Programming Language
Programming Language
• It was developed by Microsoft within its .NET initiative
and later approved as a standard by Ecma (ECMA-334)
and ISO (ISO/IEC 23270).
• C# is one of the programming languages designed for
the Common Language Infrastructure.
• "C sharp" was inspired by musical notation where a
sharp indicates that the written note should be made a
semitone higher in pitch.
• C#'s principal designer and lead architect at Microsoft is
Anders Hejlsberg, who was previously involved with the
design of Turbo Pascal, Embarcadero Delphi.
• C# language is intended to be a simple, modern, general-
purpose, object-oriented programming language.
• The language, and implementations thereof, should
provide support for software engineering principles such
as strong type checking, array bounds checking,
detection of attempts to use uninitialized variables, and
automatic garbage collection.
• The language is intended for use in developing software
components suitable for deployment in distributed
environments.
• Source code portability is very important, as is
programmer portability, especially for those programmers
already familiar with C and C++.
• Support for internationalization is very important.
• C# is intended to be suitable for writing applications for
both hosted and embedded systems, ranging from the
very large that use sophisticated operating systems,
down to the very small having dedicated functions.
• Although C# applications are intended to be economical
with regard to memory and processing power
requirements, the language was not intended to compete
directly on performance and size with C or assembly
language.
VersionLanguage specification
Date .NET Framework Visual StudioECMA ISO/IEC Microsoft
C# 1.0
December 2002 April 2003
January 2002 January 2002.NET Framework
1.0
Visual Studio
.NET 2002
C# 1.2 October 2003 April 2003.NET Framework
1.1
Visual Studio
.NET 2003
C# 2.0 June 2006September
2006
September
2005November 2005
.NET Framework
2.0
Visual Studio
2005
C# 3.0
None
August 2007 November 2007
.NET Framework
2.0 (Except
LINQ/Query
Extensions)
.NET Framework
3.0 (Except
LINQ/Query
Extensions)
.NET Framework
3.5
Visual Studio
2008
C# 4.0 April 2010 April 2010 .NET Framework 4Visual Studio
2010
• It has no global variables or functions. All methods and
members must be declared within classes. Static
members of public classes can substitute for global
variables and functions.
• Local variables cannot shadow variables of the enclosing
block, unlike C and C++. Variable shadowing is often
considered confusing by C++ texts.
• C# supports a strict Boolean data type.
• In C#, memory address pointers can only be used within
blocks specifically marked as unsafe, and programs with
unsafe code need appropriate permissions to run.
• Managed memory cannot be explicitly freed.
• Multiple inheritance is not supported, although a class
can implement any number of interfaces.
• C# is more type safe than C++.
• C# currently (as of version 4.0) has 77 reserved words.
• Value typesValue types are plain aggregations of data. Instances
of value types do not have referential identity nor a
referential comparison semantics - equality and
inequality comparisons for value types compare the
actual data values within the instances, unless the
corresponding operators are overloaded.
Examples of value types are all primitive types, such
as int (a signed 32-bit integer), float (a 32-bit IEEE
floating-point number), char (a 16-bit Unicode code
unit), and System.DateTime (identifies a specific point
in time with nanosecond precision).
• Reference typesreference types have the notion of referential identity -
each instance of a reference type is inherently distinct
from every other instance, even if the data within both
instances is the same.
Examples of reference types are object (the ultimate
base class for all other C# classes), System.String (a
string of Unicode characters), and System.Array (a
base class for all C# arrays).
• C# utilizes a double forward slash (//) to indicate the rest of the line is a comment. This is inherited from C++.
public class Foo
{
// a comment
public static void Bar(int firstParam) {} // also a comment
}
Multi-line comments can be indicated by a starting forward slash/asterisk (/*) and ending asterisk/forward slash (*/). This is inherited from standard C.
public class Foo
{
/* A Multi-Line
comment */
public static void Bar(int firstParam) {}
}
• C# features "preprocessor directives" (though it does not have an actual preprocessor) based on the C preprocessor that allow programmers to define symbols but not macros. Conditionals such as #if, #endif, and #else are also provided. Directives such as #region give hints to editors for code folding.
public class Foo
{
#region Procedures
public void IntBar(int firstParam) {}
public void StrBar(string firstParam) {}
public void BoolBar(bool firstParam) {}
#endregion
#region Constructors
public Foo() {}
public Foo(int firstParam) {}
#endregion
}
using System;
class Program
{
static void Main()
{
Console.WriteLine("Hello world!");
}
}
using System;
The using statement allows the programmer to state all candidate prefixes to use during compilation instead of always using full type names.
class Program
Above is a class definition. Everything between the following pair of braces describes Program.
static void Main()
This declares the class member method where the program begins execution. The void keyword declares that Main has no return value.
