Top Banner
UnME Jeans: Branding in Web 2.0
46
Welcome message from author
This document is posted to help you gain knowledge. Please leave a comment to let me know what you think about it! Share it to your friends and learn new things together.
Transcript
Page 1: Case3

UnME Jeans: Branding in

Web 2.0

Page 2: Case3

It was one of the most successful up-and-coming players in the junior denim market.

The UnME product line included fashion –forward jeans.

Page 3: Case3
Page 4: Case3

Women/Girls of the age 12 to 24 years.

Page 5: Case3

UnME stood for “YOU and ME”.

Encourage women to forge their own unique identity and to promote tolerance and appreciation for differences of opinions of tastes.

Page 6: Case3

To choose a appropriate Media Plan for Advertising the Brand.

Page 7: Case3

30 second television advertising Ad during popular programs for teenage girls, such as-Gossip girl, American Idol..

Magazine print advertising in beauty and fashion magazines.

60-second radio advertising spots on Top 40 radio stations

Page 8: Case3

A corporate website

Online banner and display advertising on the most popular websites for teenage girls and

Targeted search “key word” advertising on the search engine Google.

Page 9: Case3
Page 10: Case3

Increasing the popularity of internet and changing interest of customers, three trends are becoming an obstacle in the path of effectiveness of current media plan.

Page 11: Case3

Declining Television Audience

Spending more time online

Newspaper and Magazines are loosing readers to online content

It is because of proliferation of new technologies like the PCs, DVD players and ipods etc.

Page 12: Case3

On TVs 35% of per hour.

Around 5000 Ads a day

Making difficult for marketers to break through the clutter

Page 13: Case3

According to a study by Whittle Communications, consumers remembered only 1% to 3% of the advertising to which they were exposed.

Page 14: Case3

Due to available technology consumers are able to skip or fast forward the Ads on TVs, DVRs.

Do Not Call Registry

Pop-up and Ad Blockers,

Caller Identification ,

Spam Filters.

Page 15: Case3
Page 16: Case3

Banner or display advertisements,

Classified advertisements, and

Search advertising.

Page 17: Case3
Page 18: Case3

Marketers had been slow to adjust their media spending to reflect consumers’ new media habits

Page 19: Case3
Page 20: Case3

Her agency had given her research that showed that advertising spending on social media was projected to explode in the next few years, from $600 million in 2007 to $6.9 billion by 2012.

Page 21: Case3
Page 22: Case3

What is it?

Web 2.0 utilized a bottom-up model in which consumers contributed content and shared it with others.

In Web 2.0, consumers were empowered to create their own personalized experiences on the web and then share them with others around the globe.

Page 23: Case3

Companies those harness Web 2.0 –

Wikipedia, MySpace, YouTube, eBay, Twitter, Second Life, Digg, Flickr, Skype, del.icio.us, and Napster.

Page 24: Case3

Web 2.0 was a new cultural ideology rather than a company that is undergirded by four cultural values-

Consumer co-creation,

Social affiliation,

Self-expression,

Sharing.

Page 25: Case3

Consumer co-creation gave consumers the ability to directly contribute to the online conversation and content that was available on the web.

e.g. Youtube.

Page 26: Case3
Page 27: Case3

Online Social Networking site are conneting people to others. They remain in touch with their friends and family and can converse each other. They can see each others’ profiles.

e.g. Facebook , MySpace,Linkdin etc.

Page 28: Case3

Exhibit 6 Nielsen/NetRatings of Social Networking Site Traffic (U.S. Home and Work)

Page 29: Case3
Page 30: Case3
Page 31: Case3
Page 32: Case3
Page 33: Case3

Digital self-expression captured the desire for people to express their identities online.

Page 34: Case3

As people spent more time online and as their social contact with others shifted from real to virtual interactions, people created digital representations of their selves. These three-dimensional digital representations, called avatars, allowed people to create a unique identity for themselves online, which represented who they were (or who they wanted to be) in real life.

Page 35: Case3

The creation of avatars enabled people to “be online” rather than just to “go online,” bringing a seismic shift in the way people experienced the Internet.

Page 36: Case3

Second Life was one of the largest virtual worlds. Launched in 2003, Second Life had evolved into a vast, complex world with a capitalistic market economy, its own social conventions, and millions of users.

Page 37: Case3
Page 38: Case3

SLexchange, a Second Life marketplace, listed over 200,000 different virtual products and services that were for sale.

Page 39: Case3
Page 40: Case3

The final cultural value of Web 2.0, sharing, was perhaps the most difficult for marketers to comprehend. Through the construction of online social networks and communities, consumers were building peer-to-peer relationships that enabled them to quickly share information

with each other and collaborate with others to collectively create.

Page 41: Case3

Foley’s advertising agency had provided her with a plan to bring her brand to three social media outlets: Zwinktopia, Facebook, and YouTube.

Page 42: Case3

Social Media Plan One time charge Recurring charge

Facebook $350,000 $150,000 per 3 months

Zwinktopia $200,000 $100,000 per year

Youtube $300,000 $40 CPM

Page 43: Case3

Foley’s concern is right but to increase profit and to reach more customers ,I think Foley should invest in at least one of Facebook or Youtube advertisements because-

UnME Jeans’ customers are teenage and young girls and according to Exhibit-7 this age groups are frequently active on social networking site.

Page 44: Case3

Product requires feedback from their customers that can done through social networking like facebook.

They can give their suggestions and make comments on a product.

Peers comment to one other choice can be made easily through Facebook.

And users on social sites increasing with compound rate.

Page 45: Case3

UnME can cut down Ad budget allocated for traditional Ads like TV Ads or Radio Ads.

To avoid or reduce risk of uncertainty of social networking she should invest in controlled way.

Page 46: Case3