I For a multi-solution F : GN � RN we defineF� : IGN � I (R)N by F� = F(w)�F(w) for each w ∈ IGN .

Page 24: Coalitional Games with Interval-Type Payoffs: A Survey

6th Summer School AACIMP - Kyiv Polytechnic Institute (KPI) - National Technical University of Ukraine, 8-20 August 2011

Classes of cooperative interval games

Square solutions and related resultsI C�(w) = C (w)�C (w) for each w ∈ IGN .

Example: N = {1, 2}, w({1}) = [0, 1],w({2}) = [0, 2],w(N) = [4, 8].

(2, 2) ∈ C (w), (31

2, 4

1

2) ∈ C (w).

(2, 2)�(31

2, 4

1

2) = ([2, 3

1

2], [2, 4

1

2]) ∈ C (w)�C (w).

I C(w) = C�(w) for each w ∈ IBIGN .I W�(w) = W (w)�W (w) for each w ∈ IGN .

I C(w) ⊂ W�(w) for each w ∈ IGN .I C�(w) =W�(w) for each w ∈ CIGN .I W(w) ⊂ W�(w) for each w ∈ CIGN .

Page 25: Coalitional Games with Interval-Type Payoffs: A Survey

6th Summer School AACIMP - Kyiv Polytechnic Institute (KPI) - National Technical University of Ukraine, 8-20 August 2011

Classes of cooperative interval games

Classical cooperative gamesTheorem (Shapley (1971) and Shapley-Weber-Ichiishi (1981,1988)):Let v ∈ GN . The following five assertions are equivalent:

(i) < N, v > is convex.

(ii) For all S1,S2,U ∈ 2N with S1 ⊂ S2 ⊂ N \ U

v(S1 ∪ U)− v(S1) ≤ v(S2 ∪ U)− v(S2).

(iii) For all S1,S2 ∈ 2N and i ∈ N such that S1 ⊂ S2 ⊂ N \ {i}

v(S1 ∪ {i})− v(S1) ≤ v(S2 ∪ {i})− v(S2).

(iv) Each marginal vector mσ(v) of the game v with respect tothe permutation σ belongs to the core C (v).

(v) W (v) = C (v).

Page 26: Coalitional Games with Interval-Type Payoffs: A Survey

6th Summer School AACIMP - Kyiv Polytechnic Institute (KPI) - National Technical University of Ukraine, 8-20 August 2011

Classes of cooperative interval games

Basic characterizations for convex interval games

Theorem:Let w ∈ IGN be such that |w | ∈ GN is supermodular. Then, thefollowing three assertions are equivalent:

(i) w ∈ IGN is convex.

(ii) For all S1,S2,U ∈ 2N with S1 ⊂ S2 ⊂ N \ U

w(S1 ∪ U)− w(S1) 4 w(S2 ∪ U)− w(S2).

(iii) For all S1,S2 ∈ 2N and i ∈ N such that S1 ⊂ S2 ⊂ N \ {i}

w(S1 ∪ {i})− w(S1) 4 w(S2 ∪ {i})− w(S2).

Page 27: Coalitional Games with Interval-Type Payoffs: A Survey

6th Summer School AACIMP - Kyiv Polytechnic Institute (KPI) - National Technical University of Ukraine, 8-20 August 2011

Classes of cooperative interval games

Basic characterizations of convex interval games

Proposition:Let w ∈ IGN . Then the following assertions hold:

(i) A game < N,w > is supermodular if and only if its bordergames < N,w > and < N,w > are convex.

(ii) A game < N,w > is convex if and only if its length game< N, |w | > and its border games < N,w >, < N,w > areconvex.

(iii) A game < N,w > is convex if and only if its border game< N,w > and the game < N,w − w > are convex.

Page 28: Coalitional Games with Interval-Type Payoffs: A Survey

6th Summer School AACIMP - Kyiv Polytechnic Institute (KPI) - National Technical University of Ukraine, 8-20 August 2011

Classes of cooperative interval games

Basic characterizations for convex interval games

Theorem: Let w ∈ IBIGN . Then, the following assertions areequivalent:

(i) w is convex.

(ii) |w | is supermodular and C(w) =W�(w).

Proof: By (ii) of Proposition, w is convex if and only if |w | ,w andw are convex. Clearly, the convexity of |w | is equivalent with itssupermodularity.Further, w and w are convex if and only if W (w) = C (w) andW (w) = C (w).These equalities are equivalent with W�(w) = C�(w). Finally,since w is I-balanced by hypothesis, we have C(w) =W�(w).

