Top Banner
SOCIAL, MOBILE GAME PRIMER TALK
52

20140707 social game primer talk

Apr 16, 2017

Download

Christina Hsu
Welcome message from author
This document is posted to help you gain knowledge. Please leave a comment to let me know what you think about it! Share it to your friends and learn new things together.
Transcript
Page 1: 20140707 social game primer talk

SOCIAL, MOBILE GAME PRIMER TALK

Page 2: 20140707 social game primer talk

AGENDA• Game Industry at a glance• Key Metrics• Trends• Design to Monetize• Social Casino

05/03/2023 | Confidential | Pg No. 2

Page 3: 20140707 social game primer talk

GAME INDUSTRY AT A GLANCE

05/03/2023 | Confidential | Pg No. 3

Page 4: 20140707 social game primer talk

At first, we start from an idea…At Last, Games for Players

FROM AN IDEA TO A PRODUCT

05/03/2023 | Confidential | Pg No. 4

Page 5: 20140707 social game primer talk

Administration, Finance, Human Resource, and so on

Game Development

In-between, Lots of Work

Publishing / Operation

GAME INDUSTRY

05/03/2023 | Confidential | Pg No. 5

Page 6: 20140707 social game primer talk

05/03/2023 | Confidential | Pg No. 6

PEOPLE IN GAME INDUSTRY

Page 7: 20140707 social game primer talk

05/03/2023 | Confidential | Pg No. 7

GAME CATEGORIES

-HOG-Match-3-Endless Runner

-Ville/Farm-Tower

Defense-MOBA

Page 8: 20140707 social game primer talk

05/03/2023 | Confidential | Pg No. 8

INDUSTRY CHAIN

Page 9: 20140707 social game primer talk

05/03/2023 | Confidential | Pg No. 9

MARKET SIZE

Page 10: 20140707 social game primer talk

05/03/2023 | Confidential | Pg No. 10

MARKET SIZE PER SEGMENT

Page 11: 20140707 social game primer talk

05/03/2023 | Confidential | Pg No. 11

BUSINESS MODEL

Page 12: 20140707 social game primer talk

KEY METRICS

05/03/2023 | Confidential | Pg No. 12

Page 13: 20140707 social game primer talk

05/03/2023 | Confidential | Pg No. 13

Console, PC Purchase (packages, pay per download, try &

buy) Units sold, sales volume

MMOG Subscription, F2P MCCU (PCCU): max./peak concurrent user

(server loading) ACCU: average concurrent user (revenue

base) Apps (Social, Mobile)

DAU: daily active user MAU: monthly active user

KEY METRICS : MAU & DAU

Page 14: 20140707 social game primer talk

05/03/2023 | Confidential | Pg No. 14

REFERENCE : DAU OF THE TOP 10 FACEBOOK GAMES

Page 15: 20140707 social game primer talk

05/03/2023 | Confidential | Pg No. 15

Acquisition New users UAC/CAC: user/customer acquisition cost LTV: lifetime value

Retention MAU/DAU > 20% Day 2/3/4/5/6/7/15/30

Monetization ARPU: average revenue per user ARPPU: average revenue per paid user Pay rate

KEY METRICS : ARM RELEVANT LTV of EA Social Sports: $56 (Source: AllThingsD, 2012)

Good D2/D7/D30 retention≒ 40% /20%/10%

(Source: Flurry, June 2012)

Page 16: 20140707 social game primer talk

05/03/2023 | Confidential | Pg No. 16

REFERENCE: GAME DESIGN FOR BETTER RETENTION

Page 17: 20140707 social game primer talk

05/03/2023 | Confidential | Pg No. 17

OTHER KEY METRICS I

Page 18: 20140707 social game primer talk

05/03/2023 | Confidential | Pg No. 18

REFERENCE : HOW MUCH IS THE AVERAGE UAC

Page 19: 20140707 social game primer talk

05/03/2023 | Confidential | Pg No. 19

OTHER KEY METRICS II

Conversion Rate General Payers/Players

Retention relevant churn/attrition rate : subscription-based aver. # of sessions, aver. session length

