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A talk about Game & Play Arif Yassine Co-Founder of MGD / Game designer at Ubisoft
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Page 1: A talk about Game&Play

A talk about

Game & Play

Arif YassineCo-Founder of MGD / Game designer at Ubisoft

Page 2: A talk about Game&Play

Overview

• Evolution of Game/play

• Yes We play!

• Let’s start the game

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EVOLUTION OF GAME/PLAY

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Antiquity

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Middle Age

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Modern

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From a static tiles to a dynamic freespace moving

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Digital Era

Democratization of video game development

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YES WE PLAY!

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PLAY is older than culture, for culture, however inadequately defined, always

presupposes human society, and animals have not waited for man to teach them

their playing

Johan Huizinga

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The Magic circle

Game world

RealitySub-

Reality

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Unstructured and spontaneous activities (Playfulness)

structured activities with explicit rules

(Games)

Paida Ludus

Roger Caillois, Man ,play and Games

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4 Type of Play

Roger Caillois, Man ,play and Games

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Play Vs Serious

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5 characteristics of play

• Play is free, is in fact freedom.

• Play is not “ordinary” or “real” life.

• Play is distinct from “ordinary” life both as to

locality and duration

• Play creates order, is order. Play demands order absolute and supreme.

• Play is connected with no material interest, and no profit can be gained from it

Roger Caillois, Man ,play and Games

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A TALK ABOUT GAMES

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What games aren’t

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Definition of Game

“A game is a system in which playersengage in an artificial conflict, defined by rules, that results in a quantifiable outcome” Eric Zimmerman and Katie Salen

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System

http://pixelsordeath.com/

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Bartle Player type

Killer Focus on

winning, Rank and competition

AchieverFocus on finishinggoals quickly or

completly

SocializerFocus on

socializing and develop a network

of friends

ExplorerFocus on

discovering the game system

Players

Interacting

World

Acting

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Artificial Conflict

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Rules

• Rules limit player action

• Rules are explicit and unambiguous

• Rules are shared by all players

• Rules are fixed

• Rules are binding

• Rules are repeatable

Rules of Play, Eric Zimmerman and Katie Salen

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Quantifiable outcome

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Art games you say ?

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What would a game like this be ?

• It would thought provoking

• It would be revelatory

• It might contribute to the betterment of society

• It would force us to reexamine assumptions

• It would gives us different experience each time we tried it

• It would allow each of us to approach it in our own ways

• It would forgive misinterpretation – In fact, it might evenencourage it

• It would not dictate

• It would immerse and impose a world view

Raph Koster

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Reference

• Art of Game design by Jesse Schell

• Theory of Fun by Raph Koster

• Rules of play by Eric Zichermann

• Man, Play, and society by Roger Caillois

• Homoludens by Johan Huizinga

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!شكرا ًⵜⴰⵏⵎⵎⵉⵔⵜThank you !

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