A Welcome Note
Oct 19, 2014
AWelcome
Note
A00 Hello World
WHAT is this session about ?
to SHARE experiences of our II year
to SETUP a department culture
to HELP in the improvement of DoD
01 The Department
FIRST comes the department
WORKPLACE = dod, the place for
HOME = the DOD connection
RESPONSIBILITY of DOD
the physical entitythe mental image
classeslecturesactivitiesfun
helps to feel connectedinspirational sometimes ##
neatness, organisation ...JUNIORS ##
02 The Resources
What does the department do for me ?
How can I make the most of whatever I’ve got ?
Start counting -> plenty of things will seem missingcomplaintsdissatisfactionfrustration...
the WiSEST actthe CHANGE you want to see#believe
the EIGHTY percent
work around
03 The Preconceptions
दूर के ढोल सुहावने :दूर के ढोल सुहावने : grass greener on other sidegrass greener on other side
DISTANT view from 1st year
all sorts of opinions from non-DoD people
biasing
ChillCoolEasyEffortless...
design is ARTSketching horrorsSoftware misconcept...
04 The Facts
DESIGN @ TECHNICAL institute
EXPECTATIONS from you
EFFORTS = indispensable
the BOTTOM LINE
conceived to create DIFFERENT kind of designersthis SHIFT, places you in a CUTTING-EDGE position@IIT = HUGE potential advantage#they say - india future ...
design IS cooland it DOES require efforts80% career = self made#DoD freedom
following is easy, leading is notGENUINELY exceling (anywhere) is NOT easy
put your TECHNICAL DISPOSITION to workdo something PATH-BREAKING, world standard ...LEAD
05 The Different, The Good & The Cool
theDIFFERENT
theGOOD
theCOOL
challenges perspectives methods results:
:
:
have FUN, along with putting efforts in #lab
blend in, what you enjoy, with your work
the SPOTLIGHT for your efforts #KVKK
direct INTERACTION of your work with the user
you can
you have
06 Design : What is ?
A
NEW
DIFFERENT
DIVERSE
INTERDISCIPLINARY
RADICALLY CHANGING
discipline,as compared to others.
(!)
06 Design : What is ?
an ITERATIVE process
a THOUGHT process
a COLLABORATIVE process
a METHODOLOGY
things happen in CYCLESthe better next# assignments
the efficient-default waysthe results of their experiments#exp-evo
not always about addresing problema designer’s perspective
making a greater whole of individualities#poster # India
06 Design : What is ?
commonman
ART TECHNOLOGYDESIGN
06 Design : What is ?
“ Design is the fundamental soul
of a human made creation
that ends up expressing itself
in successive outer layers
of the product or service. ”
Steve Jobs(1955-2011)
07 First Year
theEXPLORATION
what already EXISTSDIVERSE design & its diversityall the BUZZ, the ‘HAPPENING’the WORLD standardabout
DESIGN
canEXPLORE
finding aNICHE
vvimportant
what you’re GOOD atwhat can you CAPITALISE on
(!) WHERE it may lead to
people schools firms books internet journals #
be OBSERVANT be CURIOUS
07 First Year
theTOOLS
anything that canASSIST your abilities
helps bring your idea outINTACT from your mindto existence
minimises the lossesin translation
WHAT
EXAMPLES
WHICH
which tools to choosecompletely upto you
learning a toolis a long process
video tutorialslearning by doing
... adobe CS web dev technologies softwares coding sketching colors psychology ...
07 Second Year
theASSIGNMENTS
things that already existthat have already happened ##
mainly about visual aesthetics (!)how to see & observe things
CREATIVITY (!)is totally upto you
aboutWHAT
SUGGESTION
howTO DO
not always about END RESULTSmore of an exploratory VENTURE
how you do > what you dothe planning, the method matters
meant to teach the processiterate to get better results
suspend judgement while creation
before doing an assignmentexplore those already done
then do THE NEXT
usage of tools = driven by intentionsnot by tools themselvesdevelop new relationships w
drive the toolsdo not be driven by themdevelop new relationships
08 The Documentation
theTRACK
quiteIMPORTANT
theHOW TO
a documentation of your workfrom its INCEPTIONto its FINAL DESTINATIONwith whatever had you TANGLED in between
you learn from your own selfyou learn from your own methodsyou learn from your own mistakesyou get insights later(!) helps build portfolio
plog vlog tlog alog >> blogdevelop your documentation systems
09 The Batch
1. theVARIETY
2. theUNITY
3. theCOLLABORATION
understanding the mutual differencesdifferent styles, perspectives, ambitionsbirds of a feather concept - groupings(!) INDIVIDUALITY
CRUCIALthe ‘individual’ treasureinteresting VARIED datasetthe class rep(!) INFORMALITY
whole > sum of partsputting your individual strengths to workvthe energy of the ‘company’ #prayukti 123organize mini events among yourselves#group sessions
10 The Fear
# darr ke aagey jeet hai
OF
WHY
HOW
askingspeaking up in class, group discussionstaking INITIATIVES #egsinteracting with unknown people......
RIGHT : as a student of designright to info that makes you a better SoDBe humble = remove self from the equationASK & SPEAK, from your own little classeventually ... the ascent to THE NEXT
because its natural & good to feel fear(!) seminars, conferences, events ^ being intellectually interactive > fear
11 The Outside Connection
what’sNEXT
theIMAGE
EXTRACT
develop informal external relations Seniors -> Juniors -> FacultiesOther schools of designThe industryBOND people in design
outside, of DoD, carried by youcontribute constructively(!) imp
the knowledge & experienceof everyone out there in designmatch upto world standards
12 Other*
a resourceTIME
an attitudeEXPERIMENTATION
a wayRELATIVITY
very PRECIOUS & FLEXIBLEGENIOUSLY well planned use = work wonders(!) be VERY clear & informed about your time
its about EXPLOITING time / about FREEDOM (!)venturing, experimenting, trying new things#try it and see #this“CALL IT AN EXPERIMENT & GO AHEAD”# fear # failure
humans function by comparison, on a relative scaleno best, but always a betterknow whats happening around, be updatedmatching upto world’s standard #nothing shortmatch up to classmates->dept->college->country->wrldcompare to better things, set better standards for urslf
13 Side Projects
WHAT
WHY
HOW
all other things at IITGmanthan, kriti, techniche, alcheringa, other eventssmall little design projects - banners, brochureswebsites, identities, fliers, posters, tshirts#grouping
you get an idea ofundertaking a formal workwhich is not so professional in natureyou can see your work been implemented for realyou can get a hang of dealing peopleyou get experience for later use, DPs.... etc
invlolve into some of such projects(!) work as a teamstudy the working of other such teamsshare among yourselves, discuss your worksget feedbacks, learn
14 End
1. Utility of this ppt.
2. The EIGHTY percent.
3. IITG is hosting Typography Day in March 2013 = LOT of work
4. Doubts ?