Data-driven cohort analysis results tables of in-game systems like match-

making, queuing

Page 20: 20140707 social game primer talk

REFERENCE: DO WE MONETIZE WELL

05/03/2023 | Confidential | Pg No. 20

Page 21: 20140707 social game primer talk

TRENDS

05/03/2023 | Confidential | Pg No. 21

Page 22: 20140707 social game primer talk

05/03/2023 | Confidential | Pg No. 22

TREND 1 : FREEMIUM F2P earns more Why? Economical Reasons

Remove barriers Remove the upper limits

Why? Psychological Mechanism Willpower & Impulsive

purchase Virtual currency Instant satisfaction

Why? Teach player to spend

Page 23: 20140707 social game primer talk

05/03/2023 | Confidential | Pg No. 23

FREEMIUM EARNS MORE Teach players to spend

Free coins as rewards Free trial to get

addicted Design to monetize

Reasonable Price Structure

Integrate monetization into gameplay/core loop

Good Design: items etc. Implement chance-

based factor to boost payment

Page 24: 20140707 social game primer talk

PAYMENT: KEY ISSUE IN THE EMERGING MARKET

05/03/2023 | Confidential | Pg No. 24

Page 25: 20140707 social game primer talk

PAYMENT OPTIONS

05/03/2023 | Confidential | Pg No. 25

Page 26: 20140707 social game primer talk

05/03/2023 | Confidential | Pg No. 26

TREND2 : SOCIAL -Easy to play-Bite Size-Enriched by real relations

Page 27: 20140707 social game primer talk

05/03/2023 | Confidential | Pg No. 27

CORE OF SOCIAL: COMPETITIVE & CO-OP

Collaboration & giftingCompetition & rivalry

Page 28: 20140707 social game primer talk

05/03/2023 | Confidential | Pg No. 28

SOCIAL IS GOOD FOR RETENTION

Page 29: 20140707 social game primer talk

05/03/2023 | Confidential | Pg No. 29

SOCIAL IS GOOD FOR MONETIZATION

Page 30: 20140707 social game primer talk

05/03/2023 | Confidential | Pg No. 30

TREND 3 : MOBILE DOMINATES

Page 31: 20140707 social game primer talk

05/03/2023 | Confidential | Pg No. 31

CHANGE : MOBILE GAME INDUSTRY CHAIN

Page 32: 20140707 social game primer talk

05/03/2023 | Confidential | Pg No. 32

CHANGE: MOBILE GAMES

“Snake” on the feature phone in

the old days“Snake.apk”

With iAP & SNS integration (Facebook, IMs)

-Compare score: leaderboard

-Share Results with friends

-Ask Friends to help, all response

get rewards -Send/Receive

Gifts

-Single player but remain online-Multi players

with rivals and/or team work to

achieve-Pay to revive

-Pay to slow down

Page 33: 20140707 social game primer talk

05/03/2023 | Confidential | Pg No. 33

MOBILE GAME TRENDS

Page 34: 20140707 social game primer talk

DESIGN TO MONETIZE

05/03/2023 | Confidential | Pg No. 34

Page 35: 20140707 social game primer talk

STRATEGY

05/03/2023 | Confidential | Pg No. 35

Satisfy our payers

Please non-payers: Why they matter Revenue stream (via iAD) Viral marketing to reduce our UAC/CPI (invites

/posts to play free) Keep payers stay (Vanity & Special items)

Page 36: 20140707 social game primer talk

REASONABLE PRICE STRUCTURE

05/03/2023 | Confidential | Pg No. 36

Pricing Low barrier The higher price,

the better unit price

Promotion Limited time Limited amount

Free Trial of iAP Tutorial Quests Free First Test

Page 37: 20140707 social game primer talk

RULES: INTEGRATE MONETIZATION IN CORE LOOP

05/03/2023 | Confidential | Pg No. 37

Core Loop: key sets of activities a player takes in each session Actions: main interactive elements Gates: elements that block progression Sinks: where players spend currency Taps: where players gain currency

Provide options in Taps, path with least resistance Earning in sessions, free gifts (rewards,

comprehension) RMT(real money trading) Social (Viral): friends help, post to wall Spend time/ Skills

Page 38: 20140707 social game primer talk

SINK DESIGN

05/03/2023 | Confidential | Pg No. 38

Ultima Online (1997): items wear out MapleStory (2003):

items expire

Page 39: 20140707 social game primer talk

ITEM DESIGN

05/03/2023 | Confidential | Pg No. 39

Page 40: 20140707 social game primer talk

IMPLEMENT CHANCE-BASED FACTOR

05/03/2023 | Confidential | Pg No. 40

Collectible Trading Items (cards) Normal, Rare, Super Rare, Random cards in packs

Gambling Slots Gacha Lottery

Recycle Compose, Embed, Forge, Enchant

Page 41: 20140707 social game primer talk

05/03/2023 | Confidential | Pg No. 41

BEST PRACTICES IProgression Map

Proper Level Difficulty

Randomness as Obstacles

Multiple Goal Structures

Page 42: 20140707 social game primer talk

05/03/2023 | Confidential | Pg No. 42

BEST PRACTICES II

Multiple vectors of achievement make completion both harder and more interesting (motivations to pay)

Page 43: 20140707 social game primer talk

05/03/2023 | Confidential | Pg No. 43

BEST PRACTICES III

No patience to wait is one of the strongest factor to pay

Page 44: 20140707 social game primer talk

05/03/2023 | Confidential | Pg No. 44

BEST PRACTICES IV: CLANS (GUILDS)Team incentives create pressure to keep up with each other and thus spend.

Page 45: 20140707 social game primer talk

SOCIAL CASINO

05/03/2023 | Confidential | Pg No. 45

Page 46: 20140707 social game primer talk

05/03/2023 | Confidential | Pg No. 46

MARKET SIZEIn 2012, the predict market size is $1.7BN by 2013, $2.5 BN by

2015

Social Casino Gaming reaches $2.9BN in 2013, and $4.4 BN 2015e! (Source: SuperData, 2014)

Page 47: 20140707 social game primer talk

05/03/2023 | Confidential | Pg No. 47

MARKET GROWTH

Page 48: 20140707 social game primer talk

05/03/2023 | Confidential | Pg No. 48

MARKET SHARE BY COUNTRY & PLATFORM

Page 49: 20140707 social game primer talk

05/03/2023 | Confidential | Pg No. 49

MARKET SHARE (IOS TOP 10)

Page 50: 20140707 social game primer talk

05/03/2023 | Confidential | Pg No. 50

TOP 10 COUNTRIES (IOS)

Page 51: 20140707 social game primer talk

05/03/2023 | Confidential | Pg No. 51

KEY PRODUCTS BY MAU

Page 52: 20140707 social game primer talk

WWW.ASPECTGAMING.COM

05/03/2023 | Confidential | Pg No. 52