Presented by Bruce Damer, [email protected] 30 July 2008 The Digibarn Computer Museum Developing a Practice of Digital IP Archaeology
Nov 21, 2014
Presented by Bruce Damer, [email protected] July 2008
The Digibarn Computer Museum
Developing a Practice of Digital IP Archaeology
Canadian, USC Grad (1986), wrote some of first graphical user interfaces for Xerox on PC for Elixir Technologies
Established Contact Consortium in 1995, held first conferences on avatars (Earth to Avatars, Oct 1996)
Wrote “Avatars!” in 1997. Hosted and supported nine conferences until 2003 on various aspects of virtual worlds (AVATARS Conferences, VLearn3D, Digital Biota)
Founded DigitalSpace in 1995, produced 3D worlds Adobe (Atmosphere), NASA (Digital Spaces, open source 3D worlds for design simulation of space exploration)
Digibarn Computer Museum (collection begun in 1987, Barn opened to public in July, 2002)
Virtual Worlds Timeline project (2006-present) with Stanford University, Library of Congress, Internet Archive
EvoGrid: Artificial Life Grid, SmartLab/London (2008).
See more at www.damer.com
Introducing The Digibarn Project Purposes Brief tour of the physical and cyber-
collection Who visits and who covers the project
Case DigiBarn IP Archaeology Project: Maze War: The First First Person Shooter
Candidate “IP Digs” Macintosh Business Plan & the Xerox Connection The LINC (1962) – Paradigm Shift for the
Industry Mockingbird – First Screen-Based Music System Origins of Wordstar & Birth of Word Processing The First Portable Musical Computer The Woz Wonderbook & Origins of the Apple ][ Xerox Star: An In-depth GUI history
Lessons Learned from IP Archaeology Is it Time for an IP Art Bank venture?
The Digibarn Computer MuseumPurpose: to capture and share the stories and
artifactsof the birth and evolution of personal,
interactivecomputing and the digital lifestyle.
Time Frame: covering those years in the 20th Century
which created the promethean inventionthat defines our world in the 21st
Brief Tours of the Physical and Cyber Collection…
Housed in 5,000 sq ft barn on 19th Century Farmstead
in the Bear Creek Valley near Boulder CreekSanta Cruz Mountains, California
Start and Finish: Calculators, Computing Devices, PDAs
Lineage of Personal Computers: 1975-90
Magazines, Books, T-Shirts, Documents, Manuals, Business Plans
The Story of Xerox – A Specialty
Running Systems – Hallmark of the Collection
Some Large Systems – Cray 1, Q2, LINC, TR-48, S-100 Multi
Cyber Collection – Web Site with 500,000 Objects:documents, images, video, audio, community sourced, Creative Commons NC-SA licensed
Who’s Visiting – Some Interesting Personalities
Who’s covering – Media Exposure
Maze War was the first multiplayer 3D first-person shooter.
Players were represented as Avatars (vector drawn names at first, 3D
eyeballs in Xerox Alto version, late 70’s). Displayed maps of the levels. Player positions shown on map. Originally written by Steve Colley
in 1973-1974 at the NASA Ames Research Center in California.
Case Digital IP Archaeology: Maze War @ 30
1972 Imlac PDS-1D Restoration(Tom Uban - Indiana)
PDS-1D CPU Front CPU Left PDS-1D CPU Back CPU Right
15” Monitor Right
NASA/Ames Imlac Maze summer 1973
Started with Steve Colley experimentingwith display of 3D images on the Imlac Sketched out at Togo’s sandwich shop Rotating wire-frame hidden-line-removed 3D cube
Then idea of a 16x16 array of bits defining a maze Absence of bits defines corridors Steve worked out how to display perspective view
Howard Palmer and Steve developed single player Maze Adding ability to move through the maze Simple game: Try to find exit out of the Maze
Howard and Greg developed initial multi-player version Two Imlacs connected with serial links Soon the idea of shooting each other was added
Top-down view of original Maze (16 x
32)
MIT Imlac PDS-1next to E&S LDS displays
Imlac PDS-1 at NASA/Ames
Maze Moves from NASA Ames to MIT and out onto the ARPAnet
J.C.R. Licklider & Al Vezza
Maze spanned across the Arpanet with players at USC and Stanford In use at:
BBN, Case,MIT, Mitre,NASA/Ames, SRI-ARC/NIC,Stanford AI,UCLA, UCSB,Univ. of Illinois,and elsewhere
“Legend has it that at one point during that period, MazeWar was banned by DARPA from the Arpanet because half of all the packets in a given month were MazeWar packets flying between Stanford and MIT.”
Digibarn anniversary event, November 2004:
Happy 30th Birthday Maze War!
Panel of original creators of Maze
Close-up view of Maze Game in action with bot non-player characters and other human powered “avatars”
Maze War in Action at event
Maze War in Action
Maze War Film Clip
Legal Maze of multi-player patentsSitrick vs. Electronic Arts in 2000, Sony 2005 Initiated the un-earthing of Maze history Received an e-mail in March 2000
from Charles Frankston at Microsoft Attorneys
looking toidentifynetworkedmulti-playergamesprior-art< 1982
Case wassettled outof court
Prior art from Maze@30 on DigiBarn site in 2004, Sony cases
Some other candidate IP Archaeological “Digs”
Macintosh Business Plan & the Xerox PARC Connection
The LINC (1962) – A Paradigm Shift for the Industry
Mockingbird – First Screen-Based Music Composition System (1980)
Origins of Wordstar & Birth of Word Processing (Rob Barnaby)
The First Portable Musical Computer (Daniel Kottke, 1980)
The Woz Wonderbook & Origins of the Apple ][ (Steve Wozniak 1977)
Xerox Star: An In-depth GUI history (Norm Cox, 1979-80)
Lessons Learned from IP Archaeology
It is time consuming but affordable (5-20K budgets) It is time-limited (aging, health of original practitioners) Practitioners are keen to have their legacies recognized
and stories told and are willing to contribute significantly
A rich variety of assets are generated (running systems, oral histories, slides, video, images, document scans, running code)
Deeds of Gift and agreement for artifacts, copyrights licensing is important also (Creative Commons is sufficient?)
A huge area remains to be “dug up” (beyond computing/tech: biotech, mechanical & electrical engineering, pharma, communications, etc, etc).
Your thoughts?
IPArtBank.comIs it Time for an IP Art Bank venture?