Console.WriteLine("Hello world!");
The program calls the Console method WriteLine, which displays on the console a line with the argument, the string "Hello world!".
• Both languages are considered "curly brace" languages
in the C/C++ family. Overall the syntaxes of the
languages are very similar.
• The syntax at the statement and expression level is
almost identical with obvious inspiration from the C/C++
tradition.
• Java is explicit about extending classes and
implementing interfaces, while C# infers this from the
kind of types a new class/interface derives from.
• C# supports more features than Java which to some
extent is also evident in the syntax which specifies more
keywords and more grammar rules than Java.
Type Name BCL Equivalent Value Range Size Default Value
sbyte System.SByte integer −128 through +127 8-bit (1-byte) 0
short System.Int16 integer−32,768 through
+32,76716-bit (2-byte) 0
int System.Int32 integer−2,147,483,648 through
+2,147,483,64732-bit (4-byte) 0
long System.Int64 integer
−9,223,372,036,854,775
,808 through
+9,223,372,036,854,775
,807
64-bit (8-byte) 0
byte System.Byte unsigned integer 0 through 255 8-bit (1-byte) 0
ushort System.UInt16 unsigned integer 0 through 65,535 16-bit (2-byte) 0
uint System.UInt32 unsigned integer 0 through 4,294,967,295 32-bit (4-byte) 0
ulong System.UInt64 unsigned integer
0 through
18,446,744,073,709,551,
615
64-bit (8-byte) 0
decimal System.Decimal signed decimal number
−7.92281625142643375
93543950335 through
+7.92281625142643375
93543950335
128-bit (16-byte) 0.0
float System.Single floating point number±1.401298E−45 through
±3.402823E+3832-bit (4-byte) 0.0
double System.Double floating point number
±4.94065645841246E−3
24 through
±1.79769313486232E+3
08
64-bit (8-byte) 0.0
bool System.Boolean Boolean true or false 8-bit (1-byte) false
char System.Char single Unicode character '\u0000' through '\uFFFF' 16-bit (2-byte) '\u0000'
Java C#
BigInteger bigNumber =
new
BigInteger("123456789012345678901
234567890");
BigInteger answer =
bigNumber.multiply(new
BigInteger("42"));
BigInteger square =
bigNumber.multiply(bigNumber);
BigInteger sum =
bigNumber.add(bigNumber);
BigInteger bigNumber =
BigInteger.Parse("12345678901234567
8901234567890");
var answer = bigNumber * 42;
var square = bigNumber * bigNumber;
var sum = bigNumber + bigNumber;
Java C#
Integer a = 42;
Integer b = null;
// This will generate a
runtime
NullPointerException
,
// because it attempts
to unbox the null
value.
int? a = 42;
int? b = null;
// c will receive the null
value
// because * is lifted
and one of the
operands are null
int? c = a * b;
keyword feature, example usage
checked, uncheckedIn C#, checked statement blocks or expressions can enable
run-time checking for arithmetic overflow.
get, set
C# implements properties as part of the language syntax with
their optional corresponding get and set accessors, as an
alternative for the accessor methods used in Java, which is
not a language feature but a coding-pattern based on method
name conventions.
goto
C# supports the goto keyword. This can occasionally be
useful, for example for implementing finite state machines or
for generated code, but the use of a more structured method
of control flow is usually recommended (see criticism of the
goto statement). Java does not support the goto statement
(but goto is a reserved word). However, Java does support
labeled break and continue statements, which in certain
situations can be used when a goto statement might otherwise
be used.
switch(color)
{
case Color.Blue:
Console.WriteLine("Color is blue"); break;
case Color.DarkBlue:
Console.WriteLine("Color is dark");
goto case Color.Blue;
// ...
