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The Virtual World CyberSpace StreetSpace OuterSpace and BioSpace Brought to you by Bruce Damer His Avatar, His Worlds & Himself A 21 st Century Medium for Design in
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Bruce Damer's keynote at the Sarasota Design Summit, October 2008

Nov 21, 2014

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Bruce Damer

Bruce Damer's keynote at the Sarasota Design Summit, October 2008, titled: The Virtual World, a 21st Century Medium for Design in CyberSpace , StreetSpace, OuterSpace, and BioSpace .
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Page 1: Bruce Damer's keynote at the Sarasota Design Summit, October 2008

The Virtual World

CyberSpaceStreetSpaceOuterSpace

and BioSpace

Brought to you by Bruce DamerHis Avatar, His Worlds & Himself

A 21st Century Medium for Designin

Page 2: Bruce Damer's keynote at the Sarasota Design Summit, October 2008

Bruce Damer pre-history – 1980sBuilt first graphical desktop for PCs (Elixir-Xerox)

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IThe Origins and Evolution of

the Virtual Worldin CyberSpace

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Projecting into Virtual Worldscirca 25,000 BCE

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Projecting virtual worldsThrough The Lanterna Magika (1671)

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Then through the Edison Kinetoscope

in 1894

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A shared experience: the Cinema replaced the earlier

Kinetoscope Parlors

Page 8: Bruce Damer's keynote at the Sarasota Design Summit, October 2008

…Then in 1962

For the first time,Human presence is represented in

a digital virtual world on the screen

of a PDP-1 computer running Spacewar

Page 9: Bruce Damer's keynote at the Sarasota Design Summit, October 2008

Space War! in ActionSpace War Film Clip

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…and in 1974, the first instance 3D virtual worlds in Maze War

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Maze War in ActionMaze War Film Clip

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…then in 1986 affordable personal computers are connected to dial-up networks

And Lucasfilm’s Habitat (and avatars) were born

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Worlds Chat, 1995: where Avatars and Virtual Worlds first materialized on the Internet

Also in that year Steven Spielberg created the marriage of virtual worlds and Hollywood with Starbright World

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1998: With the colonization of Internet social virtual worlds a new medium was born

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1996

Alphaworld: 1,000,000 objects in two years

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Explosion of Social Virtual Worlds platforms(Book Avatars by Damer – 1997)

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Beginnings of Multiplayer Gaming Worlds

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2003-present: Second Generation Social Virtual Worlds

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Design of the first large scale event in avatar cyberspace: Avatars98 Cyberconference

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Design elements: single large meeting spaceavatars, chat, web cams, streaming voice, bots

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Visual and functional elements of Avatars98

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Extending The Design inAvatars 99 & 2000

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Virtual Worlds Design enters outerspacein: Avatars 99 & 2000

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…and through common media archetypes: Avatars2001

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Other late 1990s experiments with mixed mode Virtual World Design: Datafusion “videotars”

Page 34: Bruce Damer's keynote at the Sarasota Design Summit, October 2008

And in 1999, designing immersion through story in the Virtual Walk on the Moon with

Apollo astronaut Rusty Schweickart

Rusty Schweickart in Cyber Space - 1999

Rusty Schweickart in Outer Space - 1969

Page 35: Bruce Damer's keynote at the Sarasota Design Summit, October 2008

Rusty became our historical actor and narrator to commemorate the 30th

anniversary of the Apollo XI moon landing

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IIThe Virtual World as a Design

Medium in OuterSpace

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A decade of work bringing virtual worlds as a Design tool to the space community

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The beginnings of becoming Tele-presenton other worlds: Lunakhod, 1970s

Page 45: Bruce Damer's keynote at the Sarasota Design Summit, October 2008

An “avatar on Mars”, height of mast camera tuned to height of a human to embody Design for

mission operations: 2004

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“Mars has now become a place”– Michael Sims, MER mission team co-investigator

Page 47: Bruce Damer's keynote at the Sarasota Design Summit, October 2008

DriveOnMars: DigitalSpace’s simulator/experience for the public (2004)