Page 29: Coalitional Games with Interval-Type Payoffs: A Survey

6th Summer School AACIMP - Kyiv Polytechnic Institute (KPI) - National Technical University of Ukraine, 8-20 August 2011

Classes of cooperative interval games

Basic characterizations for convex interval games

Theorem: Let w ∈ IGN . Then, the following assertions areequivalent:

(i) w is convex.

(ii) |w | is supermodular and mσ(w) ∈ C(w) for all σ ∈ Π(N).

Proposition: Let w ∈ CIGN . Then, W(w) ⊂ C(w).Proof: By the above theorem we have mσ(w) ∈ C(w) for eachσ ∈ Π(N). Now, we use the convexity of C(w).

Page 30: Coalitional Games with Interval-Type Payoffs: A Survey

6th Summer School AACIMP - Kyiv Polytechnic Institute (KPI) - National Technical University of Ukraine, 8-20 August 2011

Classes of cooperative interval games

Population interval monotonic allocation schemes (pmias)(inspired by Sprumont (1990))

For a game w ∈ IGN and a coalition S ∈ 2N \ {∅}, the intervalsubgame with player set T is the game wT defined bywT (S) := w(S) for all S ∈ 2T .

TIBIGN : class of totally I-balanced interval games (intervalgames whose all subgames are I-balanced) with player set N.

We say that for a game w ∈ TIBIGN a schemeA = (AiS)i∈S ,S∈2N\{∅} with AiS ∈ I (R)N is a pmias of w if

(i)∑

i∈S AiS = w(S) for all S ∈ 2N \ {∅},(ii) AiS 4 AiT for all S ,T ∈ 2N \ {∅} with S ⊂ T and for each

i ∈ S .

Page 31: Coalitional Games with Interval-Type Payoffs: A Survey

6th Summer School AACIMP - Kyiv Polytechnic Institute (KPI) - National Technical University of Ukraine, 8-20 August 2011

Classes of cooperative interval games

Population interval monotonic allocation schemes

A pmias allocates a larger payoff to each player as the coalitionsgrow larger.

In order to take the possibility of partial cooperation a pmiasspecifies not only how to allocate w(N) but also how to allocatew(S) of every coalition S ∈ 2N \ {∅}.

I We say that for a game w ∈ CIGN an imputationI = (I1, . . . , In) ∈ I(w) is pmias extendable if thereexists a pmas A = (AiS)i∈S ,S∈2N\{∅} such thatAiN = Ii for each i ∈ N.

Theorem: Let w ∈ CIGN . Then each element I of W(w) isextendable to a pmias of w .

Page 32: Coalitional Games with Interval-Type Payoffs: A Survey

6th Summer School AACIMP - Kyiv Polytechnic Institute (KPI) - National Technical University of Ukraine, 8-20 August 2011

Classes of cooperative interval games

Population interval monotonic allocation schemesExample: Let w ∈ CIGN with w(∅) = [0, 0],w({1}) = w({2}) = w({3}) = [0, 0],w({1, 2}) = w({1, 3}) = w({2, 3}) = [2, 4] and w(N) = [9, 15]. Itis easy to check that the interval Shapley value for this gamegenerates the pmias depicted as

N{1, 2}{1, 3}{2, 3}{1}{2}{3}

1 2 3[3, 5] [3, 5] [3, 5][1, 2] [1, 2] ∗[1, 2] ∗ [1, 2]∗ [1, 2] [1, 2]

[0, 0] ∗ ∗∗ [0, 0] ∗∗ ∗ [0, 0]

.

Page 33: Coalitional Games with Interval-Type Payoffs: A Survey

6th Summer School AACIMP - Kyiv Polytechnic Institute (KPI) - National Technical University of Ukraine, 8-20 August 2011

Classes of cooperative interval games

Classical big boss games versus big boss interval games

Classical big boss games (Muto et al. (1988), Tijs (1990)):< N, v > is a big boss game with n as big boss if

(i) v ∈ GN is monotonic, i.e.,v(S) ≤ v(T ) if for each S ,T ∈ 2N with S ⊂ T ;

(ii) v(S) = 0 if n /∈ S ;

(iii) v(N)− v(S) ≥∑

i∈N\S(v(N)− v(N \ {i}))for all S ,T with n ∈ S ⊂ N.

Big boss interval games:< N,w > is a big boss interval game if < N,w > and< N,w − w > are classical (total) big boss games.BBIGN : the class of big boss interval games.Marginal contribution of each player i ∈ N to the grand coalition:Mi (w) := w(N)− w(N \ {i}).

