Yann-Gaël Guéhéneuc This work is licensed under a Creative Commons Attribution-NonCommercial- ShareAlike 3.0 Unported License About the Internet of Things and Software Engineering An Overview (Thanks to Amir Taherkordi, Pasquale Puzio for inspiration)
28
Embed
About the Internet of Things and Software Engineeringstrength.soccerlab.polymtl.ca/lib/exe/fetch.php?media=... · 2016. 3. 23. · Yann-Gaël Guéhéneuc This work is licensed under
This document is posted to help you gain knowledge. Please leave a comment to let me know what you think about it! Share it to your friends and learn new things together.
Transcript
Yann-Gaël Guéhéneuc
This work is licensed under a Creative
Commons Attribution-NonCommercial-
ShareAlike 3.0 Unported License
About the Internet of Things
and Software Engineering
An Overview
(Thanks to Amir Taherkordi,
Pasquale Puzio for inspiration)
2/28
3/28
What?What?
4/28
From nature to our body
� Network
� OS
� Languages
� Middleware
� Dependability
�Energy
�Hardware
�Standards
�Simulators
�Application
�Networking
5/28
6/28
Definitions
� The Internet of Things is a network
of physical objects connected to
and access through the Internet
� The things contain hardware and software
to allow them to interact with the external environment and to let them and users
of the number of connected users of the system (n2).—Robert Metcalfe, c. 1980 (attributed by George Gilder in 1993)
11/28
“[E]ven Metcalfe's law understates the value
created by a group-forming network [GFN] as
it grows. […] [T]he value of a GFN increases exponentially, in proportion to 2n.”—David P. Reed, "The Law of the Pack" (Harvard Business Review, Feb. 2001,)
But contrast with http://spectrum.ieee.org/computing/networks/metcalfes-law-is-wrong