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AbleLink Technologies, Inc. Webinar with Autism NOW March 6, 2012

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    Maximizing Quality of Lifewith Person-Centered Cognitive Support Technologies

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    Background

    Personal BackgroundDan Davies:Counselor/ Case Manager in ID/DD Adult Services Field

    Human Factors Scientist for FAAs next generationAir Traffic Controller Workstations

    Masters in Clinical/Applied Experimental Psychology,

    University of Colorado

    Adjunct ResearcherUniversity of Kansas, Beach Center on Disability

    Began Research Specifically on Using Technology for Individuals withIntellectual Disabilities in 1991

    Founded AbleLink Technologies in 1997

    AbleLinks MissionResearch, Development, and Delivery of Cognitive Technology addressing the

    Specific Needs of Individuals with Intellectual and other Cognitive Disabilities

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    Cognitive Support Technologies Technologies for Individuals with Cognitive Disabilities

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    Cognitive Technology: An Emerging Field

    Many Assistive Technologies exist for mobility, sensory, and communication disabilities

    Augmentative Communication Device Industry Example

    R & D of devices from 1960s

    Commercial Devices Introduced

    - Efficacy studies conducted to demonstratesocietal benefits

    - Outcome research effects funding legislation- Industry grows over four decades

    now dozens of manufactures with over

    250 communication devices and Apps

    Field of Cognitive Technologies in its infancy

    - Industry just over a decade old

    - Experimental studies of benefits of cognitive support technology exist, but scope islimited

    - Very little evidence based research from longitudinal/ large samplesize studies

    - Funding legislation has not been impacted - yet!

    - Increasing research focus from government and universities

    - Only a few companies focused on cognitive technology; more now with App world

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    AbleLinks Cognitive TechnologyResearch & Development

    Small Business Innovation Research Funding ED, NIH, DARPA

    25+ Phase I Concept Validation Studies Completed, 3 more in progress (6 month projects) 10+ Phase II Development Projects Completed, 1 in progress (2 year projects)

    Collaboration with Universities and Other Disability Organizations

    partnered on DRRP on Technology and Intellectual Disability partnered with RERC on Advancing Cognitive Technologies partnered with Westchester Institute for Human Developments Center on Health, Disability

    and Technology partnered with CU and WIHD on two Joseph P. Kennedy, Jr. Foundation Technology

    Projects

    Research Outcomes 25+ peer-reviewed journal articles and book chapters on technology for persons with

    cognitive disabilities 15+ commercially available cognitive support technologies (accessible cell phone,

    scheduling, email, web-browsing, electronic books as well as other products for independentliving)

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    Technology Defined

    the application

    of scientific advancesto benefit humanity

    (The Franklin Institute - http://fi.edu.franklin.glossary.html)

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    Technology Paradox

    Functionality

    Usability

    the same technology that simplifies life by providing more functionality also

    complicates life by making it hard to learn.

    This paradox of technology is often used by people as an excuse for poor design

    Donald A. Norman - The Design of Everyday Things, 1988 (pp. 30-31)

    the same technology that simplifies life by providing more functionality

    also complicates life by making it hard to learn.

    This paradox of technology is often used by people as an excuse for poordesign

    Donald A. Norman - The Design of Everyday Things, 1988 (pp. 30-31)

    F

    un

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    Usability

    Technology ParadoxFunctionality vs. Usability

    Low Hi

    Low

    Hi

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    Technology Paradox

    Functionality

    Usability

    the same technology that simplifies life by providing more functionality also

    complicates life by making it hard to learn.

    This paradox of technology is often used by people as an excuse for poor design

    Donald A. Norman - The Design of Everyday Things, 1988 (pp. 30-31)

    F

    un

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    Usability

    Early Mainstream Technologies

    Core

    Low Hi

    Low

    Hi

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    Example: Microwave Ovens

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    Example: Cell Phones

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    Existing and Emerging Technology Platforms

    The User Interface is the Key (Software)

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    Technology Paradox

    Functionality

    Usability

    the same technology that simplifies life by providing more functionality also

    complicates life by making it hard to learn.

    This paradox of technology is often used by people as an excuse for poor design

    Donald A. Norman - The Design of Everyday Things, 1988 (pp. 30-31)

    F

    un

    c

    t

    i

    o

    n

    a

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    y

    Usability

    Technology Paradox in ActionFunctionality vs. Usability

    Core

    Low Hi

    Low

    Hi

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    SkypeFree yes - easy to use?

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    Type 1: Cognitively Accessible Everyday Technologies

    - needs-based, person centered design results in

    everyday technologies that are simpler to use

    Purpose: access core functionality of everyday technologies

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    Technology Paradox

    Functionality

    Usability

    the same technology that simplifies life by providing more functionality also

    complicates life by making it hard to learn.