Page 34: Coalitional Games with Interval-Type Payoffs: A Survey

6th Summer School AACIMP - Kyiv Polytechnic Institute (KPI) - National Technical University of Ukraine, 8-20 August 2011

Classes of cooperative interval games

Properties of big boss interval games

Theorem: Let w ∈ SMIGN . Then, the following conditions areequivalent:

(i) w ∈ BBIGN .

(ii) < N,w > satisfies

(a) Veto power property:w(S) = [0, 0] for each S ∈ 2N with n /∈ S .

(b) Monotonicity property:w(S) 4 w(T ) for each S ,T ∈ 2N with n ∈ S ⊂ T .

(c) Union property:

w(N)− w(S) <∑

i∈N\S

(w(N)− w(N \ {i}))

for all S with n ∈ S ⊂ N.

Page 35: Coalitional Games with Interval-Type Payoffs: A Survey

6th Summer School AACIMP - Kyiv Polytechnic Institute (KPI) - National Technical University of Ukraine, 8-20 August 2011

Classes of cooperative interval games

T -value (inspired by Tijs(1981))

I the big boss interval point: B(w) := ([0, 0], . . . , [0, 0],w(N));

I the union interval point:

U(w) := (M1(w), . . . ,Mn−1(w),w(N)−n−1∑i=1

Mi (w)).

I The T -value T : BBIGN → I (R)N is defined by

T (w) :=1

2(U(w) + B(w)).

Page 36: Coalitional Games with Interval-Type Payoffs: A Survey

6th Summer School AACIMP - Kyiv Polytechnic Institute (KPI) - National Technical University of Ukraine, 8-20 August 2011

Classes of cooperative interval games

Holding situations with interval data

Holding situations: one agent has a storage capacity and otheragents have goods to store to generate benefits.In classical cooperative game theory, holding situations aremodeled by using big boss games (Tijs, Meca and Lopez (2005)).For a holding situation with interval data one can construct aholding interval game which turns out to be a big boss intervalgame.

Example: Player 3 is the owner of a holding house which hascapacity for one container. Players 1 and 2 have each onecontainer which they want to store. If player 1 is allowed to storehis/her container, then the benefit belongs to [10, 30] and if player2 is allowed to store his/her container, then the benefit belongs to[50, 70].

Page 37: Coalitional Games with Interval-Type Payoffs: A Survey

6th Summer School AACIMP - Kyiv Polytechnic Institute (KPI) - National Technical University of Ukraine, 8-20 August 2011

Classes of cooperative interval games

Example continues ...

The situation described corresponds to an interval game as follows:

I The interval game < N,w > with N = {1, 2, 3} andw(S) = [0, 0] if 3 /∈ S , w(∅) = w({3}) = [0, 0],w({1, 3}) = [10, 30] and w(N) = w({2, 3}) = [50, 70] is a bigboss interval game with player 3 as big boss.

I B(w) = ([0, 0], [0, 0], [50, 70]) andU(w) = ([0, 0], [40, 40], [10, 30]) are the elements of theinterval core.

I T (w) = ([0, 0], [20, 20], [30, 50]) ∈ C(w).

Page 38: Coalitional Games with Interval-Type Payoffs: A Survey

6th Summer School AACIMP - Kyiv Polytechnic Institute (KPI) - National Technical University of Ukraine, 8-20 August 2011

Classes of cooperative interval games

Bi-monotonic interval allocation schemes (inspired byBranzei, Tijs and Timmer (2001))

I Pn: the set {S ⊂ N|n ∈ S} of all coalitions containing the bigboss.

Take a game w ∈ BBIGN with n as a big boss.We call a scheme B := (BiS)i∈S ,S∈Pn an (interval) allocationscheme for w if (BiS)i∈S is an interval core element of thesubgame < S ,w > for each coalition S ∈ Pn. Such an allocation

scheme B = (BiS)i∈S,S∈Pn is called a bi-monotonic (interval)allocation scheme (bi-mias) for w if for all S ,T ∈ Pn with S ⊂ Twe have BiS < BiT for all i ∈ S \ {n}, and BnS 4 BnT .Remark: In a bi-mias the big boss is weakly better off in largercoalitions, while the other players are weakly worse off.

Page 39: Coalitional Games with Interval-Type Payoffs: A Survey

6th Summer School AACIMP - Kyiv Polytechnic Institute (KPI) - National Technical University of Ukraine, 8-20 August 2011

Classes of cooperative interval games

Bi-monotonic interval allocation schemesI We say that for a game w ∈ BBIGN with n as a big boss, an

imputation I = (I1, . . . , In) ∈ I(w) is bi-mias extendable ifthere exists a bi-mas B = (BiS)i∈S,S∈Pn such that BiN = Ii foreach i ∈ N.