Page 48: Bruce Damer's keynote at the Sarasota Design Summit, October 2008

Dawes CraterAs photographed by

Apollo XV

DigitalSpace virtual worlds as a new toolset for the robotic mission designer

Design challenge: traverse steep crater

wall’s on the Lunar south

pole, drill

Page 49: Bruce Damer's keynote at the Sarasota Design Summit, October 2008

Traditional NASA design process: spreadsheets, some CAD

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DigitalSpace drive-able simulation: establishing key issues (navigation, thermal load)

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Designing a Deep Solar System Mission: Asteroids

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Fully realized concept mission for NASA: 2007

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Saving the Earth: Asteroid Deflection Campaign: For Rusty Scheweickart/B612 Foundation: 2008

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Humans in extreme technologically enabled environments: spacewalks (EVAs)

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Spacewalk simulations as cognitive enhancement training design tools: 2009

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IIIAvatars walk from

Cyberspace out into StreetSpace

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2003: Avatars meet Fashion(Fashion Institute of Technology, NY, with Daria Dorosh, Galen Brandt and Steve DiPaola)

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2006: The iDoublet ProjectAvatars walking out into StreetSpace

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Inspiration

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Designing and Building a Cybergarment

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Finding Materials

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Constructing

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Finishing

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Next phase: 2007-08, Cyberwearz “virtual” garment clothing my Second Life avatar

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…and instrumention: SunSpots with tracking to motion-capture garment-to-avatar…

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…project is continuing on www.cyberwearz.com

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IVAnd Finally, will Virtual Worlds evolve into the ultimate design space:

BioSpace?

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1997, Banff Canada:Digital Burgess, A quest for the origin of evolution’s

first big designs in the “Cambrian Explosion”

Page 73: Bruce Damer's keynote at the Sarasota Design Summit, October 2008

Early exemplar: Karl Sims’ Evolving Virtual Creatures (1991-4)

Artificial Life: Concept begins in the 1940s, field named in the 1980s,

progress through the 1990s, 2000s

Page 74: Bruce Damer's keynote at the Sarasota Design Summit, October 2008

Creatures with genomes evolving in the simulated physics of a Connection Machine.

Evolving Virtual Creatures

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Spore by Will Wright Not evolution or artificial Life – but inspiring a generation on bio-inspired design principles

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(Only at the very beginning of this thinking)

2008, The EvoGrid: Creating an Evolution Machine

Humanity’s ultimate engine of design?

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EvoGrid The MovieA Thought Experiment

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EvoGrid:Philosophical Implications

Will biologists (one day) declare these synthetic biological environments “worthy of study as a living system”?

Would an EvoGrid and harnessing the power of evolution become a design tool for Humanity in the 21st Century? Would it become a mechanism for life’s expanded Design into the Solar System or for the survival and extension of life on Earth?

How does a successful origin of life simulation affect our sense of God, our Design in the Universe and the future of life?

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New Book: Divine Action and Natural Selection

Damer: The God Detector

Upcoming book (launch October 27th, 2008)

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(Only at the very beginning of this thinking)

Final Thought

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Bruce DamerEnter my design space at www.damer.com

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Bruce Damer – 2000sDigiBarn Computer Museum – tracing the

emergence of personal, interactive computing

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(Only at the very beginning of this thinking)

Thank you, from Bruce & Galen

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Resources and Acknowledgements Avatars Conferences, Contact Consortium: http://www.ccon.orgDigitalSpace 3D simulations and all (open) source code at: http://www.digitalspace.comProject EvoGrid at: http://www.biota.org http://www.evogrid.orgCyberwearz: http://www.cyberwearz.comHistory of virtual worlds: http://www.vwtimeline.org

We would also like to thank NASA and many others for funding support for this work. Other acknowledgements for this presentation include: Chip Morningstar/Lucasfilm, Rusty Schweickart, Daria Dorosh/The Fashion Institute of Technology, Daniel Kottke, DigiBarn Computer Museum, the team at DM3D Studios, Peter Newman, Ryan Norkus, Exploring Life’s Origins Project, Chimp65 Productions, Scientific American Frontiers, Richard Gordon, Peachpit Press, Ron Creel, S. Gross, and the Exploratorium San Francisco.