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Course Goals . (1) Discuss biological enhancements, advances in neuroscience, medical breakthroughs, technological change and exponential computing. (2) Use scientific experimentation to analyze how experiencing virtuality is changing human beings and their environments. (3) Assess implications of science and technology policy related to technological advances. (4) Participate in a simulation of virtuality reflecting Vittorio Gallese’s theory
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Ad hoc-committee-virtual-report-part1b

Jul 01, 2015

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Technology

Report by Ad Hoc Committee on Virtual Environments - part 2
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Page 1: Ad hoc-committee-virtual-report-part1b

Course Goals.

(1) Discuss biological enhancements, advances in neuroscience, medical breakthroughs, technological change and exponential computing.

(2) Use scientific experimentation to analyze how experiencing virtuality is changing human beings and their environments.

(3) Assess implications of science and technology policy related to technological advances.

(4) Participate in a simulation of virtuality reflecting Vittorio Gallese’s theory of embodied simulation.

Page 2: Ad hoc-committee-virtual-report-part1b

FOBH Second Life Activity• Step 1: Experience

transformation. • Step 2: Transport to

various worlds. • Step 3: Explore future,

past and imagined worlds in this form, using scientific methodology within a framework of biological advances, artificial life, and emerging technologies

• Step 4: Write a 500-word report based on your experiences using a scientific approach.

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MBA PROGRAM

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Immersive Learning Experiences for MBA Courses

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INFORMATION ASSURANCE AND SECURITY POLICY

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NIAGARA FRONTIER: STUDENTS CREATE & BUILD

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Students created museums

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Students created factory-floor trainings