Theorem: Let w ∈ BBIGN with n as a big boss and let I ∈ C(w).Then, I is bi-mias extendable.

Example continues: The T -value generates a bi-mias representedby the following matrix:

N{1, 3}{2, 3}{3}

1 2 3

[0, 0] [20, 20] [30, 50][5, 15] ∗ [5, 15]∗ [25, 35] [25, 35]∗ ∗ [0, 0]

.

Page 40: Coalitional Games with Interval-Type Payoffs: A Survey

6th Summer School AACIMP - Kyiv Polytechnic Institute (KPI) - National Technical University of Ukraine, 8-20 August 2011

Economic and OR situations with interval data

Airport situations with interval dataIn airport situations, the costs of the coalitions are considered(Driessen (1988)):

I One runway and m types of planes (P1, . . . ,Pm pieces of therunway: P1 for type 1, P1 and P2 for type 2, etc.).

I Tj < [0, 0]: the interval cost of piece Pj .

I Nj : the set of players who own a plane of type j .

I nj : the number of (owners of) planes of type j .

I < N, d > is given byN = ∪mj=1Nj : the set of all users of the runway;

d(∅) = [0, 0], d(S) =∑j

i=1 Ti

if S ∩ Nj 6= ∅, S ∩ Nk = ∅ for all j + 1 ≤ k ≤ m.

S needs the pieces P1, . . . ,Pj of the runway. The interval cost of

the used pieces of the runway is∑j

i=1 Ti .

Page 41: Coalitional Games with Interval-Type Payoffs: A Survey

6th Summer School AACIMP - Kyiv Polytechnic Institute (KPI) - National Technical University of Ukraine, 8-20 August 2011

Economic and OR situations with interval data

Airport situations with interval data

Formally, d =∑m

k=1 Tku∗∪mr=kNr

, where

u∗K (S) :=

{1, K ∩ S 6= ∅0, otherwise.

Interval Baker-Thompson allocation for a player i of type j :

γi :=

j∑k=1

(m∑

r=k

nr )−1Tk .

Proposition: Interval Baker-Thompson allocation agrees with theinterval Shapley value Φ(d).

Page 42: Coalitional Games with Interval-Type Payoffs: A Survey

6th Summer School AACIMP - Kyiv Polytechnic Institute (KPI) - National Technical University of Ukraine, 8-20 August 2011

Economic and OR situations with interval data

Airport situations with interval data

Proposition: Let < N, d > be an airport interval game. Then,< N, d > is concave.

Proof: It is well known that non-negative multiples of classical dualunanimity games are concave (or submodular). By formaldefinition of d the classical games d =

∑mk=1 T ku

∗k,m and

|d | =∑m

k=1 |Tk | u∗k,m are concave because T k ≥ 0 and |Tk | ≥ 0for each k , implying that < N, d > is concave.

Proposition: Let (N, (Tk)k=1,...,m) be an airport situation withinterval data and < N, d > be the related airport interval game.Then, the interval Baker-Thompson rule applied to this airportsituation provides an allocation which belongs to C(d).

Page 43: Coalitional Games with Interval-Type Payoffs: A Survey

6th Summer School AACIMP - Kyiv Polytechnic Institute (KPI) - National Technical University of Ukraine, 8-20 August 2011

Economic and OR situations with interval data

Example:< N, d > airport interval game interval costs: T1 = [4, 6],T2 = [1, 8],d(∅) = [0, 0], d(1) = [4, 6], d(2) = d(1, 2) = [4, 6] + [1, 8] = [5, 14],d = [4, 6]u∗{1,2} + [1, 8]u∗{2},

Φ(d) = ( 12 ([4, 6] + [0, 0]), 1

2 ([1, 8] + [5, 14])) = ([2, 3], [3, 11]),γ = ( 1

2 [4, 6], 12 [4, 6] + [1, 8]) = ([2, 3], [3, 11]) ∈ C(d).

Figure:

Page 44: Coalitional Games with Interval-Type Payoffs: A Survey

6th Summer School AACIMP - Kyiv Polytechnic Institute (KPI) - National Technical University of Ukraine, 8-20 August 2011

Economic and OR situations with interval data

Sequencing situations with interval data

Sequencing situations with one queue of players, each with onejob, in front of a machine order. Each player must have his/her jobprocessed on this machine, and for each player there is a costaccording to the time he/she spent in the system (Curiel, Pederzoliand Tijs (1989)).

