ADRIAN HOILE DIRECTOR OF RUGBY – CHISWICK RUGBY FOOTBALL CLUB LTD CHISWICK RFC 2015/2016 BACKS MOVES
ADRIAN HOILE
DIRECTOR OF RUGBY – CHISWICK RUGBY FOOTBALL CLUB LTD
CHISWICK RFC 2015/2016
BACKS MOVES
PHILOSOPHY
Our philosophy is to play good rugby which is:
- Expansive - Wide game
- Exciting
- Controlled & Structured
- Offers platforms for the forwards
- Plays in behind the defence
- Sensible - Players taking the right options at the right times
- Involves all back line players
- Has good execution
- Intelligent lines of running
- Based on Good Skill levels
- We can absolutely play what we see and can always call traditional; moves such
as Carlos, Cut moves etc
Beliefs
As a backline across the club we MUST follow the following:
1. We believe in our own ability and those playing around us
2. We believe in the moves we have to beat the opposition
3. We believe in our structure
4. We believe that we can make the opposition constantly think about what we are
doing
5. We believe in strong communication in Attack & Defence
6. We believe in Patience
7. We believe in our execution
8. We believe in TCUP - Total Control Under Pressure
9. We believe we can make mistakes as it is only one moment in a game, we will
have far more positives than negatives
10. We play with smiles on our faces at all times.
Tempo
We need to have the ability and run the patterns of play that may as an example have a
tempo of :
Slow Ball - Slow Ball - Fast Ball - Fast Ball - Slow Ball - Slow Ball - Slow Ball
We build our game on phase play with the backline being the cutting edge behind the
work that forwards do, as such we do not give away possession naively or in too a
gung-ho style.
Be measured, use time to assess the opponent’s weakness early and attack that point,
remember not to get caught pushing the point to much and switch the tempo and points
if attack.
Calls that require US as backs to up the tempo and speed up the game:
TIDAL
WAVE – this will see quick ball generated by forwards although we may
have to be involved in a phase (THINK 10’S) or keep up the pace after the
3rd phase/hit
LIGHTNING
Ball immediately spread wide by 10, hitting 13 channel or wider stretching
opposition defence and numbers
HOPSCOTCH
Tight Hit ups to keep opposition thinking and tie players in, backs could be
required to provide one of the 3 hits.
CHAOS RUGBY
Once we have broken the gainline we want to encourage intelligent skill bnased attack
with good lines of running and support. Ball Carrier must always have support on either
side.
WE ATTACK IN ARROW HEADS
P1
P2 P3
Kicking Game EXIT TBC Wipers:
Volvo 10 to 13 13 long kick to touch or into space
Mini 10 to 13 13 chip over advancing defenders into space behind
Golf 10 to 13 13 grubbers into space behind advancing defenders or drills deep behind them along ground
Tank 10 to 13 13 up and under/High ball for outside & inside players to attack to attack
Pitch Layout
WARRATAH HURRICANE 1 & 2
SHARK
It is important when communicating with the forwards and when navigating the side around the park that we communicate channels and compass points of where the ball is going to be in order to allow us the maximum chance of retention. The diagram above shows the call that needs to be made, it does not always have to be called once moves known.
DEFENSE CALLS Calls of fire/ice to be made from 13 channel (whoever is there but most often 13 himself). Efforts to be made to work the forward in and backs out as always if it can be done quickly but not compromising the setup of the line. Call of 'ready, ready, press' to initiate the defensive motion.
Fire When?: When there are sufficient numbers in defensive line to apply pressure and no overlap present.
