8/13/2019 Circuit Training for U12s http://slidepdf.com/reader/full/circuit-training-for-u12s 1/6 Circuit training involves participation in a variety of activities. These activities are conducted at various locations (stations) around the field. The team is divided into an equal number of play- ers for each station. When the circuit begins, all players attempt to perform their best at the tasks assigned to each station within a set time. Circuit training can be used to improve fitness (strength and conditioning circuits) or technique (exercise circuits) or both. Circuits can also be done individually, in pairs or in groups. In this edition of SoccerCoachingInternational's youth training sessions we will focus on combined circuits (fitness and technique) for in- dividuals, pairs and groups. The 5 fun circuit training sessions pre- sented will not only improve your players' fitness and technique, but also provides a unique way for coaches to achieve a number of objectives simultaneously. Players will enjoy the circuits as they enliven the training routine. Youth Training Sessions 28 No. 34 – August / September 2009 Circuit Training for T r a i n i n g 1 . 1 Warm-up: Linked Tag - All players (all groups) - 6 players are selected - Of these 4 players + 2 nominated 'it' (red players) - The other 2 players will try not to get tagged (white players) - All other players pair and link up holding arms (blue players) - The 4 players will be safe if they link up with a pair that is linked (the person on the opposite end of the link has to release and can get tagged) Type: Group Focus: Technique Field size: half field divided into 4 areas of 15 x 20 meters Stations: 3 Number of groups: 3 Number of players per group: 4-10 Duration per station: 10 minutes, 1 minute for moving to the next station and water break Total duration: 44 minutes Circuit training for U12s
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- Station 2: Agility run over low hurdles, through zigzag poles and ending with agility rings the distance is 20 meters
- Station 3: 5 times back and forth over hurdle (the height of the object to be hurdled will depend upon the fitness level of the
players)
- Station 4: speed ladder (execute a movement that impacts foot speed)
- Station 5: strike at goal on the first touch on the volley (head or foot) – the run begins at the top of the penalty arc – a server
next to one post serves the ball underhand
- Station 6: dribble through the maze of cones in the corner of the field – must dribble around every cone before you can move on
- Station 7: plyometric bounding through a second speed ladder
- Station: 8: receiving balls over a distance of 15 meters with 4 servers who toss the ball underhand as the player comes
through– serve to receive with the foot, thigh, chest and play a pass back to the server after receiving – the last serve is a
header back to the server
- Station 9: diagonal passes – a server is at the top cone of a triangle and plays push passes to the other cones – the player makes a return pass and then sprints to receive and return the next pass at the opposite cone (works on lateral movement &