A one-machine sequencing interval situation is described as a4-tuple (N, σ0, α, p),σ0: a permutation defining the initial order of the jobsα = ([αi , αi ])i∈N ∈ I (R+)N , p = ([p

i, pi ])i∈N ∈ I (R+)N : vectors

of intervals with αi , αi representing the minimal and maximalunitary cost of the job of i , respectively, p

i, pi being the minimal

and maximal processing time of the job of i , respectively.

Page 45: Coalitional Games with Interval-Type Payoffs: A Survey

6th Summer School AACIMP - Kyiv Polytechnic Institute (KPI) - National Technical University of Ukraine, 8-20 August 2011

Economic and OR situations with interval data

Sequencing situations with interval data

I To handle such sequencing situations, we propose to use eitherthe approach based on urgency indices or the approach basedon relaxation indices. This requires to be able to compute

either ui =[αipi

, αipi

](for each i ∈ N) or ri =

[piαi, piαi

](for each

i ∈ N), and such intervals should be pair-wise disjoint.

Interval calculus: Let I , J ∈ I (R+).We define · : I (R+)× I (R+)→ I (R+) by I · J := [I J, I J].Let Q :=

{(I , J) ∈ I (R+)× I (R+ \ {0}) | I J ≤ I J

}.

We define ÷ : Q → I (R+) by IJ := [ IJ ,

IJ

] for all (I , J) ∈ Q.

Page 46: Coalitional Games with Interval-Type Payoffs: A Survey

6th Summer School AACIMP - Kyiv Polytechnic Institute (KPI) - National Technical University of Ukraine, 8-20 August 2011

Economic and OR situations with interval data

Sequencing situations with interval dataExample (a): Consider the two-agent situation withp1 = [1, 4], p2 = [6, 8], α1 = [5, 25], α2 = [10, 30]. We can computeu1 =

[5, 25

4

], u2 =

[53 ,

154

]and use them to reorder the jobs as the

intervals are disjoint.

Example (b): Consider the two-agent situation withp1 = [1, 3], p2 = [4, 6], α1 = [5, 6], α2 = [11, 12]. Here, we cancompute r1 =

[15 ,

12

], r2 =

[4

11 ,12

], but we cannot reorder the jobs

as the intervals are not disjoint.

Example (c): Consider the two-agent situation withp1 = [1, 3], p2 = [5, 8], α1 = [5, 6], α2 = [10, 30]. Now, r1 is definedbut r2 is undefined. On the other hand, u1 is undefined and u2 isdefined, so no comparison is possible; consequently, the reorderingcannot take place.

Page 47: Coalitional Games with Interval-Type Payoffs: A Survey

6th Summer School AACIMP - Kyiv Polytechnic Institute (KPI) - National Technical University of Ukraine, 8-20 August 2011

Economic and OR situations with interval data

Sequencing situations with interval dataLet i , j ∈ N. We define the interval gain of the switch of jobs i andj by

Gij :=

{αjpi − αipj , if jobs i and j switch[0,0], otherwise.

The sequencing interval game:

w :=∑

i ,j∈N:i<j

Giju[i ,j].

Gij ∈ I (R) for all switching jobs i , j ∈ N andu[i ,j] is the unanimity game defined as:

u[i ,j](S) :=

{1, if {i , i + 1, ..., j − 1, j} ⊂ S0, otherwise.

Page 48: Coalitional Games with Interval-Type Payoffs: A Survey

6th Summer School AACIMP - Kyiv Polytechnic Institute (KPI) - National Technical University of Ukraine, 8-20 August 2011

Economic and OR situations with interval data

Sequencing situations with interval data

I The interval equal gain splitting rule is defined byIEGSi (N, σ0, α, p) = 1

2

∑j∈N:i<j

Gij + 12

∑j∈N:i>j

Gij , for each

i ∈ N.

Proposition: Let < N,w > be a sequencing interval game. Then,i) IEGS(N, σ0, α, p) = 1

2 (m(1,2...,n)(w) + m(n,n−1,...,1)(w)).ii) IEGS(N, σ0, α, p) ∈ C(w).

Proposition: Let < N,w > be a sequencing interval game. Then,< N,w > is convex.Example: Consider the interval situation with N = {1, 2},σ0 = {1, 2}, p = (2, 3) and α = ([2, 4], [12, 21]).The urgency indices are u1 = [1, 2] and u2 = [4, 7], so that the twojobs may be switched.We have:G12 = [18, 30], IEGS(N, σ0, α, p) = ([9, 15], [9, 15]) ∈ C(w).