}
lockIn C#, the lock keyword is a shorthand for synchronizing
access to a block of code across threads (using a Monitor),
wrapped in a try ... finally block.
out, refC# has support for output and reference parameters.
These allow returning multiple output values from a
method, or passing values by reference.
strictfpJava uses strictfp to guarantee the results of floating point
operations remain the same across platforms.
switch
In C#, the switch statement also operates on strings and longs
but only allows fallthrough for empty statements. Java's switch
statement does not operate on strings nor long primitive type
but falls through for all statements (excluding those with
'break').
throws
Java requires every method to declare the checked exceptions
or superclasses of the checked exceptions that it can throw.
Any method can also optionally declare the unchecked
exception that it throws. C# has no such syntax.
public int readItem() throws java.io.IOException
{
// ...
}
using
In C#, using causes the Dispose method (implemented via the
IDisposable interface) of the object declared to be executed
after the code block has run or when an exception is thrown
within the code block.
// Create a small file "test.txt", write a string,
// ... and close it (even if an exception occurs)
using (StreamWriter file = new StreamWriter("test.txt"))
{
file.Write("test");
}
• An identifier can:
start with a "_".
contain both upper case and lower case Unicode letters. Case is
significant.
• An identifier cannot:
start with a numeral.
start with a symbol, unless it is a keyword (check Keywords).
have more than 511 chars.
abstract as base bool
break by 2 byte case
catch char checked class
constcontinu
edecimal default
delegate do double descending 2
explicit event extern else
enum false finally fixed
float for foreach from 2
goto group 2 if implicit
in int interface internal
into 2 is lock long
new nullnamespa
ceobject
operator out override orderby 2
params private protectedpublic
readonly ref return switch
struct sbyte sealed short
sizeofstackall
ocstatic string
select 2 this throw true
try typeof uint ulong
unchecked unsafe ushort using
var 2 virtual volatile void
while where 2 yield 1
Integers
hexadecimal 0xF5, 0x[0..9, A..F, a..f]+
decimal 245, [0..9]+
Floating-point values
float 23.5F, 23.5f; 1.72E3F, 1.72E3f, 1.72e3F, 1.72e3f
double 23.5, 23.5D, 23.5d; 1.72E3, 1.72E3D, ...
Dates
date not possible
Characters
char 'a', 'Z', '\u0231'
Strings
String"Hello, world"
"C:\\Windows\\", @"C:\Windows\"
Characters escapes in strings
Unicode character\u followed by the hexadecimal unicode
code point
Tab \t
Backspace \b
Carriage return \r
Form feed \f
Backslash \\
Single quote \'
Double quote \"
Line feed \n
• Variables are identifiers associated with values. They are declared by writing the variable's type and name, and are optionally initialized in the same statement by assigning a value.
• Declare
int MyInt; // Declaring an uninitialized variable called 'MyInt', of type 'int'
• Initialize
int MyInt; // Declaring an uninitialized variable
MyInt = 35; // Initializing the variable
• Declare & initialize
int MyInt = 35; // Declaring and initializing the variable at the same time
Operator category Operators
Arithmetic + - * / %
Logical (boolean and bitwise) & | ^ ! ~ && ||
String concatenation +
Increment, decrement ++ --
Shift << >>
Relational == != < > <= >=
Assignment = += -= *= /= %= &= |= ^= <<= >>=
Member access .
Indexing [ ]
Cast ( )
Conditional ? :
Delegate concatenation and
removal+ -
Object creation new
Type information as is sizeof typeof
Overflow exception control checked unchecked
Indirection and Address * -> [] &
• if statementThe if statement is entered when the given condition is true.
Single-line case statements do not require block braces although it is mostly preferred by convention.
Simple one-line statement:
if (i == 3) ... ;
Multi-line with else-block (without any braces):
if (i == 2)
...
else
...