1. move the line up together in channels
2. quickly but at a consistent pace so no dog-legs are developed
3. tackle made by defender closest to ball carrier (with help if appropriate)
4. if ball passed inside man tracks the inside shoulder of the next man out to cover inside balls/assist with double tackle if appropriate
Ice When?: Defence under pressure in resetting line and/or overlap present
1. no forward motion
2. defenders maintain equal spacing to that in which they set up
3. defenders track across the field with open shoulders (I.e. Not just running sideways) until the attack engage the line
4. at this point the tackle is made by the closest person(s)
1 A BALL
STEP 1
9 to 10
10 Attacks the space
Support lines start to begin run
B/S wing starts to move for arced line
15 can hover. Lurking looking for space
Scrum /
Ruck / Maul / Lineout
11
9
10
12
14 13
15
STEP 2
10 to 12 at or near gain line
10 runs into-out line after pass
B/S wings arc sees him in the hole inside 12 masked by 10s run
12 to B/S wing
If B/S wing goes open 15, 13, O/S winger in 2nd wave of support
Scrum / Ruck / Maul /
Lineout
11
9
10
12
14
13
15
11
11 12
1 B BALL
STEP 1
9 to 10
10 Attacks the space
Support lines start to begin runs
12 runs in towards 10
B/S wing starts to move for arced line outside of 12
15 can hover. Lurking looking for space inside 13 (or outside)
Scrum / Ruck / Maul
/ Lineout
9
10
11
12
13
14 15
1 B BALL
STEP 2
10 Threatens the line, appears 12 is on shoulder
12 goes beyond 10
B/S wing has arced line outside of 12
10 behind 12 to B/S wing
B/S wing has 15, 13, O/S wing in support
Scrum / Ruck / Maul
/ Lineout
9
10
11
12
13 14
15
12
11
1 C BALL
STEP 1
9 to 10
10 Attacks the space
Support lines start to begin runs
B/S wing starts to move for arced line outside of 13
15 can hover. Lurking looking for space inside 13 (or outside)
10 passes to 12
Scrum / Ruck / Maul
/ Lineout
9
10
11
12 13
14 15
12 10
1 C BALL
STEP 2
12Threatens the line, appears 13 is on shoulder
13 goes beyond 12
B/S wing has arced line outside of 13
12 behind 13 to B/S wing
B/S wing has 15, O/S wing in support, inside options as well
Scrum / Ruck / Maul
/ Lineout
9
10
11
12
13
14
15
13
11
2 A BALL
STEP 1
9 to 10
10 Attacks the space
Support lines start to begin runs
13 runs up & Out Line
O/S wing runs out to in line
15 can hover. Lurking looking for space inside 13 (or outside)
10 passes to 12
Scrum / Ruck / Maul
/ Lineout
9
10
11
12 13
14
15
12
10
2 A BALL
STEP 2
O/Swinger & center Cross so that Center is on outside
12 hits O/S winger flat
O/S wing in support of 15 inside
Scrum / Ruck / Maul
/ Lineout
9
10
11
12
13
14
15
13 14
2 B BALL
STEP 1
9 to 10
10 Attacks the space
Support lines start to begin runs
13 runs up & Out Line
O/S wing runs out to in line
15 can hover. Lurking looking for space inside O/S winger
10 passes to 12
Scrum / Ruck / Maul
/ Lineout
9
10
11
12 13
14
15
12
10
2 B BALL
STEP 2
O/Swinger & center Cross so that Center is on outside
12 hits 13 wide
13 fixes man and puts 15 inside
15 has 14 & 11 inside for support
Scrum / Ruck / Maul
/ Lineout
9
10
11
12
13
14
15
13 14
14 13 15
2 C BALL
STEP 1
9 to 10
10 Attacks the space
Support lines start to begin runs
13 runs up & Out Line
O/S wing runs out to in line
15 can hover. Lurking looking for space inside 13 (or outside)
10 passes to 12
Scrum / Ruck / Maul
/ Lineout
9
10
11
12 13
14
15
12
10
2 C BALL
STEP 2
O/S winger & center Cross so that Center is on outside
12 hits O/S winger flat
O/S winger heads inside
B/S winger is on his arching run
Scrum / Ruck / Maul
/ Lineout
9
10
11
12
13
14
15
13 14
2 C BALL
STEP 2
O/S winger switches with B/S winger through gap
B/S winger has 15 outside & 13
12, 10, 9 lurking back inside
Scrum / Ruck / Maul
/ Lineout
9
10
11 12 15
13
14
3 A BALL
STEP 1
9 to 10
10 to 13 (Miss one)
13 Takes ball up
Support lines start to begin runs
12 starts Kamizaze line on inside of 13
15 moves on the arc
Scrum / Ruck / Maul
/ Lineout
9
10
11
12 13
14
15
13
3 A BALL
STEP 2
13 takes it up has 12 on inside big large kamikaze line, 15 outside but looks like going to 12
13 shows 12 biyt gives to 13 by switch, across body whatever works but late & 15 at Pace
15 has 11 & O/Swinger in support
Scrum / Ruck / Maul
/ Lineout
9
10
11
12
14
15
13 15
3 B BALL
STEP 1
9 to 10
10 to 13 (Miss one)
10 Loops round
12 loops round (wider loop)
13 Takes ball up
Support lines start to begin runs
15 moves on the arc
Scrum / Ruck / Maul
/ Lineout
9
10
11
12 13
14
15
13
3 B BALL
STEP 2
10 recieves from 13 on the loop
12 loops round (wider loop) then straightens
10 hits 15 behind 12 on outside
Scrum / Ruck / Maul
/ Lineout
9
10
11
12
12
14
15
13
15
3 C – Ball
From Lineout or Scrum 10 Starts to loop outside of 12 inside 13 13 starts to move in behind 12 9 to 12 12 behind inside to 13 13 hits 11 on arc in hole that would have been 10 & 12