Page 49: Coalitional Games with Interval-Type Payoffs: A Survey

6th Summer School AACIMP - Kyiv Polytechnic Institute (KPI) - National Technical University of Ukraine, 8-20 August 2011

Economic and OR situations with interval data

Bankruptcy situations with interval data

In a classical bankruptcy situation, a certain amount of moneydhas to be divided among some people, N = {1, . . . , n}, who haveindividual claims ci , i ∈ N on the estate, and the total claim isweakly larger than the estate. The corresponding bankruptcy gamevE ,d : vE ,d(S) = (E −

∑i∈N\S di )+ for each S ∈ 2N , where

x+ = max {0, x} (Aumann and Maschler (1985)).

I A bankruptcy interval situation with a fixed set of claimantsN = {1, 2, . . . , n} is a pair (E , d) ∈ I (R)× I (R)N , whereE = [E ,E ] < [0, 0] is the estate to be divided and d is thevector of interval claims with the i-th coordinate di = [d i , d i ](i ∈ N), such that [0, 0] 4 d1 4 d2 4 . . . 4 dn andE <

∑ni=1 d i .

BRIN : the family of bankruptcy interval situations with set ofclaimants N.

Page 50: Coalitional Games with Interval-Type Payoffs: A Survey

6th Summer School AACIMP - Kyiv Polytechnic Institute (KPI) - National Technical University of Ukraine, 8-20 August 2011

Economic and OR situations with interval data

Bankruptcy situations with interval data

We define a subclass of BRIN , denoted by SBRIN , consisting of allbankruptcy interval situations such that

|d(N \ S)| ≤ |E | for each S ∈ 2N with d(N \ S) ≤ E .

I We call a bankruptcy interval situation in SBRIN a strongbankruptcy interval situation. With each (E , d) ∈ SBRIN weassociate a cooperative interval game < N,wE ,d >, defined by

wE ,d(S) := [vE ,d(S), vE ,d(S)] for each S ⊂ N.

SBRIGN : the family of all bankruptcy interval games wE ,d

with (E , d) ∈ SBRIN .

Page 51: Coalitional Games with Interval-Type Payoffs: A Survey

6th Summer School AACIMP - Kyiv Polytechnic Institute (KPI) - National Technical University of Ukraine, 8-20 August 2011

Economic and OR situations with interval data

Bankruptcy situations with interval data

Example: Let (E , d) be a two-person bankruptcy situation.We suppose that the claims of the players are closed intervalsd1 = [70, 70] and d2 = [80, 80], respectively,and the estate is E = [100, 140].Then, the corresponding game < N,wE ,d > is given by

wE ,d(∅) = [0, 0],wE ,d(1) = [20, 60],wE ,d(2) = [30, 70]

and wE ,d(1, 2) = [100, 140].

I This game is supermodular, but is not convex because|wE ,d | ∈ GN is not convex.

Page 52: Coalitional Games with Interval-Type Payoffs: A Survey

6th Summer School AACIMP - Kyiv Polytechnic Institute (KPI) - National Technical University of Ukraine, 8-20 August 2011

Handling interval solutions

How to use interval games and their solutions ininteractive situations

Stage 1 (before cooperation starts):with N = {1, 2, . . . , n} set of participants with interval data ⇒interval game < N,w > and interval solutions ⇒ agreement forcooperation based on an interval solution ψ and signing a bindingcontract (specifying how the achieved outcome by the grandcoalition should be divided consistently with Ji = ψi (w) for eachi ∈ N.

Stage 2 (after the joint enterprise is carried out):The achieved reward R ∈ w(N) is known; apply the agreed uponprotocol specified in the binding contract to determine theindividual shares xi ∈ Ji .Natural candidates for rules used in protocols are bankruptcy rules.

Page 53: Coalitional Games with Interval-Type Payoffs: A Survey

6th Summer School AACIMP - Kyiv Polytechnic Institute (KPI) - National Technical University of Ukraine, 8-20 August 2011

Handling interval solutions

Handling interval solutions

Example:w(1) = [0, 2], w(2) = [0, 1] and w(1, 2) = [4, 8].Φ(w) = ([2, 4 1

2 ], [2, 3 12 ]). R = 6 ∈ [4, 8]; choose proportional rule

(PROP) defined by

PROPi (E , d) :=di∑j∈N dj

E

for each bankruptcy problem (E , d) and all i ∈ N.(Φ1(w),Φ2(w)) +

PROP(R − Φ1(w)− Φ2(w); Φ1(w)− Φ1(w),Φ2(w)− Φ2(w))= (2, 2) + PROP(6− 2− 2; (2 1

2 , 112 ))

= (3 14 , 2

34 ).