• switch statementThe switch construct serves as a filter for different values.
switch (ch)
{
case 'A':
...
break;
case 'B':
case 'C':
...
break;
default:
...
break;
}
• The goto statement can be used in switch statements to jump from one case to another or to fall through from one case to the next.
switch(n)
{
case 1:
Console.WriteLine("Case 1");
break;
case 2:
Console.WriteLine("Case 2");
goto case 1;
case 3:
Console.WriteLine("Case 3");
case 4: // Compilation will fail here as cases cannot fall through in C#.
Console.WriteLine("Case 4");
goto default; // This is the correct way to fall through to the next case.
default:
Console.WriteLine("Default");
}
• while loop
while (i == true)
{
...
}
• do ... while loop
do
{
...
}
while (i == true);
• for loopThe for loop consists of three parts: declaration, condition and increment. Any
of them can be left out as they are optional.
for (int i = 0; i < 10; i++)
{
...
}
• The break statement breaks out of the closest loop or switch statement. Execution continues in the statement after the terminated statement, if any.
int e = 10;
for (int i=0; i < e; i++)
{
while (true)
{
break;
}
// Will break to this point.
}
• The continue statement discontinues the current iteration of the current control statement and begins the next iteration.
int ch;
while ((ch = GetChar()) >= 0)
{
if (ch == ' ')
continue; // Skips the rest of the while-loop
// Rest of the while-loop
...
}
• Modifiers are keywords used to modify declarations of types and type members. Most notably there is a sub-group containing the access modifiers.abstract - Specifies that a class only serves as a base class. It must be
implemented in an inheriting class.
const - Specifies that a variable is a constant value that has to be initialized when it gets declared.
event - Declare an event.
extern - Specify that a method signature without a body uses a DLL-import.
override - Specify that a method or property declaration is an override of a virtual member or an implementation of a member of an abstract class.
readonly - Declare a field that can only be assigned values as part of the declaration or in a constructor in the same class.
sealed - Specifies that a class cannot be inherited.
static - Specifies that a member belongs to the class and not to a specific instance. (see section static)
unsafe - Specifies an unsafe context, which allows the use of pointers.
virtual - Specifies that a method or property declaration can be overridden by a derived class.
volatile - Specifies a field which may be modified by an external process and prevents an optimizing compiler from modifying the use of the field.
• F# is a multi-paradigm programming language, targeting
the .NET Framework, that encompasses functional
programming as well as imperative and object-oriented
programming disciplines.
• It is a variant of ML and is largely compatible with the
OCaml implementation.
• F# was initially developed by Don Syme at Microsoft
Research but is now being developed at Microsoft
Developer Division and is being distributed as a fully
supported language in the .NET Framework and Visual
Studio as part of Visual Studio 2010.
• F# is a strongly typed language that uses type inference.
• F# uses pattern matching to resolve names into values. It
is also used when accessing discriminated unions.
• F# comes with a Microsoft Visual Studio language
service that integrates it with the IDE.
• All functions in F# are instances of the function type, and
are immutable as well.
• The F# extended type system is implemented as generic
.NET types.
• A few small samples follow:
(* This is a comment *)
(* Sample hello world program *)
printfn "Hello World!"
indentationblock (grouping statements, especially when
statements are not expressions)
nothing neededbreaking lines (useful when end-of-line and/or indentation
has a special meaning)
(* ... *) commenting (nestable)
// commenting (until end of line)
< > <= >= comparison
min / max comparison (min / max (binary or more))
comparecomparison (returns 3 values (i.e. inferior, equal or
superior))
(** ... *) documentation comment (non nestable)
/// documentation comment (until end of line)
= <> equality / inequality (deep)
== != equality / inequality (shallow)
System.GC.Collect() force garbage collection
( ... ) grouping expressions
begin ... end grouping expressions
__LINE__ __SOURCE_FILE__ information about the current line and file
case-sensitivetokens (case-sensitivity (keywords, variable
identifiers...))
