Top Banner
Chapter 2 The Wheel: A Lifecycle Template By, Robert Larmore Lisa Paul Palathingal 02/20/20 14
26

Chapter 2 The Wheel: A Lifecycle Template

Feb 23, 2016

Download

Documents

Krysta

Chapter 2 The Wheel: A Lifecycle Template. By, Robert Larmore Lisa Paul Palathingal. 02/20/2014. Introduction. Iterative, evaluation-centered, UX lifecycle template Iterative Process: All or part is repeated for the purpose of exploring, fixing or refining a design - PowerPoint PPT Presentation
Welcome message from author
This document is posted to help you gain knowledge. Please leave a comment to let me know what you think about it! Share it to your friends and learn new things together.
Transcript
Page 1: Chapter 2 The  Wheel: A Lifecycle Template

Chapter 2

The Wheel: A Lifecycle Template

By,Robert LarmoreLisa Paul Palathingal

02/20/2014

Page 2: Chapter 2 The  Wheel: A Lifecycle Template

Introduction

Iterative, evaluation-centered, UX lifecycle template

Iterative Process: All or part is repeated for the purpose of exploring, fixing or refining a design

Lifecycle: Structured framework consisting of a series of stages and corresponding activities

2

Page 3: Chapter 2 The  Wheel: A Lifecycle Template

Four basic abstract activities

3

Page 4: Chapter 2 The  Wheel: A Lifecycle Template

The Wheel

4

Page 5: Chapter 2 The  Wheel: A Lifecycle Template

UX process activities

1) Analyze

2) Design

3) Implement

4) Evaluate

5

Page 6: Chapter 2 The  Wheel: A Lifecycle Template

UX process activities

1) Analyze

2) Design

3) Implement

4) Evaluate

6

Page 7: Chapter 2 The  Wheel: A Lifecycle Template

UX process activities

Analyze: Understanding the business domain, user work and user needs

Sub-activities: Contextual Inquiry Contextual analysis Extracting requirements Synthesizing design-informing models

7

Page 8: Chapter 2 The  Wheel: A Lifecycle Template

UX process activities

1) Analyze

2) Design

3) Implement

4) Evaluate

8

Page 9: Chapter 2 The  Wheel: A Lifecycle Template

UX process activities

Design: Creating conceptual design, interaction behavior, and look and feel

Sub-activities: Design ideation and sketching Mental models and conceptual design Design production

9

Page 10: Chapter 2 The  Wheel: A Lifecycle Template

UX process activities

1) Analyze

2) Design

3) Implement

4) Evaluate

10

Page 11: Chapter 2 The  Wheel: A Lifecycle Template

UX process activities

Implement: Prototyping

Types: Vertical Horizontal T Local

11

Page 12: Chapter 2 The  Wheel: A Lifecycle Template

UX process activities

1) Analyze

2) Design

3) Implement

4) Evaluate

12

Page 13: Chapter 2 The  Wheel: A Lifecycle Template

UX process activities

Evaluate: Verifying and refining interaction design

Methods: Rapid evaluation Fully rigorous

13

Page 14: Chapter 2 The  Wheel: A Lifecycle Template

Flow among UX process activities

14

Page 15: Chapter 2 The  Wheel: A Lifecycle Template

Flow among UX process activities

Activities can overlap

Objective: Move forward to production

15

Page 16: Chapter 2 The  Wheel: A Lifecycle Template

Managing the process with activity transition criteria

Team must be able to decide:

When to leave an activity Where to go after any given activity When to revisit a previous process activity When to stop making transitions and proceed to

production

16

Page 17: Chapter 2 The  Wheel: A Lifecycle Template

Managing the process with activity transition criteria

Answers depend on transition criterion:

Whether designers have met the goals and objectives

Whether there are adequate resources (time and budget) remaining to continue

17

Page 18: Chapter 2 The  Wheel: A Lifecycle Template

Choosing a process instance for project

Factors:

Risk tolerance Project goals Project resources Type of system being designed Stage of progress within project

18

Page 19: Chapter 2 The  Wheel: A Lifecycle Template

Project Parameters

Risk: Things going wrong Features or requirements being missing Not meeting needs of users

The less tolerance for risks, the more need for rigor and completeness in the process

19

Page 20: Chapter 2 The  Wheel: A Lifecycle Template

Project Parameters

Resources:

Budget Schedule Person Power

20

Page 21: Chapter 2 The  Wheel: A Lifecycle Template

Practitioners with extensive experience need less rigorous process

21

Project Parameters

Page 22: Chapter 2 The  Wheel: A Lifecycle Template

Project Parameters

Type of system being designed:Example: mp3 player vs. air traffic control system

Stage of progress within project:Early stage: AnalysisLater stage: Evaluation

22

Page 23: Chapter 2 The  Wheel: A Lifecycle Template

Mapping project parameters to process choices

23

Page 24: Chapter 2 The  Wheel: A Lifecycle Template

The system complexity space

24

Page 25: Chapter 2 The  Wheel: A Lifecycle Template

Interaction complexity

About elaborateness of user actions to accomplish tasks in the system

25

Page 26: Chapter 2 The  Wheel: A Lifecycle Template

Interaction complexity

Low interaction complexity:• smaller, easier tasks • Example: ordering flowers from a Website

High interaction complexity:• larger, more difficult tasks• requires special skills or training • Example: manipulating a color image with Adobe

Photoshop

26