Page 54: Coalitional Games with Interval-Type Payoffs: A Survey

6th Summer School AACIMP - Kyiv Polytechnic Institute (KPI) - National Technical University of Ukraine, 8-20 August 2011

Final remarks and outlook

Conclusion and future work

The State-of-the-art of interval game literature:

I Branzei R., Dimitrov D. and Tijs S., “Shapley-like values forinterval bankruptcy games”, Economics Bulletin 3 (2003) 1-8.

I Alparslan Gok S.Z., Branzei R., Fragnelli V. and Tijs S.,“Sequencing interval situations and related games”, to appearin Central European Journal of Operations Research (CEJOR).

I Alparslan Gok S.Z., Branzei O., Branzei R. and Tijs S.,“Set-valued solution concepts using interval-type payoffs forinterval games”, to appear in Journal of MathematicalEconomics (JME).

Page 55: Coalitional Games with Interval-Type Payoffs: A Survey

6th Summer School AACIMP - Kyiv Polytechnic Institute (KPI) - National Technical University of Ukraine, 8-20 August 2011

Final remarks and outlook

I Alparslan Gok S.Z., Branzei R. and Tijs S., “Convex intervalgames”, Journal of Applied Mathematics and DecisionSciences, Vol. 2009, Article ID 342089, 14 pages (2009a)DOI: 10.1115/2009/342089.

I Alparslan Gok S.Z., Branzei R. and Tijs S., “Big boss intervalgames”, International Journal of Uncertainty, Fuzziness andKnowledge-Based Systems (IJUFKS), Vol. 19, no:1 (2011)pp.135-149.

I Branzei R. and Alparslan Gok S.Z., “Bankruptcy problemswith interval uncertainty”, Economics Bulletin, Vol. 3, no. 56(2008) pp. 1-10.

Page 56: Coalitional Games with Interval-Type Payoffs: A Survey

6th Summer School AACIMP - Kyiv Polytechnic Institute (KPI) - National Technical University of Ukraine, 8-20 August 2011

Final remarks and outlook

I Branzei R., Mallozzi L. and Tijs S., “Peer group situationsand games with interval uncertainty”, International Journal ofMathematics, Game Theory, and Algebra, Vol.19, Issues 5-6(2010).

I Branzei R., Tijs S. and Alparslan Gok S.Z., “Somecharacterizations of convex interval games”, AUCO CzechEconomic Review, Vol. 2, no.3 (2008) 219-226.

I Branzei R., Tijs S. and Alparslan Gok S.Z., “How to handleinterval solutions for cooperative interval games”,International Journal of Uncertainty, Fuzziness andKnowledge-based Systems, Vol.18, Issue 2, (2010) 123-132.

I Branzei R., Branzei O., Alparslan Gok S.Z., Tijs S.,“Cooperative interval games: a survey”, Central EuropeanJournal of Operations Research (CEJOR), Vol.18, no.3(2010) 397-411.

Page 57: Coalitional Games with Interval-Type Payoffs: A Survey

6th Summer School AACIMP - Kyiv Polytechnic Institute (KPI) - National Technical University of Ukraine, 8-20 August 2011

Final remarks and outlook

I Moretti S., Alparslan Gok S.Z., Branzei R. and Tijs S.,“Connection situations under uncertainty and cost monotonicsolutions”, Computers and Operations Research, Vol.38, Issue11 (2011) pp.1638-1645.

I Branzei R., Alparslan Gk S.Z. and Branzei O., “On theConvexity of Interval Dominance Cores”, to appear in CentralEuropean Journal of Operations Research (CEJOR), DOI:10.1007/s10100-010-0141-z.

I Alparslan Gok S.Z., Branzei R. and Tijs S., “Airport intervalgames and their Shapley value”, Operations Research andDecisions, Issue 2 (2009).

I Alparslan Gok S.Z., Miquel S. and Tijs S., “Cooperationunder interval uncertainty”, Mathematical Methods ofOperations Research, Vol. 69, no.1 (2009) 99-109.

Page 58: Coalitional Games with Interval-Type Payoffs: A Survey

6th Summer School AACIMP - Kyiv Polytechnic Institute (KPI) - National Technical University of Ukraine, 8-20 August 2011

Final remarks and outlook

I Alparslan Gok S.Z., “Cooperative interval games”, PhDDissertation Thesis, Institute of Applied Mathematics, MiddleEast Technical University, Ankara-Turkey (2009).

