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CanUX16 - Blurred Lines - Considering Physicality in Digital Design

Apr 11, 2017

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Adam Polansky
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Page 1: CanUX16 - Blurred Lines - Considering Physicality in Digital Design
Page 2: CanUX16 - Blurred Lines - Considering Physicality in Digital Design
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30 MB!

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NO

PEEKING!

Page 5: CanUX16 - Blurred Lines - Considering Physicality in Digital Design

Blurred LinesConsidering Physicality in Digital Product Design

Adam Polansky@AdamtheIA

Page 6: CanUX16 - Blurred Lines - Considering Physicality in Digital Design

We need…

Why?

@AdamtheIA#evolveUX

Page 7: CanUX16 - Blurred Lines - Considering Physicality in Digital Design

What problem are you solving?

…and for whom?

@AdamtheIA#evolveUX

What will be the outcome?

Page 8: CanUX16 - Blurred Lines - Considering Physicality in Digital Design

A solution without a context is an abstraction

@AdamtheIA#evolveUX

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Begin by looking at the world where the problems live

@AdamtheIA#evolveUX

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What to look at

What are people doing?Where are they doing it?

Why are they doing it?How do they feel about it?

THIS is where you find opportunities

How are they doing it??

@AdamtheIA#evolveUX

Page 11: CanUX16 - Blurred Lines - Considering Physicality in Digital Design

Expectations

Screen screen form screen screen screen screen…

Fluid interaction, Anticipation, Simplicity, Ease, Success, Access

The best experiences align with what you desire in your world.

@AdamtheIA#evolveUX

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Do the Research

Contextual InquiryField ObservationUsability TestingAnalytics

@AdamtheIA#evolveUX

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What can be madesimpler

and more convenient and F***ing Magical?

What to look for

@AdamtheIA#evolveUX

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Quality needs protection. It can’t speak for itself on a spreadsheet tomorrow.

@AdamtheIA#evolveUX

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Understanding Physicality makes

worth Time & Cost

Or else it’s out on the curb

@AdamtheIA#evolveUX

You get 1

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Quality is easy to defer and nearly impossible to recover

@AdamtheIA#evolveUX

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Have an experiencea great

Expectations

!

@AdamtheIA#evolveUX

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The DMI Design Value Index © DMI.org, 2014

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Z Space

X

Y

@AdamtheIA#evolveUX

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Hype Cycle for Emerging Technologies, 2015: © Gartner, Inc. 2015

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“To Design is to devise courses of action aimed at changing existing situations into

preferred ones”

-Herbert Simon

@AdamtheIA#evolveUX The Science Of Design Creating The Artificial, Vol4. No.1/2 Deigning for the Immaterial Society (1988) pp. 67-82

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Look at the world for real problems in need of real solutions

Expectations already exist. Exceed them!

Commit to the value of Quality

@AdamtheIA#evolveUX

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Thank You

Adam Polansky@AdamtheIA