    This paradox of technology is often used by people as an excuse for poor design

    Donald A. Norman - The Design of Everyday Things, 1988 (pp. 30-31)

    F

    un

    c

    t

    i

    o

    n

    a

    li

    t

    y

    Usability

    Accessible Everyday TechnologiesFunctionality vs. Usability

    e.g. cell phones, schedulers,

    email, reading technologies, etc.

    Core

    Low Hi

    Low

    Hi

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    Mobile device-based reminder system using picture and audio prompts to help individuals maintainpersonal schedules, e.g. catch the bus, manage work breaks, call home.

    Schedule Assistant

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    Desktop Software: Activity Scheduling

    PicturePlanner from Cognitopia Software

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    Type 2: Cognitive Support Technologies (CST)

    - Specialized technologies to maximize functional outcomes

    (e.g. prompting technologies)

    Purpose: cognitive ability + technology = improved task performance

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    E l i f M bil C i i S T h l i

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    Pocket Coach: Pre-PDA PDA for individuals with

    intellectual disabilities, providing step-by-step verbal taskprompting.

    Evolution of Mobile Cognitive Support Technologies

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    Decision Support for Complex Tasks

    Prompting system supporting more complex tasks through use of decision points and automated sequencing

    timers.

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    Cognitively AccessibleWindows or Macintosh Computing Environment

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    Barriers to Access Begin at the Operating System

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    Ex: Endeavor Accessible Operating Environment

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    Endeavor: Accessible News and Picture Feeds

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    Endeavor: Visual Supports for Learning

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    AIMS Tasks - Step-by Step Task Instructions,Social Stories Visual Modeling

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    Endeavor Connect: Cognitive Access to Facebook

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    Endeavor Talker: Communication System

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    Communication Coexisting with Computer Access

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    Desktops are Driven by Personal Interests and Needs

    A ibili S i A li d E h U i h Cl d

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    Accessibility Settings Applied to Each User via the Cloud

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    Managed by Caregiver/ Family through the Cloud

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    Dads Endeavor Checks for Updates from the Cloud

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    Jonathans New Accessible Content Arrives via the Cloud

    Cognitive Support Technologies for Mobile Devices

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    Cognitive Support Technologies for Mobile Devices

    Mobile Devices The App World

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    Mobile Devices The App WorldWide Range of Options, The Good, the Bad, and the Ugly

    Research-Based

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    esea c asedCognitive Support Technologies - Learning Tools

    Everyday Skills iPad App for Self-Directed Life Skills TrainingLiving Safely iPad App for Self-Directed Safety Skills Training

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    Accessible Testing iPad and Windows Slate

    Self-directed, survey tools , such as consumer satisfaction surveys, using multi-modal presentation andaccessible design can increase independence and reduce staff time interviewing and entering/ aggregatingdata.

    ATLAS Accessible Testing Learning & Assessment System

    Cloud-based Activity Support System for Accessible Learning

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    Cloud based Activity Support System for Accessible Learning

    Visual Impact Step-by-step multimedia task instructionsavailable in online Learning Library, similar to the iTunes store

    Cloud-based Activity Support System for Accessible Learning

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    Cloud based Activity Support System for Accessible Learning

    Visual Impact Step-by-step multimediatask instructions available online, similar to the iTunes store

    Cloud-based Activity Support System for Accessible Learning

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    Cloud based Activity Support System for Accessible Learning

    Visual Impact Step-by-step multimediatask instructions available online, similar to the iTunes store

    Cloud-based Activity Support System for Accessible Learning

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    Cloud based Activity Support System for Accessible Learning

    Visual Impact Step-by-step multimediatask instructions available online, similar to the iTunes store

    P i ll

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    Pro version allowsCreation of Social Stories, Visual Modeling Tasks on iPad

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    Facilitating Independent Community Access

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    WayFinder: An accessible SmartPhone app (Windows Mobile) for providing multimedia prompts to individuals with

    cognitive disabilities for navigating public transit systems.

    g p y

    GPS-based Prompting with Visual Supports and Location Support

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    Windows Mobile

    AbleLinks You Tube Channel

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    AbleLink s You Tube Channel

    Example with Chad learning to ride the bus

    Mobile Devices Location Aware and GPS

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    Mobile Devices Location Aware and GPS

    Travel support technologies for facilitate impendence in the community and communication with familymembers or remote caregivers.

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    Contact Info: AbleLink Technologies, Inc. Dan Davies618 N. Nevada Avenue [email protected]

    Colorado Springs, CO 80903 719-592-0347 ext 110

    www.ablelinktech.com

    www.aimsxml.com

    Thanks for listening!