I Alparslan Gok S.Z., Branzei R. and Tijs S., “The intervalShapley value: an axiomatization”, Central European Journalof Operations Research (CEJOR), Vol.18, Issue 2 (2010) pp.131-140.

Future work:

I Promising topic (interesting open problems exist to begeneralized in the theory of cooperative interval games).

I Other OR situations and combinatorial optimization problemswith interval data can be modeled by using cooperativeinterval games, e.g., flow, linear production, holdingsituations, financial and energy markets.

Page 59: Coalitional Games with Interval-Type Payoffs: A Survey

6th Summer School AACIMP - Kyiv Polytechnic Institute (KPI) - National Technical University of Ukraine, 8-20 August 2011

References

References[1]Alparslan Gok S.Z., Cooperative Interval Games: Theory andApplications, Lambert Academic Publishing (LAP), Germany(2010) ISBN:978-3-8383-3430-1.[2]Aumann R. and Maschler M., Game theoretic analysis of abankruptcy problem from the Talmud, Journal of EconomicTheory 36 (1985) 195-213.[3] Bondareva O.N., Certain applications of the methods of linearprogramming to the theory of cooperative games, ProblemlyKibernetiki 10 (1963) 119-139 (in Russian).[4] Branzei R., Dimitrov D. and Tijs S., Models in CooperativeGame Theory, Springer, Game Theory and Mathematical Methods(2008).[5] Branzei R., Tijs S. and Timmer J., Information collectingsituations and bi-monotonic allocation schemes, MathematicalMethods of Operations Research 54 (2001) 303-313.

Page 60: Coalitional Games with Interval-Type Payoffs: A Survey

6th Summer School AACIMP - Kyiv Polytechnic Institute (KPI) - National Technical University of Ukraine, 8-20 August 2011

References

References

[6]Curiel I., Pederzoli G. and Tijs S., Sequencing games, EuropeanJournal of Operational Research 40 (1989) 344-351.[7]Driessen T., Cooperative Games, Solutions and Applications,Kluwer Academic Publishers (1988).[8] Gillies D. B., Solutions to general non-zero-sum games. In:Tucker, A.W. and Luce, R.D. (Eds.), Contributions to the theoryof games IV, Annals of Mathematical Studies 40. PrincetonUniversity Press, Princeton (1959) pp. 47-85.[9]Ichiishi T., Super-modularity: applications to convex games andto the greedy algorithm for LP, Journal of Economic Theory 25(1981) 283-286.

Page 61: Coalitional Games with Interval-Type Payoffs: A Survey

6th Summer School AACIMP - Kyiv Polytechnic Institute (KPI) - National Technical University of Ukraine, 8-20 August 2011

References

References

[10] Muto S., Nakayama M., Potters J. and Tijs S., On big bossgames, The Economic Studies Quarterly Vol.39, No. 4 (1988)303-321.[11]Shapley L.S., On balanced sets and cores, Naval ResearchLogistics Quarterly 14 (1967) 453-460.[12] Shapley L.S., Cores of convex games, International Journal ofGame Theory 1 (1971) 11-26.[13] Sprumont Y., Population Monotonic Allocation Schemes forCooperative Games with Transferable Utility, Games and EconomicBehavior 2 (1990) 378-394.[14] Tijs S., Bounds for the core and the τ -value, In: MoeschlinO., Pallaschke D. (eds.), Game Theory and MathematicalEconomics, North Holland, Amsterdam (1981) pp. 123-132.

Page 62: Coalitional Games with Interval-Type Payoffs: A Survey

6th Summer School AACIMP - Kyiv Polytechnic Institute (KPI) - National Technical University of Ukraine, 8-20 August 2011

References

References

[15] Tijs S., Big boss games, clan games and information marketgames. In:Ichiishi T., Neyman A., Tauman Y. (eds.), Game Theoryand Applications. Academic Press, San Diego (1990) pp.410-412.[16]Tijs S., Meca A. and Lopez M.A., Benefit sharing in holdingsituations, European Journal of Operational Research 162 (1)(2005) 251-269.[17] von Neumann, J. and Morgernstern, O., Theory of Games andEconomic Behaviour, Princeton: Princeton University Press(1944).[18] Weber R., Probabilistic values for games, in Roth A.E. (Ed.),The Shapley Value: Essays in Honour of Lloyd S. Shapley,Cambridge University Press, Cambridge (1988) 101-119.