[_a-zA-Z][_a-zA-Z0-9']* tokens (variable identifier regexp)
CamelCase for methods, types and
modules, underscore for functions
tokens (what is the standard way for
scrunching together multiple words)
<-variable assignment or declaration
(assignment)
let v = e invariable assignment or declaration
(declaration)
let v = e(1)variable assignment or declaration
(declaration)
(>) a
partial application (in the examples
below, a normal call is "f(a,b)") (give the
first argument to operator ">")
f a
partial application (in the examples below, a
normal call is "f(a,b)") (give the first
argument)
fun a b -> ... anonymous function
f a b ... function call
f() function call (with no parameter)
<< function composition
>> function composition
let f para1 para2 = ... function definition
no syntax needed(2)function return value (function body is the
result)
try a with exn -> ... exception (catching)
finallyexception (cleanup: code executed before
leaving)
raise exception (throwing)
if c then ... if_then
if c then b1 else b2 if_then_else
for i = 10 downto 1 do ... doneloop (for each value in a numeric range, 1
decrement)
for i in 10 .. -1 .. 1 do ... doneloop (for each value in a numeric range, 1
decrement)
for i = 1 to 10 do ... done
loop (for each value in a numeric range, 1
increment (see also the entries about
ranges))
for i in 1 .. 10 do ... done
loop (for each value in a numeric range,
1 increment (see also the entries about
ranges))
for i in 1 .. 2 .. 10 do ... doneloop (for each value in a numeric range,
free increment)
while c do ... done loop (while condition do something)
while c do
...loop (while condition do something)
match val with
| v1 -> ...
| v2 | v3 -> ...
| _ -> ...
multiple selection (switch)
; sequence
end-of-line sequence
: annotation (or variable declaration)
t ecast (computed conversion (calls an internal
or a user-defined function))
e :?> t cast (downcast (need runtime checking))
downcast e(3) cast (downcast (need runtime checking))
e : t cast (upcast)
upcast e cast (upcast)
type n = t declaration
constness is the defaultmutability, constness (type of a constant
value)
T refmutability, constness (type of a mutable
value)
s.[n] accessing n-th character
chr ascii to character
'z' character "z"
ord character to ascii
char character type name
ToString convert something to a string (see also string interpolation)
s.[n..m] extract a substring
sub extract a substring
IndexOf locate a substring
LastIndexOf locate a substring (starting at the end)
all strings allow multi-line
stringsmulti-line
BinaryFormatter.Serialize serialize (marshalling)
print_any simple print (on any objects)
WriteLine simple print (on any objects)
print_string simple print (on strings)
printf simple print (printf-like)
sprintf sprintf-like
Format sprintf-like
+ string concatenation
^ string concatenation
= <> string equality & inequality
length string size
Length string size
"..." strings (with no interpolation of variables)
stringBinaryFormatter.
Deserialize type name
unserialize (un-marshalling)
uppercase / lowercase upper / lower case character
ToUpper / ToLower upper / lower case character
uppercase/lowercase uppercase / lowercase / capitalized string
ToUpper / ToLower uppercase / lowercase / capitalized string
false false value
not logical not
|| / &&logical or / and (short
circuit)
true true value
bool type name
+ / - / * / / addition / subtraction / multiplication / division
&&& / ||| / ^^^ bitwise operators (and / or / xor)
land / lor / lxor bitwise operators (and / or / xor)
~~~ bitwise operators (bitwise inversion)
lnot bitwise operators (bitwise inversion)
<<< / >>> bitwise operators (left shift / right shift / unsigned right shift)
lsl / lsr or asr bitwise operators (left shift / right shift / unsigned right shift)
** exponentiation (power)
log10 logarithm (base 10)
log logarithm (base e)
% modulo (modulo of -3 / 2 is -1)
mod modulo (modulo of -3 / 2 is -1)
- negation
1000., 1E3 numbers syntax (floating point)
0b1, 0o7, 0xf numbers syntax (integers in base 2, octal and hexadecimal)
1000 numbers syntax (integers)
let r = System.Random()
r.Next()random (random number)
sqrt / exp / abssquare root / e-exponential / absolute
value
sin / cos / tan trigonometry (basic)
asin / acos / atan(7) trigonometry (inverse)
int / / floor / ceil truncate / round / floor / ceil
int_of_float / / floor / ceil truncate / round / floor / ceil
float, float32 type name (floating point)
int, int8, uint8, int16, uint16, int32, uint32,
int64, uint64, bigint, bignumtype name (integers)
Presented by:
Harry Kim BaloisBSCS 41A